ResInsight/Fwk/VizFwk/LibRender/cvfRenderStateStencil.cpp

178 lines
6.2 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfRenderStateStencil.h"
#include "cvfAssert.h"
#include "cvfOpenGL.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::RenderStateStencil
/// \ingroup Render
///
/// glStencilFunc(), glStencilOp() and glEnable(GL_STENCIL_TEST) functions.
///
/// \sa http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml
/// \sa http://www.opengl.org/sdk/docs/man/xhtml/glStencilOp.xml
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RenderStateStencil::RenderStateStencil()
: RenderState(STENCIL),
m_function(ALWAYS),
m_functionRefValue(0),
m_functionMask(0xffffffff),
m_opStencilFails(KEEP),
m_opStencilPassesDepthFails(KEEP),
m_opStencilPassesDepthPasses(KEEP),
m_enable(false)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStateStencil::enableStencilTest(bool enableTest)
{
m_enable = enableTest;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStateStencil::setFunction(Function func, int refValue, uint mask)
{
m_function = func;
m_functionRefValue = refValue;
m_functionMask = mask;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStateStencil::setOperation(Operation stencilFails, Operation stencilPassesDepthFails, Operation stencilPassesDepthPasses)
{
m_opStencilFails = stencilFails;
m_opStencilPassesDepthFails = stencilPassesDepthFails;
m_opStencilPassesDepthPasses = stencilPassesDepthPasses;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStateStencil::applyOpenGL(OpenGLContext* oglContext) const
{
if (m_enable)
{
GLenum funcOGL = functionOpenGL(m_function);
glStencilFunc(funcOGL, m_functionRefValue, m_functionMask);
const GLenum stencilFailsOGL = operationOpenGL(m_opStencilFails);
const GLenum stencilPassesDepthFails = operationOpenGL(m_opStencilPassesDepthFails);
const GLenum stencilPassesDepthPasses = operationOpenGL(m_opStencilPassesDepthPasses);
glStencilOp(stencilFailsOGL, stencilPassesDepthFails, stencilPassesDepthPasses);
glEnable(GL_STENCIL_TEST);
}
else
{
glDisable(GL_STENCIL_TEST);
}
CVF_CHECK_OGL(oglContext);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::cvfGLenum RenderStateStencil::functionOpenGL(Function func)
{
switch (func)
{
case NEVER: return GL_NEVER;
case LESS: return GL_LESS;
case LEQUAL: return GL_LEQUAL;
case GREATER: return GL_GREATER;
case GEQUAL: return GL_GEQUAL;
case EQUAL: return GL_EQUAL;
case NOTEQUAL: return GL_NOTEQUAL;
case ALWAYS: return GL_ALWAYS;
}
CVF_FAIL_MSG("Unhandled stencil func");
return 0;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::cvfGLenum RenderStateStencil::operationOpenGL(Operation op)
{
switch (op)
{
case KEEP: return GL_KEEP;
case ZERO: return GL_ZERO;
case REPLACE: return GL_REPLACE;
case INCR: return GL_INCR;
case INCR_WRAP: return GL_INCR_WRAP;
case DECR: return GL_DECR;
case DECR_WRAP: return GL_DECR_WRAP;
case INVERT: return GL_INVERT;
}
CVF_FAIL_MSG("Unhandled stencil operation");
return 0;
}
} // namespace cvf