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Migrate all assert macros in ApplicationLibCode to CAF_ASSERT and remove every use of cvfAssert.h. CVF_ASSERT is replaced one to one. CVF_TIGHT_ASSERT is also replaced by CAF_ASSERT, which is semantically exact: CVF_ENABLE_TIGHT_ASSERTS is 1 only under _DEBUG, and that is what CAF_ASSERT now does. The two CVF_FAIL_MSG sites become CAF_ASSERT( false && "message" ), preserving the message with the idiom already used elsewhere in the code base. Counts before and after: CVF_ASSERT 1044 to 0, CVF_TIGHT_ASSERT 66 to 0, CVF_FAIL_MSG 2 to 0, cvfAssert.h references 154 to 0. Include handling: files that included cvfAssert.h directly now include cafAssert.h instead, includes left dead by the migration are removed, and files that were relying on cvfAssert.h transitively get an explicit cafAssert.h. Files that reach cafAssert.h through another caf header are left unchanged; a missing include here is a compile error, not a silently disabled assert. ResultStatisticsCache links only LibCore and therefore had no path to cafAssert.h. Add the cafPdmCore directory as a private include path rather than linking the library, since cafAssert.h is header only. Note that this stops these asserts from firing in Release and RelWithDebInfo, where CVF_ASSERT was previously active.
324 lines
12 KiB
C++
324 lines
12 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2011- Statoil ASA
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// Copyright (C) 2013- Ceetron Solutions AS
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivCellEdgeEffectGenerator.h"
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#include "RivTernaryScalarMapper.h"
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#include "cvfRenderStateBlending.h"
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#include "cvfRenderStateCullFace.h"
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#include "cvfRenderStateTextureBindings.h"
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#include "cvfSampler.h"
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#include "cvfShaderProgram.h"
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#include "cvfShaderProgramGenerator.h"
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#include "cvfShaderSourceProvider.h"
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#include "cvfTexture.h"
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#include "cvfUniform.h"
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#include "cvfqtUtils.h"
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#include "cafAssert.h"
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#include <QFile>
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#include <QTextStream>
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#include <algorithm>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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CellEdgeEffectGenerator::CellEdgeEffectGenerator( const cvf::ScalarMapper* edgeScalarMapper )
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{
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CAF_ASSERT( edgeScalarMapper != nullptr );
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m_edgeScalarMapper = edgeScalarMapper;
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m_cullBackfaces = caf::FC_NONE;
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m_opacityLevel = 1.0f;
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m_defaultCellColor = cvf::Color3f( cvf::Color3::WHITE );
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m_disableLighting = false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CellEdgeEffectGenerator::setScalarMapper( const cvf::ScalarMapper* cellScalarMapper )
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{
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m_cellScalarMapper = cellScalarMapper;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CellEdgeEffectGenerator::setTernaryScalarMapper( const RivTernaryScalarMapper* ternaryScalarMapper )
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{
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m_ternaryCellScalarMapper = ternaryScalarMapper;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CellEdgeEffectGenerator::setOpacityLevel( float opacity )
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{
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m_opacityLevel = std::clamp( opacity, 0.0f, 1.0f );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CellEdgeEffectGenerator::setUndefinedColor( cvf::Color3f color )
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{
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m_undefinedColor = color;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CellEdgeEffectGenerator::setFaceCulling( caf::FaceCulling faceCulling )
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{
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m_cullBackfaces = faceCulling;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CellEdgeEffectGenerator::setDefaultCellColor( cvf::Color3f color )
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{
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m_defaultCellColor = color;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CellEdgeEffectGenerator::disableLighting( bool disable )
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{
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m_disableLighting = disable;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool CellEdgeEffectGenerator::isEqual( const EffectGenerator* other ) const
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{
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const CellEdgeEffectGenerator* otherCellFaceEffectGenerator = dynamic_cast<const CellEdgeEffectGenerator*>( other );
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if ( otherCellFaceEffectGenerator && m_cellScalarMapper.p() == otherCellFaceEffectGenerator->m_cellScalarMapper.p() &&
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m_edgeScalarMapper.p() == otherCellFaceEffectGenerator->m_edgeScalarMapper.p() &&
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m_ternaryCellScalarMapper.p() == otherCellFaceEffectGenerator->m_ternaryCellScalarMapper.p() &&
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m_cullBackfaces == otherCellFaceEffectGenerator->m_cullBackfaces && m_opacityLevel == otherCellFaceEffectGenerator->m_opacityLevel &&
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m_undefinedColor == otherCellFaceEffectGenerator->m_undefinedColor &&
