Files
ResInsight/ApplicationLibCode/ModelVisualization/RivTernaryScalarMapperEffectGenerator.cpp
T
Magne Sjaastad 56e98ba1c4 #14476 ApplicationLibCode: Replace CVF_ASSERT with CAF_ASSERT
Migrate all assert macros in ApplicationLibCode to CAF_ASSERT and remove every
use of cvfAssert.h.

CVF_ASSERT is replaced one to one. CVF_TIGHT_ASSERT is also replaced by
CAF_ASSERT, which is semantically exact: CVF_ENABLE_TIGHT_ASSERTS is 1 only
under _DEBUG, and that is what CAF_ASSERT now does. The two CVF_FAIL_MSG sites
become CAF_ASSERT( false && "message" ), preserving the message with the idiom
already used elsewhere in the code base.

Counts before and after: CVF_ASSERT 1044 to 0, CVF_TIGHT_ASSERT 66 to 0,
CVF_FAIL_MSG 2 to 0, cvfAssert.h references 154 to 0.

Include handling: files that included cvfAssert.h directly now include
cafAssert.h instead, includes left dead by the migration are removed, and files
that were relying on cvfAssert.h transitively get an explicit cafAssert.h. Files
that reach cafAssert.h through another caf header are left unchanged; a missing
include here is a compile error, not a silently disabled assert.

ResultStatisticsCache links only LibCore and therefore had no path to
cafAssert.h. Add the cafPdmCore directory as a private include path rather than
linking the library, since cafAssert.h is header only.

Note that this stops these asserts from firing in Release and RelWithDebInfo,
where CVF_ASSERT was previously active.
2026-08-07 15:05:57 +02:00

