ResInsight/Fwk/AppFwk/cafVizExtensions/cafInternalLegendRenderTools.h
2018-03-09 08:50:16 +01:00

73 lines
2.9 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2018- Ceetron Solutions AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfBase.h"
#include "cvfOpenGLContext.h"
#include "cvfMatrixState.h"
#include "cvfColor4.h"
//==================================================================================================
//
// Tools to render legend stuff
//
//==================================================================================================
namespace caf {
class InternalLegendRenderTools
{
using OpenGLContext = cvf::OpenGLContext;
using Color4f = cvf::Color4f;
using String = cvf::String;
using MatrixState = cvf::MatrixState;
using Vec2f = cvf::Vec2f;
public:
static void renderBackgroundUsingShaders(OpenGLContext* oglContext,
const MatrixState& matrixState,
const Vec2f& size,
const Color4f& backgroundColor,
const Color4f& backgroundFrameColor);
static void renderBackgroundImmediateMode(OpenGLContext* oglContext,
const Vec2f& size,
const Color4f& backgroundColor,
const Color4f& backgroundFrameColor);
};
}