ResInsight/ApplicationCode/ModelVisualization/RivFaultPart.cpp

290 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA, Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivFaultPart.h"
#include "cvfPart.h"
#include "cafEffectGenerator.h"
#include "cvfStructGrid.h"
#include "cvfDrawableGeo.h"
#include "cvfModelBasicList.h"
#include "RivCellEdgeEffectGenerator.h"
#include "RimReservoirView.h"
#include "RimResultSlot.h"
#include "RimCellEdgeResultSlot.h"
#include "RigCaseCellResultsData.h"
#include "RigCaseData.h"
#include "RiaApplication.h"
#include "RiaPreferences.h"
#include "RimCase.h"
#include "RimWellCollection.h"
#include "cafPdmFieldCvfMat4d.h"
#include "cafPdmFieldCvfColor.h"
#include "RimCellRangeFilterCollection.h"
#include "RimCellPropertyFilterCollection.h"
#include "Rim3dOverlayInfoConfig.h"
#include "RimReservoirCellResultsCacher.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFaultPart::RivFaultPart(const RigGridBase* grid, const RimFault* rimFault)
: m_faultGenerator(grid, rimFault->faultGeometry()),
m_grid(grid),
m_rimFault(rimFault),
m_opacityLevel(1.0f),
m_defaultColor(cvf::Color3::WHITE)
{
m_faultFacesTextureCoords = new cvf::Vec2fArray;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFaultPart::setCellVisibility(cvf::UByteArray* cellVisibilities)
{
m_faultGenerator.setCellVisibility(cellVisibilities);
generatePartGeometry();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFaultPart::updateCellColor(cvf::Color4f color)
{
m_defaultColor = color;
updatePartEffect();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFaultPart::updateCellResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot)
{
CVF_ASSERT(cellResultSlot);
size_t scalarSetIndex = cellResultSlot->gridScalarIndex();
const cvf::ScalarMapper* mapper = cellResultSlot->legendConfig()->scalarMapper();
// If the result is static, only read that.
size_t resTimeStepIdx = timeStepIndex;
if (cellResultSlot->hasStaticResult()) resTimeStepIdx = 0;
RifReaderInterface::PorosityModelResultType porosityModel = RigCaseCellResultsData::convertFromProjectModelPorosityModel(cellResultSlot->porosityModel());
RigCaseData* eclipseCase = cellResultSlot->reservoirView()->eclipseCase()->reservoirData();
cvf::ref<cvf::StructGridScalarDataAccess> dataAccessObject = eclipseCase->dataAccessObject(m_grid.p(), porosityModel, resTimeStepIdx, scalarSetIndex);
if (dataAccessObject.isNull()) return;
// Faults
if (m_faultFaces.notNull())
{
m_faultGenerator.textureCoordinates(m_faultFacesTextureCoords.p(), dataAccessObject.p(), mapper);
if (m_opacityLevel < 1.0f )
{
const std::vector<cvf::ubyte>& isWellPipeVisible = cellResultSlot->reservoirView()->wellCollection()->isWellPipesVisible(timeStepIndex);
cvf::ref<cvf::UIntArray> gridCellToWellindexMap = eclipseCase->gridCellToWellIndex(m_grid->gridIndex());
const std::vector<size_t>& quadsToGridCells = m_faultGenerator.quadToGridCellIndices();
for(size_t i = 0; i < m_faultFacesTextureCoords->size(); ++i)
{
if ((*m_faultFacesTextureCoords)[i].y() == 1.0f) continue; // Do not touch undefined values
size_t quadIdx = i/4;
size_t cellIndex = quadsToGridCells[quadIdx];
cvf::uint wellIndex = gridCellToWellindexMap->get(cellIndex);
if (wellIndex != cvf::UNDEFINED_UINT)
{
if ( !isWellPipeVisible[wellIndex])
{
(*m_faultFacesTextureCoords)[i].y() = 0; // Set the Y texture coordinate to the opaque line in the texture
}
}
}
}
cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>(m_faultFaces->drawable());
if (dg) dg->setTextureCoordArray(m_faultFacesTextureCoords.p());
bool usePolygonOffset = true;
caf::ScalarMapperEffectGenerator scalarEffgen(mapper, usePolygonOffset);