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivTernaryScalarMapperEffectGenerator.h"
#include "RiaColorTables.h"
#include "RivTernaryScalarMapper.h"
#include "cvfRenderStateBlending.h"
#include "cvfRenderStateCullFace.h"
#include "cvfRenderStateDepth.h"
#include "cvfRenderStateTextureBindings.h"
#include "cvfRenderState_FF.h"
#include "cvfSampler.h"
#include "cvfShaderProgram.h"
#include "cvfShaderProgramGenerator.h"
#include "cvfShaderSourceProvider.h"
#include "cvfTexture.h"
#include "cvfTexture2D_FF.h"
#include "cvfUniform.h"
#include "cafAssert.h"
#include <algorithm>
//==================================================================================================
//
// RivTernaryScalarMapperEffectGenerator
//
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivTernaryScalarMapperEffectGenerator::RivTernaryScalarMapperEffectGenerator( const RivTernaryScalarMapper* scalarMapper,
caf::PolygonOffset polygonOffset )
: m_undefinedColor( RiaColorTables::undefinedCellColor() )
{
m_scalarMapper = scalarMapper;
m_polygonOffset = polygonOffset;
m_opacityLevel = 1.0f;
m_faceCulling = caf::FC_NONE;
m_enableDepthWrite = true;
m_disableLighting = false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernaryScalarMapperEffectGenerator::setOpacityLevel( float opacity )
{
m_opacityLevel = std::clamp( opacity, 0.0f, 1.0f );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernaryScalarMapperEffectGenerator::setUndefinedColor( cvf::Color3f color )
{
m_undefinedColor = color;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernaryScalarMapperEffectGenerator::setFaceCulling( caf::FaceCulling faceCulling )
{
m_faceCulling = faceCulling;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernaryScalarMapperEffectGenerator::enableDepthWrite( bool enableWrite )
{
m_enableDepthWrite = enableWrite;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernaryScalarMapperEffectGenerator::disableLighting( bool disable )
{
m_disableLighting = disable;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernaryScalarMapperEffectGenerator::updateForShaderBasedRendering( cvf::Effect* effect ) const
{
cvf::ref<cvf::Effect> eff = effect;
cvf::ShaderProgramGenerator gen( "ScalarMapperMeshEffectGenerator", cvf::ShaderSourceProvider::instance() );
gen.addVertexCode( cvf::ShaderSourceRepository::vs_Standard );
gen.addFragmentCode( cvf::ShaderSourceRepository::src_Texture );
if ( m_disableLighting )
{
gen.addFragmentCode( cvf::ShaderSourceRepository::fs_Unlit );
}
else
{
gen.addFragmentCode( caf::CommonShaderSources::light_AmbientDiffuse() );
gen.addFragmentCode( cvf::ShaderSourceRepository::fs_Standard );
}
cvf::ref<cvf::ShaderProgram> prog = gen.generate();
eff->setShaderProgram( prog.p() );
if ( !m_disableLighting ) prog->setDefaultUniform( new cvf::UniformFloat( "u_ecLightPosition", cvf::Vec3f( 0.5, 5.0, 7.0 ) ) );
// Result mapping texture
m_textureImage = new cvf::TextureImage();
m_scalarMapper->updateTexture( m_textureImage.p(), m_opacityLevel );
cvf::ref<cvf::Texture> texture = new cvf::Texture( m_textureImage.p() );
cvf::ref<cvf::Sampler> sampler = new cvf::Sampler;
sampler->setWrapMode( cvf::Sampler::CLAMP_TO_EDGE );
sampler->setMinFilter( cvf::Sampler::NEAREST );
sampler->setMagFilter( cvf::Sampler::NEAREST );
cvf::ref<cvf::RenderStateTextureBindings> texBind = new cvf::RenderStateTextureBindings;
texBind->addBinding( texture.p(), sampler.p(), "u_texture2D" );
eff->setRenderState( texBind.p() );
// Hardware independent:
updateCommonEffect( eff.p() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernaryScalarMapperEffectGenerator::updateForFixedFunctionRendering( cvf::Effect* effect ) const
{
cvf::ref<cvf::Effect> eff = effect;
cvf::ref<cvf::RenderStateMaterial_FF> mat = new cvf::RenderStateMaterial_FF( cvf::Color3::WHITE );
eff->setRenderState( mat.p() );
cvf::ref<cvf::RenderStateLighting_FF> lighting = new cvf::RenderStateLighting_FF;
lighting->enableTwoSided( true );
lighting->enable( !m_disableLighting );
eff->setRenderState( lighting.p() );
// Result mapping texture
m_textureImage = new cvf::TextureImage;
m_scalarMapper->updateTexture( m_textureImage.p(), m_opacityLevel );
cvf::ref<cvf::Texture2D_FF> texture = new cvf::Texture2D_FF( m_textureImage.p() );
texture->setWrapMode( cvf::Texture2D_FF::CLAMP );
texture->setMinFilter( cvf::Texture2D_FF::NEAREST );
texture->setMagFilter( cvf::Texture2D_FF::NEAREST );
cvf::ref<cvf::RenderStateTextureMapping_FF> texMapping = new cvf::RenderStateTextureMapping_FF( texture.p() );
eff->setRenderState( texMapping.p() );
// Hardware independent:
updateCommonEffect( eff.p() );
}