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m_defaultCellColor == otherCellFaceEffectGenerator->m_defaultCellColor &&
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m_disableLighting == otherCellFaceEffectGenerator->m_disableLighting )
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{
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cvf::ref<cvf::TextureImage> texImg2 = new cvf::TextureImage;
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if ( otherCellFaceEffectGenerator->m_edgeScalarMapper.notNull() )
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{
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otherCellFaceEffectGenerator->m_edgeScalarMapper->updateTexture( texImg2.p() );
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if ( !caf::ScalarMapperEffectGenerator::isImagesEqual( m_edgeTextureImage.p(), texImg2.p() ) ) return false;
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}
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if ( otherCellFaceEffectGenerator->m_cellScalarMapper.notNull() )
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{
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otherCellFaceEffectGenerator->m_cellScalarMapper->updateTexture( texImg2.p() );
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if ( !caf::ScalarMapperEffectGenerator::isImagesEqual( m_cellTextureImage.p(), texImg2.p() ) ) return false;
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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caf::EffectGenerator* CellEdgeEffectGenerator::copy() const
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{
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CellEdgeEffectGenerator* newEffect = new CellEdgeEffectGenerator( m_edgeScalarMapper.p() );
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newEffect->setScalarMapper( m_cellScalarMapper.p() );
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newEffect->setTernaryScalarMapper( m_ternaryCellScalarMapper.p() );
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newEffect->m_edgeTextureImage = m_edgeTextureImage;
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newEffect->m_cellTextureImage = m_cellTextureImage;
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newEffect->setOpacityLevel( m_opacityLevel );
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newEffect->setFaceCulling( m_cullBackfaces );
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newEffect->setUndefinedColor( m_undefinedColor );
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newEffect->setDefaultCellColor( m_defaultCellColor );
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newEffect->disableLighting( m_disableLighting );
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return newEffect;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CellEdgeEffectGenerator::updateForShaderBasedRendering( cvf::Effect* effect ) const
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{
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cvf::ref<cvf::Effect> eff = effect;
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// Set up shader program
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cvf::ShaderProgramGenerator shaderGen( "CellEdgeFaceShaderProgramGenerator", cvf::ShaderSourceProvider::instance() );
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{
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QFile file( ":/Shader/fs_CellFace.glsl" );
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if ( file.open( QFile::ReadOnly ) )
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{
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QTextStream in( &file );
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QString data = in.readAll();
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cvf::String cvfString = cvfqt::Utils::toString( data );
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shaderGen.addFragmentCode( cvfString );
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}
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}
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if ( m_ternaryCellScalarMapper.notNull() )
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{
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{
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QFile file( ":/Shader/vs_2dTextureCellFace.glsl" );
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if ( file.open( QFile::ReadOnly ) )
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{
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QTextStream in( &file );
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QString data = in.readAll();
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cvf::String cvfString = cvfqt::Utils::toString( data );
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shaderGen.addVertexCode( cvfString );
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}
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}
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}
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else
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{
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{
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QFile file( ":/Shader/vs_CellFace.glsl" );
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if ( file.open( QFile::ReadOnly ) )
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{
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QTextStream in( &file );
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QString data = in.readAll();
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cvf::String cvfString = cvfqt::Utils::toString( data );
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shaderGen.addVertexCode( cvfString );
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}
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}
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}
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if ( m_disableLighting )
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{
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shaderGen.addFragmentCode( cvf::ShaderSourceRepository::fs_Unlit );
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}
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else
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{
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shaderGen.addFragmentCode( caf::CommonShaderSources::light_AmbientDiffuse() );
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shaderGen.addFragmentCode( cvf::ShaderSourceRepository::fs_Standard );
