ResInsight/Fwk/AppFwk/cafVizExtensions/cafOverlayScalarMapperLegend.h

142 lines
5.1 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2018- Ceetron Solutions AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cafTitledOverlayFrame.h"
#include "cvfOverlayItem.h"
#include "cvfArray.h"
#include "cvfCamera.h"
#include "cvfString.h"
#include "cvfRect.h"
namespace cvf {
class Font;
class ShaderProgram;
class MatrixState;
class TextDrawer;
class ScalarMapper;
}
namespace caf {
//==================================================================================================
//
// Overlay color legend
//
//==================================================================================================
class OverlayScalarMapperLegend : public caf::TitledOverlayFrame
{
using Font = cvf::Font;
using ScalarMapper = cvf::ScalarMapper;
using OpenGLContext = cvf::OpenGLContext;
using Vec2i = cvf::Vec2i;
using Vec2ui = cvf::Vec2ui;
using Color3f = cvf::Color3f;
using Color4f = cvf::Color4f;
using String = cvf::String;
using DoubleArray = cvf::DoubleArray;
using MatrixState = cvf::MatrixState;
using Vec2f = cvf::Vec2f;
using Rectf = cvf::Rectf;
using TextDrawer = cvf::TextDrawer;
public:
OverlayScalarMapperLegend(Font* font);
virtual ~OverlayScalarMapperLegend();
void setScalarMapper(const ScalarMapper* scalarMapper);
void setTickPrecision(int precision);
enum NumberFormat { AUTO, SCIENTIFIC, FIXED};
void setTickFormat(NumberFormat format);
virtual cvf::Vec2ui preferredSize() override;
protected:
void render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size) override;
void renderSoftware(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size) override;
bool pick(int oglXCoord, int oglYCoord, const Vec2i& position, const Vec2ui& size) override;
struct OverlayColorLegendLayoutInfo
{
OverlayColorLegendLayoutInfo(const Vec2ui& setSize)
{
overallLegendSize = setSize;
}
float charHeight;
float lineSpacing;
Vec2f margins;
float tickStartX, tickMidX, tickEndX;
float tickTextLeadSpace;
Rectf colorBarRect;
cvf::ref<DoubleArray> tickYPixelPos;
Vec2ui overallLegendSize;
};
void layoutInfo(OverlayColorLegendLayoutInfo* layout);
void renderGeneric(OpenGLContext* oglContext,
const Vec2i& position,
const Vec2ui& size,
bool software);
void renderLegendUsingShaders(OpenGLContext* oglContext,
OverlayColorLegendLayoutInfo* layout,
const MatrixState& matrixState);
void renderLegendImmediateMode(OpenGLContext* oglContext,
OverlayColorLegendLayoutInfo* layout);
void setupTextDrawer(TextDrawer* textDrawer,
const OverlayColorLegendLayoutInfo* layout);
protected:
DoubleArray m_tickValues; // Ticks between each level + top and bottom of legend (n+1 entries)
std::vector<bool> m_visibleTickLabels; // Skip tick labels ending up on top of previous visible label
int m_tickNumberPrecision;
NumberFormat m_numberFormat;
OverlayColorLegendLayoutInfo m_Layout;
cvf::ref<TextDrawer> m_textDrawer;
cvf::cref<ScalarMapper> m_scalarMapper;
};
}