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Migrate all assert macros in ApplicationLibCode to CAF_ASSERT and remove every use of cvfAssert.h. CVF_ASSERT is replaced one to one. CVF_TIGHT_ASSERT is also replaced by CAF_ASSERT, which is semantically exact: CVF_ENABLE_TIGHT_ASSERTS is 1 only under _DEBUG, and that is what CAF_ASSERT now does. The two CVF_FAIL_MSG sites become CAF_ASSERT( false && "message" ), preserving the message with the idiom already used elsewhere in the code base. Counts before and after: CVF_ASSERT 1044 to 0, CVF_TIGHT_ASSERT 66 to 0, CVF_FAIL_MSG 2 to 0, cvfAssert.h references 154 to 0. Include handling: files that included cvfAssert.h directly now include cafAssert.h instead, includes left dead by the migration are removed, and files that were relying on cvfAssert.h transitively get an explicit cafAssert.h. Files that reach cafAssert.h through another caf header are left unchanged; a missing include here is a compile error, not a silently disabled assert. ResultStatisticsCache links only LibCore and therefore had no path to cafAssert.h. Add the cafPdmCore directory as a private include path rather than linking the library, since cafAssert.h is header only. Note that this stops these asserts from firing in Release and RelWithDebInfo, where CVF_ASSERT was previously active.
359 lines
18 KiB
C++
359 lines
18 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivCellEdgeGeometryUtils.h"
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#include "RigCaseCellResultsData.h"
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#include "RigCellEdgeResultAccessor.h"
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#include "RigEclipseCaseData.h"
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#include "RigGridBase.h"
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#include "RigResultAccessor.h"
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#include "RigResultAccessorFactory.h"
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#include "RimCellEdgeColors.h"
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#include "RimEclipseCase.h"
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#include "RimEclipseCellColors.h"
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#include "RimEclipseView.h"
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#include "RimRegularLegendConfig.h"
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#include "RimSimWellInViewCollection.h"
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#include "RimTernaryLegendConfig.h"
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#include "RivTernaryTextureCoordsCreator.h"
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#include "cvfDrawableGeo.h"
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#include "cvfScalarMapper.h"
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#include "cvfVertexAttribute.h"
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#include "cafAssert.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivCellEdgeGeometryUtils::addCellEdgeResultsToDrawableGeo( size_t timeStepIndex,
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RimEclipseCellColors* cellResultColors,
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RimCellEdgeColors* cellEdgeResultColors,
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const cvf::StructGridQuadToCellFaceMapper* quadToCellFaceMapper,
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cvf::DrawableGeo* geo,
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size_t gridIndex,
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bool useDefaultValueForHugeVals,
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float opacityLevel )
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{
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RigEclipseCaseData* eclipseCase = cellResultColors->reservoirView()->eclipseCase()->eclipseCaseData();
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CAF_ASSERT( eclipseCase != nullptr );
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// Create result access objects
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cvf::ref<RigResultAccessor> cellCenterDataAccessObject =
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createCellCenterResultAccessor( cellResultColors, timeStepIndex, eclipseCase, eclipseCase->grid( gridIndex ) );
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cvf::ref<RigResultAccessor> cellEdgeResultAccessor =
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createCellEdgeResultAccessor( cellResultColors, cellEdgeResultColors, timeStepIndex, eclipseCase, eclipseCase->grid( gridIndex ) );
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size_t vertexCount = geo->vertexArray()->size();
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size_t quadCount = vertexCount / 4;
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cvf::ref<cvf::Vec2fArray> localCoords = new cvf::Vec2fArray;
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localCoords->resize( vertexCount );
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cvf::ref<cvf::IntArray> faceIndexArray = new cvf::IntArray;
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faceIndexArray->resize( vertexCount );
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cvf::ref<cvf::FloatArray> cellColorTextureCoordArray = new cvf::FloatArray;
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cellColorTextureCoordArray->resize( vertexCount );
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// Build six cell face color arrays
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cvf::Collection<cvf::FloatArray> cellEdgeColorTextureCoordsArrays;
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size_t idx;
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for ( idx = 0; idx < 6; idx++ )
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{
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cvf::ref<cvf::FloatArray> colorArray = new cvf::FloatArray;
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colorArray->resize( vertexCount );
