ResInsight/Fwk/AppFwk/cafViewer/cafTrackBallBasedNavigation.cpp
2018-11-21 10:55:57 +01:00

233 lines
8.8 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2015 Ceetron Solutions AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cafTrackBallBasedNavigation.h"
#include "cafViewer.h"
#include "cvfCamera.h"
#include "cvfScene.h"
#include "cvfModel.h"
#include "cvfViewport.h"
#include "cvfHitItemCollection.h"
#include "cvfRay.h"
#include "cvfManipulatorTrackball.h"
#include <QInputEvent>
#include <cmath>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
caf::TrackBallBasedNavigation::TrackBallBasedNavigation() :
m_isRotCenterInitialized(false),
m_isNavigating(false),
m_hasMovedMouseDuringNavigation(false),
m_isZooming(false),
m_lastPosX(0),
m_lastPosY(0),
m_consumeEvents(false)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
caf::TrackBallBasedNavigation::~TrackBallBasedNavigation()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::TrackBallBasedNavigation::init()
{
m_trackball = new cvf::ManipulatorTrackball;
m_trackball->setCamera(m_viewer->mainCamera());
m_isRotCenterInitialized = false;
m_isRotationEnabled = true;
m_hasMovedMouseDuringNavigation = false;
m_isNavigating = false;
m_isZooming = false;
m_lastPosX = 0;
m_lastPosY = 0;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::TrackBallBasedNavigation::initializeRotationCenter()
{
if (m_isRotCenterInitialized
|| m_trackball.isNull()
|| !m_viewer->currentScene()
|| !m_viewer->currentScene()->boundingBox().isValid())
{
return;
}
cvf::Vec3d pointOfInterest = m_viewer->currentScene()->boundingBox().center();
this->setPointOfInterest(pointOfInterest);
}
//--------------------------------------------------------------------------------------------------
/// Repositions and orients the camera to view the rotation point along the
/// direction "alongDirection". The distance to the rotation point is maintained.
///
//--------------------------------------------------------------------------------------------------
void caf::TrackBallBasedNavigation::setView( const cvf::Vec3d& alongDirection, const cvf::Vec3d& upDirection )
{
m_trackball->setView(alongDirection, upDirection);
/*
if (m_camera.isNull()) return;
Vec3d dir = alongDirection;
if (!dir.normalize()) return;
Vec3d up = upDirection;
if(!up.normalize()) up = Vec3d::Z_AXIS;
if((up * dir) < 1e-2) up = dir.perpendicularVector();
Vec3d cToE = m_camera->position() - m_rotationPoint;
Vec3d newEye = m_rotationPoint - cToE.length() * dir;
m_camera->setFromLookAt(newEye, m_rotationPoint, upDirection);
*/
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d caf::TrackBallBasedNavigation::pointOfInterest()
{
initializeRotationCenter();
return m_pointOfInterest;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::TrackBallBasedNavigation::setPointOfInterest(cvf::Vec3d poi)
{
m_pointOfInterest = poi;
m_trackball->setRotationPoint(poi);
m_isRotCenterInitialized = true;
m_viewer->updateParallelProjectionCameraPosFromPointOfInterestMove(m_pointOfInterest);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::TrackBallBasedNavigation::zoomAlongRay(cvf::Ray* ray, int delta)
{
if (ray && abs(delta) > 0)
{
cvf::Vec3d pos, vrp, up;
m_viewer->mainCamera()->toLookAt(&pos, &vrp, &up);
double scale = delta/8.0 * 1.0/150 * (pos - m_pointOfInterest).length();
cvf::Vec3d trans = scale * ray->direction();
cvf::Vec3d newPos = pos + trans;
cvf::Vec3d newVrp = vrp + trans;
m_viewer->mainCamera()->setFromLookAt(newPos, newVrp, up );
m_viewer->updateParallelProjectionHeightFromMoveZoom(m_pointOfInterest);
m_viewer->updateParallelProjectionCameraPosFromPointOfInterestMove(m_pointOfInterest);
// Ceeviz Workaround for #3697:
// Ceeviz may create a singular projection*view matrix internally. In which case we need to revert.
cvf::Mat4d projectionMatrix = m_viewer->mainCamera()->projectionMatrix();
cvf::Mat4d viewMatrix = m_viewer->mainCamera()->viewMatrix();
cvf::Mat4d multMatrix = projectionMatrix * viewMatrix;
double determinant = std::fabs(multMatrix.determinant());
if (determinant < 1.0e-15)
{
m_viewer->mainCamera()->setFromLookAt(pos, vrp, up);
m_viewer->updateParallelProjectionHeightFromMoveZoom(m_pointOfInterest);
m_viewer->updateParallelProjectionCameraPosFromPointOfInterestMove(m_pointOfInterest);
#ifndef NDEBUG
projectionMatrix = m_viewer->mainCamera()->projectionMatrix();
viewMatrix = m_viewer->mainCamera()->viewMatrix();
multMatrix = projectionMatrix * viewMatrix;
determinant = std::fabs(multMatrix.determinant());
CVF_ASSERT(determinant > 1.0e-15);
#endif
}
m_viewer->navigationPolicyUpdate();
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::TrackBallBasedNavigation::cvfEventPos(int qtX, int qtY, int* cvfX, int* cvfY)
{
*cvfX = qtX;
*cvfY = m_viewer->height() - qtY;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Ray> caf::TrackBallBasedNavigation::createZoomRay(int cvfXPos, int cvfYPos)
{
cvf::ref<cvf::Ray> ray;
cvf::Camera* cam = m_viewer->mainCamera();
ray = cam->rayFromWindowCoordinates(cvfXPos, cvfYPos);
if (ray.notNull() && cam->projection() == cvf::Camera::ORTHO)
{
cvf::Vec3d camDir = cam->direction();
cvf::Plane focusPlane;
focusPlane.setFromPointAndNormal(m_pointOfInterest, -camDir);
cvf::Vec3d intersectionPoint;
ray->planeIntersect(focusPlane, &intersectionPoint);
cvf::ref<cvf::Ray> orthoZoomRay = new cvf::Ray();
orthoZoomRay->setOrigin(cam->position());
orthoZoomRay->setDirection((intersectionPoint - cam->position()).getNormalized());
ray = orthoZoomRay;
}
return ray;
}