mirror of
https://github.com/OPM/ResInsight.git
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178 lines
6.2 KiB
C++
178 lines
6.2 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfRenderStateStencil.h"
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#include "cvfAssert.h"
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#include "cvfOpenGL.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::RenderStateStencil
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/// \ingroup Render
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///
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/// glStencilFunc(), glStencilOp() and glEnable(GL_STENCIL_TEST) functions.
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///
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/// \sa http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml
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/// \sa http://www.opengl.org/sdk/docs/man/xhtml/glStencilOp.xml
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RenderStateStencil::RenderStateStencil()
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: RenderState(STENCIL),
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m_function(ALWAYS),
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m_functionRefValue(0),
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m_functionMask(0xffffffff),
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m_opStencilFails(KEEP),
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m_opStencilPassesDepthFails(KEEP),
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m_opStencilPassesDepthPasses(KEEP),
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m_enable(false)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RenderStateStencil::enableStencilTest(bool enableTest)
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{
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m_enable = enableTest;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RenderStateStencil::setFunction(Function func, int refValue, uint mask)
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{
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m_function = func;
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m_functionRefValue = refValue;
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m_functionMask = mask;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RenderStateStencil::setOperation(Operation stencilFails, Operation stencilPassesDepthFails, Operation stencilPassesDepthPasses)
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{
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m_opStencilFails = stencilFails;
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m_opStencilPassesDepthFails = stencilPassesDepthFails;
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m_opStencilPassesDepthPasses = stencilPassesDepthPasses;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RenderStateStencil::applyOpenGL(OpenGLContext* oglContext) const
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{
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if (m_enable)
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{
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GLenum funcOGL = functionOpenGL(m_function);
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glStencilFunc(funcOGL, m_functionRefValue, m_functionMask);
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const GLenum stencilFailsOGL = operationOpenGL(m_opStencilFails);
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const GLenum stencilPassesDepthFails = operationOpenGL(m_opStencilPassesDepthFails);
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const GLenum stencilPassesDepthPasses = operationOpenGL(m_opStencilPassesDepthPasses);
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glStencilOp(stencilFailsOGL, stencilPassesDepthFails, stencilPassesDepthPasses);
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glEnable(GL_STENCIL_TEST);
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}
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else
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{
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glDisable(GL_STENCIL_TEST);
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}
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CVF_CHECK_OGL(oglContext);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::cvfGLenum RenderStateStencil::functionOpenGL(Function func)
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{
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switch (func)
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{
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case NEVER: return GL_NEVER;
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case LESS: return GL_LESS;
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case LEQUAL: return GL_LEQUAL;
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case GREATER: return GL_GREATER;
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case GEQUAL: return GL_GEQUAL;
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case EQUAL: return GL_EQUAL;
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case NOTEQUAL: return GL_NOTEQUAL;
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case ALWAYS: return GL_ALWAYS;
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}
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CVF_FAIL_MSG("Unhandled stencil func");
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return 0;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::cvfGLenum RenderStateStencil::operationOpenGL(Operation op)
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{
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switch (op)
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{
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case KEEP: return GL_KEEP;
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case ZERO: return GL_ZERO;
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case REPLACE: return GL_REPLACE;
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case INCR: return GL_INCR;
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case INCR_WRAP: return GL_INCR_WRAP;
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case DECR: return GL_DECR;
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case DECR_WRAP: return GL_DECR_WRAP;
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case INVERT: return GL_INVERT;
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}
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CVF_FAIL_MSG("Unhandled stencil operation");
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return 0;
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}
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} // namespace cvf
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