scalarEffgen.setOpacityLevel(m_opacityLevel);
cvf::ref<cvf::Effect> scalarEffect = scalarEffgen.generateEffect();
m_faultFaces->setEffect(scalarEffect.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFaultPart::updateCellEdgeResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot, RimCellEdgeResultSlot* cellEdgeResultSlot)
{
/*
if (m_faultFaces.notNull())
{
cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>(m_faultFaces->drawable());
if (dg)
{
RivCellEdgeGeometryGenerator::addCellEdgeResultsToDrawableGeo(timeStepIndex, cellResultSlot, cellEdgeResultSlot,
&m_faultGenerator, dg, m_grid->gridIndex(), m_opacityLevel);
cvf::ScalarMapper* cellScalarMapper = NULL;
if (cellResultSlot->hasResult()) cellScalarMapper = cellResultSlot->legendConfig()->scalarMapper();
CellEdgeEffectGenerator cellFaceEffectGen(cellEdgeResultSlot->legendConfig()->scalarMapper(), cellScalarMapper);
cellFaceEffectGen.setOpacityLevel(m_opacityLevel);
cellFaceEffectGen.setDefaultCellColor(m_defaultColor);
cvf::ref<cvf::Effect> eff = cellFaceEffectGen.generateEffect();
m_faultFaces->setEffect(eff.p());
}
}
*/
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFaultPart::appendPartsToModel(cvf::ModelBasicList* model)
{
CVF_ASSERT(model != NULL);
if (m_rimFault && m_rimFault->showFault())
{
if(m_faultFaces.notNull() ) model->addPart(m_faultFaces.p() );
if(m_faultGridLines.notNull() ) model->addPart(m_faultGridLines.p() );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFaultPart::generatePartGeometry()
{
bool useBufferObjects = true;
// Surface geometry
{
cvf::ref<cvf::DrawableGeo> geo = m_faultGenerator.generateSurface();
if (geo.notNull())
{
geo->computeNormals();
if (useBufferObjects)
{
geo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Grid " + cvf::String(static_cast<int>(m_grid->gridIndex())));
part->setId(m_grid->gridIndex()); // !! For now, use grid index as part ID (needed for pick info)
part->setDrawable(geo.p());
//part->setTransform(m_scaleTransform.p());
// Set mapping from triangle face index to cell index
part->setSourceInfo(m_faultGenerator.triangleToSourceGridCellMap().p());
part->updateBoundingBox();
part->setEnableMask(faultBit);
m_faultFaces = part;
}
}
// Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = m_faultGenerator.createMeshDrawable();
if (geoMesh.notNull())
{
if (useBufferObjects)
{
geoMesh->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Grid mesh" + cvf::String(static_cast<int>(m_grid->gridIndex())));
part->setDrawable(geoMesh.p());
//part->setTransform(m_scaleTransform.p());
part->updateBoundingBox();
part->setEnableMask(meshFaultBit);
m_faultGridLines = part;
}
}
updatePartEffect();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFaultPart::updatePartEffect()
{
if (m_faultFaces.notNull())
{
cvf::Color3f partColor = m_defaultColor.toColor3f();
if (m_rimFault->showFaultColor())
{
partColor = m_rimFault->faultColor();
}
if (m_defaultColor.a() < 1.0f)
{
// Set priority to make sure this transparent geometry are rendered last
m_faultFaces->setPriority(100);
}
m_opacityLevel = m_defaultColor.a();
// Set default effect
caf::SurfaceEffectGenerator geometryEffgen(partColor, true);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
m_faultFaces->setEffect(geometryOnlyEffect.p());
}
if (m_faultGridLines.notNull())
{
// Update mesh colors as well, in case of change
RiaPreferences* prefs = RiaApplication::instance()->preferences();
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator faultEffGen(prefs->defaultFaultGridLineColors());
eff = faultEffGen.generateEffect();
m_faultGridLines->setEffect(eff.p());
}
}