ResInsight/Fwk/VizFwk/LibRender/cvfScalarMapperDiscreteLinear.h
Jacob Støren 7a2640b52f Discrete legend: Fix of discrete texture and end colors
Added changes from ChList 2078-2081
2015-05-13 20:51:44 +02:00

68 lines
2.5 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfScalarMapperRangeBased.h"
namespace cvf {
class ScalarMapperDiscreteLog;
//==================================================================================================
//
// Maps scalar values to texture coordinates/colors
//
//==================================================================================================
class ScalarMapperDiscreteLinear : public ScalarMapperRangeBased
{
public:
ScalarMapperDiscreteLinear();
// Scalarmapper interface implementation
virtual Color3ub mapToColor(double scalarValue) const;
virtual double normalizedValue( double domainValue ) const;
virtual double domainValue( double normalizedPosition ) const;
private:
static double discretizeToLevelBelow(double scalarValue, const std::set<double>& sortedLevels);
friend class ScalarMapperDiscreteLog;
};
}