ResInsight/Fwk/VizFwk/LibRender/cvfRenderStateTracker.h

71 lines
2.6 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfRenderState.h"
namespace cvf {
class RenderStateSet;
class OpenGLContext;
//==================================================================================================
//
// RenderStateTracker
//
//==================================================================================================
class RenderStateTracker
{
public:
RenderStateTracker();
void resetAndApplyDefaultRenderStates(OpenGLContext* oglContext);
void applyRenderStates(OpenGLContext* oglContext, const RenderStateSet* newRSS, const RenderStateSet* prevRSS);
private:
void setupDefaultRenderStates();
private:
int m_renderStateUsageTable[RenderState::COUNT];
const RenderState* m_currentRenderStates[RenderState::COUNT]; // Pointers to the render states that are current
ref<RenderState> m_defaultRenderStates[RenderState::COUNT]; // Default render states, contains all known render states initialized to their defaults
};
}