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cellEdgeColorTextureCoordsArrays.push_back( colorArray.p() );
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}
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cvf::ScalarMapper* cellResultScalarMapper = cellResultColors->legendConfig()->scalarMapper();
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cvf::ScalarMapper* edgeResultScalarMapper = cellEdgeResultColors->legendConfig()->scalarMapper();
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double ignoredScalarValue = cellEdgeResultColors->ignoredScalarValue();
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const std::vector<cvf::ubyte>* isWellPipeVisible = nullptr;
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cvf::cref<cvf::UIntArray> gridCellToWellindexMap;
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if ( opacityLevel < 1.0f )
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{
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isWellPipeVisible = &( cellResultColors->reservoirView()->wellCollection()->resultWellGeometryVisibilities( timeStepIndex ) );
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gridCellToWellindexMap = eclipseCase->gridCellToResultWellIndex( gridIndex );
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}
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#pragma omp parallel for
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for ( int quadIdx = 0; quadIdx < static_cast<int>( quadCount ); quadIdx++ )
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{
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localCoords->set( quadIdx * 4 + 0, cvf::Vec2f( 0, 0 ) );
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localCoords->set( quadIdx * 4 + 1, cvf::Vec2f( 1, 0 ) );
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localCoords->set( quadIdx * 4 + 2, cvf::Vec2f( 1, 1 ) );
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localCoords->set( quadIdx * 4 + 3, cvf::Vec2f( 0, 1 ) );
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faceIndexArray->set( quadIdx * 4 + 0, quadToCellFaceMapper->cellFace( quadIdx ) );
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faceIndexArray->set( quadIdx * 4 + 1, quadToCellFaceMapper->cellFace( quadIdx ) );
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faceIndexArray->set( quadIdx * 4 + 2, quadToCellFaceMapper->cellFace( quadIdx ) );
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faceIndexArray->set( quadIdx * 4 + 3, quadToCellFaceMapper->cellFace( quadIdx ) );
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size_t cellIndex = quadToCellFaceMapper->cellIndex( quadIdx );
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{
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cvf::StructGridInterface::FaceType cellFace = quadToCellFaceMapper->cellFace( quadIdx );
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double scalarValue = cellCenterDataAccessObject->cellFaceScalar( cellIndex, cellFace );
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{
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float cellColorTextureCoord = 0.5f; // If no results exists, the texture will have a special color
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if ( useDefaultValueForHugeVals || scalarValue != HUGE_VAL )
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{
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if ( scalarValue != HUGE_VAL )
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{
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cellColorTextureCoord = cellResultScalarMapper->mapToTextureCoord( scalarValue )[0];
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}
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// If we are dealing with wellcells, the default is transparent.
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// we need to make cells opaque if there are no wellpipe through them.
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if ( opacityLevel < 1.0f )
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{
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cvf::uint wellIndex = gridCellToWellindexMap->get( cellIndex );
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if ( wellIndex != cvf::UNDEFINED_UINT )
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{
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if ( !( *isWellPipeVisible )[wellIndex] )
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{
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cellColorTextureCoord += 2.0f; // The shader must interpret values in the range 2-3 as
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// "opaque"
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}
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}
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}
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}
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else
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{
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cellColorTextureCoord = -1.0f; // Undefined texture coord. Shader handles this.
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}
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cellColorTextureCoordArray->set( quadIdx * 4 + 0, cellColorTextureCoord );
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cellColorTextureCoordArray->set( quadIdx * 4 + 1, cellColorTextureCoord );
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cellColorTextureCoordArray->set( quadIdx * 4 + 2, cellColorTextureCoord );
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cellColorTextureCoordArray->set( quadIdx * 4 + 3, cellColorTextureCoord );
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}
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}
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for ( size_t cubeFaceIdx = 0; cubeFaceIdx < 6; cubeFaceIdx++ )
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{
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float edgeColor = -1.0f; // Undefined texture coord. Shader handles this.
