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https://github.com/OPM/ResInsight.git
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480 lines
14 KiB
C++
480 lines
14 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfAssert.h"
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#include "cvfUniform.h"
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#include "cvfString.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::Uniform
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/// \ingroup Render
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///
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///
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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Uniform::Uniform(const char* name)
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{
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m_type = UNDEFINED;
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CVF_ASSERT(name);
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String s(name);
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CVF_ASSERT(!s.isEmpty());
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m_name = s.toAscii();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const char* Uniform::name() const
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{
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return m_name.ptr();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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Uniform::Type Uniform::type() const
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{
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return m_type;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const float* Uniform::floatPtr() const
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{
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CVF_FAIL_MSG("Must be implemented in derived class");
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return NULL;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const int* Uniform::intPtr() const
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{
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CVF_FAIL_MSG("Must be implemented in derived class");
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return NULL;
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}
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//==================================================================================================
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///
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/// \class cvf::UniformInt
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/// \ingroup Render
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///
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///
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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UniformInt::UniformInt(const char* name)
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: Uniform(name)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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UniformInt::UniformInt(const char* name, int value)
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: Uniform(name)
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{
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set(value);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void UniformInt::set(int value)
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{
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m_type = INT;
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m_data.resize(1);
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m_data[0] = value;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void UniformInt::setArray(const IntArray& values)
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{
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CVF_ASSERT(values.size() > 0);
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m_type = INT;
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m_data = values;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int UniformInt::valueCount() const
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{
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if (m_type == UNDEFINED)
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{
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return 0;
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}
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CVF_ASSERT(m_type == INT);
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return static_cast<int>(m_data.size());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const int* UniformInt::intPtr() const
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{
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return m_data.ptr();
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}
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//==================================================================================================
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///
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/// \class cvf::UniformFloat
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/// \ingroup Render
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///
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///
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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UniformFloat::UniformFloat(const char* name)
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: Uniform(name)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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UniformFloat::UniformFloat(const char* name, float value)
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: Uniform(name)
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{
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set(value);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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UniformFloat::UniformFloat(const char* name, const Vec2f& value)
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: Uniform(name)
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{
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set(value);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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UniformFloat::UniformFloat(const char* name, const Vec3f& value)
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: Uniform(name)
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{
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set(value);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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UniformFloat::UniformFloat(const char* name, const Vec4f& value)
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: Uniform(name)
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{
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set(value);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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UniformFloat::UniformFloat(const char* name, const Color3f& value)
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: Uniform(name)
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{
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set(value);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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UniformFloat::UniformFloat(const char* name, const Color4f& value)
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: Uniform(name)
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{
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set(value);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void UniformFloat::set(float value)
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{
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m_type = FLOAT;
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m_data.resize(1);
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m_data[0] = value;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void UniformFloat::set(const Vec2f& value)
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{
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m_type = FLOAT_VEC2;
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m_data.resize(2);
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m_data[0] = value.x();
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m_data[1] = value.y();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void UniformFloat::set(const Vec3f& value)
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{
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m_type = FLOAT_VEC3;
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m_data.resize(3);
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m_data[0] = value.x();
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m_data[1] = value.y();
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m_data[2] = value.z();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void UniformFloat::set(const Vec4f& value)
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{
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m_type = FLOAT_VEC4;
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m_data.resize(4);
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m_data[0] = value.x();
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m_data[1] = value.y();
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m_data[2] = value.z();
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m_data[3] = value.w();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void UniformFloat::set(const Color3f& value)
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{
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m_type = FLOAT_VEC3;
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m_data.resize(3);
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m_data[0] = value.r();
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m_data[1] = value.g();
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m_data[2] = value.b();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void UniformFloat::set(const Color4f& value)
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{
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m_type = FLOAT_VEC4;
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m_data.resize(4);
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m_data[0] = value.r();
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m_data[1] = value.g();
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m_data[2] = value.b();
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m_data[3] = value.a();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void UniformFloat::setArray(const FloatArray& values)
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{
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CVF_ASSERT(values.size() > 0);
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m_type = FLOAT;
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m_data = values;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void UniformFloat::setArray(const Vec3fArray& values)
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{
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size_t numValues = values.size();
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CVF_ASSERT(numValues > 0);
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m_type = FLOAT_VEC3;
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m_data.resize(3*numValues);
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m_data.copyData(values.ptr()->ptr(), 3*numValues, 0);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void UniformFloat::setArray(const Vec4fArray& values)
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{
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size_t numValues = values.size();
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CVF_ASSERT(numValues > 0);
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m_type = FLOAT_VEC4;
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m_data.resize(4*numValues);
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m_data.copyData(values.ptr()->ptr(), 4*numValues, 0);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int UniformFloat::valueCount() const
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{
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switch (m_type)
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{
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case FLOAT: return static_cast<int>(m_data.size());
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case FLOAT_VEC2: return static_cast<int>(m_data.size())/2;
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case FLOAT_VEC3: return static_cast<int>(m_data.size())/3;
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case FLOAT_VEC4: return static_cast<int>(m_data.size())/4;
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case UNDEFINED:
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case INT:
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case FLOAT_MAT4: break;
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}
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return 0;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const float* UniformFloat::floatPtr() const
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{
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return m_data.ptr();
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}
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//==================================================================================================
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///
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/// \class cvf::UniformMatrixf
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/// \ingroup Render
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///
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///
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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UniformMatrixf::UniformMatrixf(const char* name)
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: Uniform(name)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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UniformMatrixf::UniformMatrixf(const char* name, const Mat4f& value)
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: Uniform(name)
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{
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set(value);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void UniformMatrixf::set(const Mat4f& value)
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{
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m_type = FLOAT_MAT4;
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m_data.resize(16);
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m_data.copyData(value.ptr(), 16, 0);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int UniformMatrixf::valueCount() const
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{
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if (m_type != FLOAT_MAT4)
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{
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return 0;
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}
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return static_cast<int>(m_data.size()/16);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const float* UniformMatrixf::floatPtr() const
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{
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return m_data.ptr();
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}
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} // namespace cvf
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