//--------------------------------------------------------------------------------------------------
/// It also modifies the texture, and adds two more pixel lines
/// one with a transparent version of the legend color, and one with color for undefined values
//--------------------------------------------------------------------------------------------------
void RivTernaryScalarMapperEffectGenerator::updateCommonEffect( cvf::Effect* effect ) const
{
CAF_ASSERT( effect );
if ( m_polygonOffset != caf::PO_NONE )
{
cvf::ref<cvf::RenderStatePolygonOffset> polyOffset = EffectGenerator::createAndConfigurePolygonOffsetRenderState( m_polygonOffset );
effect->setRenderState( polyOffset.p() );
}
// Simple transparency
if ( m_opacityLevel < 1.0f )
{
cvf::ref<cvf::RenderStateBlending> blender = new cvf::RenderStateBlending;
blender->configureTransparencyBlending();
effect->setRenderState( blender.p() );
}
// Backface culling
if ( m_faceCulling != caf::FC_NONE )
{
cvf::ref<cvf::RenderStateCullFace> faceCulling = new cvf::RenderStateCullFace;
if ( m_faceCulling == caf::FC_BACK )
{
faceCulling->setMode( cvf::RenderStateCullFace::BACK );
}
else if ( m_faceCulling == caf::FC_FRONT )
{
faceCulling->setMode( cvf::RenderStateCullFace::FRONT );
}
else if ( m_faceCulling == caf::FC_FRONT_AND_BACK )
{
faceCulling->setMode( cvf::RenderStateCullFace::FRONT_AND_BACK );
}
effect->setRenderState( faceCulling.p() );
}
if ( !m_enableDepthWrite )
{
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthWrite( false );
effect->setRenderState( depth.p() );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivTernaryScalarMapperEffectGenerator::isEqual( const EffectGenerator* other ) const
{
const RivTernaryScalarMapperEffectGenerator* otherTextureResultEffect = dynamic_cast<const RivTernaryScalarMapperEffectGenerator*>( other );
if ( otherTextureResultEffect )
{
if ( m_scalarMapper.p() == otherTextureResultEffect->m_scalarMapper && m_polygonOffset == otherTextureResultEffect->m_polygonOffset &&
m_opacityLevel == otherTextureResultEffect->m_opacityLevel && m_undefinedColor == otherTextureResultEffect->m_undefinedColor &&
m_faceCulling == otherTextureResultEffect->m_faceCulling && m_enableDepthWrite == otherTextureResultEffect->m_enableDepthWrite &&
m_disableLighting == otherTextureResultEffect->m_disableLighting )
{
cvf::ref<cvf::TextureImage> texImg2 = new cvf::TextureImage;
otherTextureResultEffect->m_scalarMapper->updateTexture( texImg2.p(), m_opacityLevel );
return RivTernaryScalarMapperEffectGenerator::isImagesEqual( m_textureImage.p(), texImg2.p() );
}
}
return false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
caf::EffectGenerator* RivTernaryScalarMapperEffectGenerator::copy() const
{
RivTernaryScalarMapperEffectGenerator* scEffGen = new RivTernaryScalarMapperEffectGenerator( m_scalarMapper.p(), m_polygonOffset );
scEffGen->m_textureImage = m_textureImage;
scEffGen->m_opacityLevel = m_opacityLevel;
scEffGen->m_undefinedColor = m_undefinedColor;
scEffGen->m_faceCulling = m_faceCulling;
scEffGen->m_enableDepthWrite = m_enableDepthWrite;
scEffGen->m_disableLighting = m_disableLighting;
return scEffGen;
}
//--------------------------------------------------------------------------------------------------
/// Tests whether two texture images are equal. It might in some rare cases not detect the difference
/// but to make the comparison fast only some sampling points are used. If both pointers are nullptr,
/// they are considered equal.
//--------------------------------------------------------------------------------------------------
bool RivTernaryScalarMapperEffectGenerator::isImagesEqual( const cvf::TextureImage* texImg1, const cvf::TextureImage* texImg2 )
{
if ( texImg1 == nullptr && texImg2 == nullptr ) return true;
if ( texImg1 != nullptr && texImg2 != nullptr && texImg1->height() == texImg2->height() && texImg1->width() == texImg2->width() &&
texImg1->width() > 0 && texImg1->height() > 0 && texImg1->pixel( 0, 0 ) == texImg2->pixel( 0, 0 ) &&
texImg1->pixel( texImg1->width() - 1, texImg1->height() - 1 ) == texImg2->pixel( texImg1->width() - 1, texImg1->height() - 1 ) &&
texImg1->pixel( texImg1->width() / 2, texImg1->height() / 2 ) == texImg2->pixel( texImg1->width() / 2, texImg1->height() / 2 ) &&
texImg1->pixel( texImg1->width() / 4, texImg1->height() / 4 ) == texImg2->pixel( texImg1->width() / 4, texImg1->height() / 4 ) &&
texImg1->pixel( texImg1->width() / 2 + texImg1->width() / 4, texImg1->height() / 2 + texImg1->height() / 4 ) ==
texImg2->pixel( texImg1->width() / 2 + texImg1->width() / 4, texImg1->height() / 2 + texImg1->height() / 4 ) )
{
return true;
}
return false;
}