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}
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cvf::ref<cvf::ShaderProgram> prog = shaderGen.generate();
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eff->setShaderProgram( prog.p() );
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if ( !m_disableLighting ) prog->setDefaultUniform( new cvf::UniformFloat( "u_ecLightPosition", cvf::Vec3f( 0.5, 5.0, 7.0 ) ) );
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// Set up textures
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m_edgeTextureImage = new cvf::TextureImage;
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m_cellTextureImage = new cvf::TextureImage;
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cvf::ref<cvf::TextureImage> modifiedCellTextImage;
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m_edgeScalarMapper->updateTexture( m_edgeTextureImage.p() );
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if ( m_ternaryCellScalarMapper.notNull() )
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{
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m_ternaryCellScalarMapper->updateTexture( m_cellTextureImage.p(), m_opacityLevel );
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modifiedCellTextImage = m_cellTextureImage;
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}
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else if ( m_cellScalarMapper.notNull() )
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{
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m_cellScalarMapper->updateTexture( m_cellTextureImage.p() );
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modifiedCellTextImage =
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caf::ScalarMapperEffectGenerator::addAlphaAndUndefStripes( m_cellTextureImage.p(), m_undefinedColor, m_opacityLevel );
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}
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else
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{
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modifiedCellTextImage = new cvf::TextureImage;
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modifiedCellTextImage->allocate( 2, 1 );
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modifiedCellTextImage->fill( cvf::Color4ub( cvf::Color4f( m_defaultCellColor, m_opacityLevel ) ) );
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}
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cvf::ref<cvf::Texture> edgeTexture = new cvf::Texture( m_edgeTextureImage.p() );
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cvf::ref<cvf::Texture> cellTexture = new cvf::Texture( modifiedCellTextImage.p() );
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cvf::ref<cvf::Sampler> sampler = new cvf::Sampler;
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sampler->setWrapMode( cvf::Sampler::CLAMP_TO_EDGE );
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sampler->setMinFilter( cvf::Sampler::NEAREST );
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sampler->setMagFilter( cvf::Sampler::NEAREST );
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cvf::ref<cvf::RenderStateTextureBindings> texBind = new cvf::RenderStateTextureBindings;
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texBind->addBinding( edgeTexture.p(), sampler.p(), "u_edgeTexture2D" );
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texBind->addBinding( cellTexture.p(), sampler.p(), "u_cellTexture2D" );
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eff->setRenderState( texBind.p() );
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// Polygon offset
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{
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cvf::ref<cvf::RenderStatePolygonOffset> polyOffset = new cvf::RenderStatePolygonOffset;
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polyOffset->configurePolygonPositiveOffset();
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eff->setRenderState( polyOffset.p() );
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}
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// Simple transparency
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if ( m_opacityLevel < 1.0f )
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{
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cvf::ref<cvf::RenderStateBlending> blender = new cvf::RenderStateBlending;
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blender->configureTransparencyBlending();
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eff->setRenderState( blender.p() );
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}
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// Face culling
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if ( m_cullBackfaces != caf::FC_NONE )
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{
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cvf::ref<cvf::RenderStateCullFace> faceCulling = new cvf::RenderStateCullFace;
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if ( m_cullBackfaces == caf::FC_BACK )
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{
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faceCulling->setMode( cvf::RenderStateCullFace::BACK );
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}
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else if ( m_cullBackfaces == caf::FC_FRONT )
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{
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faceCulling->setMode( cvf::RenderStateCullFace::FRONT );
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}
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else if ( m_cullBackfaces == caf::FC_FRONT_AND_BACK )
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{
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faceCulling->setMode( cvf::RenderStateCullFace::FRONT_AND_BACK );
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}
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effect->setRenderState( faceCulling.p() );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void CellEdgeEffectGenerator::updateForFixedFunctionRendering( cvf::Effect* effect ) const
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{
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caf::SurfaceEffectGenerator surfaceGen( cvf::Color4f( cvf::Color3f::CRIMSON ), caf::PO_1 );
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surfaceGen.updateEffect( effect );
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}
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