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double scalarValue =
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cellEdgeResultAccessor->cellFaceScalar( cellIndex, static_cast<cvf::StructGridInterface::FaceType>( cubeFaceIdx ) );
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if ( !hideScalarValue( scalarValue, ignoredScalarValue, 1e-2 ) )
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{
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edgeColor = edgeResultScalarMapper->mapToTextureCoord( scalarValue )[0];
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}
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cvf::FloatArray* colArr = cellEdgeColorTextureCoordsArrays.at( cubeFaceIdx );
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colArr->set( quadIdx * 4 + 0, edgeColor );
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colArr->set( quadIdx * 4 + 1, edgeColor );
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colArr->set( quadIdx * 4 + 2, edgeColor );
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colArr->set( quadIdx * 4 + 3, edgeColor );
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}
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}
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geo->setVertexAttribute( new cvf::Vec2fVertexAttribute( "a_localCoord", localCoords.p() ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorCell", cellColorTextureCoordArray.p() ) );
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cvf::ref<cvf::IntVertexAttributeDirect> faceIntAttribute = new cvf::IntVertexAttributeDirect( "a_face", faceIndexArray.p() );
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geo->setVertexAttribute( faceIntAttribute.p() );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorPosI", cellEdgeColorTextureCoordsArrays.at( 0 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorNegI", cellEdgeColorTextureCoordsArrays.at( 1 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorPosJ", cellEdgeColorTextureCoordsArrays.at( 2 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorNegJ", cellEdgeColorTextureCoordsArrays.at( 3 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorPosK", cellEdgeColorTextureCoordsArrays.at( 4 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorNegK", cellEdgeColorTextureCoordsArrays.at( 5 ) ) );
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}
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bool RivCellEdgeGeometryUtils::hideScalarValue( double scalarValue, double scalarValueToHide, double tolerance )
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{
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return ( scalarValue == HUGE_VAL || cvf::Math::abs( scalarValue - scalarValueToHide ) <= scalarValueToHide * tolerance );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivCellEdgeGeometryUtils::addTernaryCellEdgeResultsToDrawableGeo( size_t timeStepIndex,
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RimEclipseCellColors* cellResultColors,
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RimCellEdgeColors* cellEdgeResultColors,
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const cvf::StructGridQuadToCellFaceMapper* quadToCellFaceMapper,
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cvf::DrawableGeo* geo,
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size_t gridIndex,
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float opacityLevel )
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{
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RigEclipseCaseData* eclipseCase = cellResultColors->reservoirView()->eclipseCase()->eclipseCaseData();
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CAF_ASSERT( eclipseCase != nullptr );
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cvf::ref<RigResultAccessor> cellEdgeResultAccessor =
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createCellEdgeResultAccessor( cellResultColors, cellEdgeResultColors, timeStepIndex, eclipseCase, eclipseCase->grid( gridIndex ) );
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size_t vertexCount = geo->vertexArray()->size();
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size_t quadCount = vertexCount / 4;
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cvf::ref<cvf::Vec2fArray> localCoords = new cvf::Vec2fArray;
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localCoords->resize( vertexCount );
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cvf::ref<cvf::IntArray> faceIndexArray = new cvf::IntArray;
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faceIndexArray->resize( vertexCount );
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cvf::ref<cvf::Vec2fArray> vCellColorTextureCoordArray = new cvf::Vec2fArray;
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vCellColorTextureCoordArray->resize( vertexCount );
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// Build six cell face color arrays
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cvf::Collection<cvf::FloatArray> cellEdgeColorTextureCoordsArrays;
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size_t idx;
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for ( idx = 0; idx < 6; idx++ )
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{
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cvf::ref<cvf::FloatArray> colorArray = new cvf::FloatArray;
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colorArray->resize( vertexCount );
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cellEdgeColorTextureCoordsArrays.push_back( colorArray.p() );
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}
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cvf::ScalarMapper* edgeResultScalarMapper = cellEdgeResultColors->legendConfig()->scalarMapper();
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double ignoredScalarValue = cellEdgeResultColors->ignoredScalarValue();
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RivTernaryTextureCoordsCreator texturer( cellResultColors,
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cellResultColors->ternaryLegendConfig(),
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cellResultColors->reservoirView()->wellCollection(),
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timeStepIndex,
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gridIndex,
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quadToCellFaceMapper );
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texturer.createTextureCoords( vCellColorTextureCoordArray.p() );
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#pragma omp parallel for
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for ( int quadIdx = 0; quadIdx < static_cast<int>( quadCount ); quadIdx++ )
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{
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localCoords->set( quadIdx * 4 + 0, cvf::Vec2f( 0, 0 ) );
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localCoords->set( quadIdx * 4 + 1, cvf::Vec2f( 1, 0 ) );
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localCoords->set( quadIdx * 4 + 2, cvf::Vec2f( 1, 1 ) );
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localCoords->set( quadIdx * 4 + 3, cvf::Vec2f( 0, 1 ) );
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faceIndexArray->set( quadIdx * 4 + 0, quadToCellFaceMapper->cellFace( quadIdx ) );
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faceIndexArray->set( quadIdx * 4 + 1, quadToCellFaceMapper->cellFace( quadIdx ) );
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faceIndexArray->set( quadIdx * 4 + 2, quadToCellFaceMapper->cellFace( quadIdx ) );
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faceIndexArray->set( quadIdx * 4 + 3, quadToCellFaceMapper->cellFace( quadIdx ) );
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size_t cellIndex = quadToCellFaceMapper->cellIndex( quadIdx );
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for ( size_t cubeFaceIdx = 0; cubeFaceIdx < 6; cubeFaceIdx++ )
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{
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float edgeColor = -1.0f; // Undefined texture coord. Shader handles this.
