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https://github.com/OPM/ResInsight.git
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ce9a65ee41
Housekeeping in VizFwk in preparation for introducing support for QOpenGLWidget and Qt6 * Adjusted unit tests to changes in source code * Use Qt5 as default and removed copying of Qt DLLs * Removed support for Qt4 * Removed the CVF_OPENGL_ES define. If we ever want to re-introduce support fro OpenGLES/Angle it should be handled differently. *Added include of <locale.h> * Added target for running Glsl2Include in order to build cvfShaderSourceStrings.h * Removed all usage of CVF_USING_CMAKE * Removed visual studio project files
127 lines
3.9 KiB
C++
127 lines
3.9 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfRenderStateLine.h"
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#include "cvfAssert.h"
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#include "cvfOpenGL.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::RenderStateLine
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/// \ingroup Render
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///
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///
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RenderStateLine::RenderStateLine(float lineWidth)
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: RenderState(LINE),
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m_lineWidth(lineWidth),
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m_smooth(false)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RenderStateLine::setWidth(float lineWidth)
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{
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m_lineWidth = lineWidth;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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float RenderStateLine::width() const
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{
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return m_lineWidth;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RenderStateLine::enableSmooth(bool enableSmooth)
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{
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m_smooth = enableSmooth;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RenderStateLine::isSmoothEnabled() const
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{
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return m_smooth;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RenderStateLine::applyOpenGL(OpenGLContext* oglContext) const
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{
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CVF_UNUSED(oglContext);
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glLineWidth(m_lineWidth);
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if (m_smooth)
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{
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glEnable(GL_LINE_SMOOTH);
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}
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else
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{
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glDisable(GL_LINE_SMOOTH);
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}
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}
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} // namespace cvf
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