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double scalarValue =
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cellEdgeResultAccessor->cellFaceScalar( cellIndex, static_cast<cvf::StructGridInterface::FaceType>( cubeFaceIdx ) );
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if ( !hideScalarValue( scalarValue, ignoredScalarValue, 1e-2 ) )
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{
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edgeColor = edgeResultScalarMapper->mapToTextureCoord( scalarValue )[0];
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}
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cvf::FloatArray* colArr = cellEdgeColorTextureCoordsArrays.at( cubeFaceIdx );
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colArr->set( quadIdx * 4 + 0, edgeColor );
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colArr->set( quadIdx * 4 + 1, edgeColor );
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colArr->set( quadIdx * 4 + 2, edgeColor );
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colArr->set( quadIdx * 4 + 3, edgeColor );
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}
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}
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geo->setVertexAttribute( new cvf::Vec2fVertexAttribute( "a_localCoord", localCoords.p() ) );
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geo->setVertexAttribute( new cvf::Vec2fVertexAttribute( "a_cellTextureCoord", vCellColorTextureCoordArray.p() ) );
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cvf::ref<cvf::IntVertexAttributeDirect> faceIntAttribute = new cvf::IntVertexAttributeDirect( "a_face", faceIndexArray.p() );
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geo->setVertexAttribute( faceIntAttribute.p() );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorPosI", cellEdgeColorTextureCoordsArrays.at( 0 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorNegI", cellEdgeColorTextureCoordsArrays.at( 1 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorPosJ", cellEdgeColorTextureCoordsArrays.at( 2 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorNegJ", cellEdgeColorTextureCoordsArrays.at( 3 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorPosK", cellEdgeColorTextureCoordsArrays.at( 4 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorNegK", cellEdgeColorTextureCoordsArrays.at( 5 ) ) );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<RigResultAccessor> RivCellEdgeGeometryUtils::createCellEdgeResultAccessor( RimEclipseCellColors* cellResultColors,
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RimCellEdgeColors* cellEdgeResultColors,
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size_t timeStepIndex,
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RigEclipseCaseData* eclipseCase,
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const RigGridBase* grid )
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{
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cvf::ref<RigCellEdgeResultAccessor> cellEdgeResultAccessor = new RigCellEdgeResultAccessor();
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auto resultAddresses = cellEdgeResultColors->resultAddresses();
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std::vector<RimCellEdgeMetaData> metaData;
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cellEdgeResultColors->cellEdgeMetaData( &metaData );
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size_t cubeFaceIdx;
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for ( cubeFaceIdx = 0; cubeFaceIdx < 6; cubeFaceIdx++ )
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{
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size_t adjustedTimeStep = timeStepIndex;
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if ( metaData[cubeFaceIdx].m_isStatic )
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{
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adjustedTimeStep = 0;
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}
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RiaDefines::PorosityModelType porosityModel = cellResultColors->porosityModel();
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cvf::ref<RigResultAccessor> daObj = RigResultAccessorFactory::createFromResultAddress( eclipseCase,
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grid->gridIndex(),
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porosityModel,
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adjustedTimeStep,
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resultAddresses[cubeFaceIdx] );
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cellEdgeResultAccessor->setDataAccessObjectForFace( static_cast<cvf::StructGridInterface::FaceType>( cubeFaceIdx ), daObj.p() );
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}
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return cellEdgeResultAccessor;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<RigResultAccessor> RivCellEdgeGeometryUtils::createCellCenterResultAccessor( RimEclipseCellColors* cellResultColors,
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size_t timeStepIndex,
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RigEclipseCaseData* eclipseCase,
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const RigGridBase* grid )
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{
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cvf::ref<RigResultAccessor> resultAccessor = nullptr;
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if ( cellResultColors->hasResult() )
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{
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resultAccessor =
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RigResultAccessorFactory::createFromResultDefinition( eclipseCase, grid->gridIndex(), timeStepIndex, cellResultColors );
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}
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if ( resultAccessor.isNull() )
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{
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resultAccessor = new RigHugeValResultAccessor;
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}
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return resultAccessor;
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}
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