ResInsight/Fwk/AppFwk/cafVizExtensions/cafBoxManipulatorPartManager.cpp
2016-09-30 13:16:00 +02:00

444 lines
14 KiB
C++

#include "cafBoxManipulatorPartManager.h"
#include "cafBoxManipulatorGeometryGenerator.h"
#include "cafEffectGenerator.h"
#include "cvfBoxGenerator.h"
#include "cvfDrawableGeo.h"
#include "cvfGeometryBuilderFaceList.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfPrimitiveSetIndexedUShort.h"
#include "cvfRay.h"
using namespace cvf;
namespace caf {
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
BoxManipulatorPartManager::BoxManipulatorPartManager()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::setOrigin(const cvf::Vec3d& origin)
{
m_origin = origin;
clearAllGeometryAndParts();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::setSize(const cvf::Vec3d& size)
{
m_size = size;
clearAllGeometryAndParts();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::originAndSize(cvf::Vec3d* origin, cvf::Vec3d* size)
{
*origin = m_origin;
*size = m_size;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::appendPartsToModel(cvf::ModelBasicList* model)
{
if (m_boundingBoxPart.isNull())
{
recreateAllGeometryAndParts();
}
CVF_ASSERT(m_boundingBoxPart.notNull());
model->addPart(m_boundingBoxPart.p());
for (size_t i = 0; i < m_handleParts.size(); i++)
{
model->addPart(m_handleParts.at(i));
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
size_t BoxManipulatorPartManager::partIndexFromSourceInfo(const cvf::Part* candidatePart, const cvf::Vec3d& intersectionPoint)
{
if (!candidatePart) return cvf::UNDEFINED_SIZE_T;
const cvf::Object* siConstObj = candidatePart->sourceInfo();
cvf::Object* siObj = const_cast<cvf::Object*>(siConstObj);
BoxManipulatorSourceInfo* candidateSourceInfo = dynamic_cast<BoxManipulatorSourceInfo*>(siObj);
if (!candidateSourceInfo) return cvf::UNDEFINED_SIZE_T;
for (size_t i = 0; i < m_handleParts.size(); i++)
{
cvf::Part* part = m_handleParts.at(i);
BoxManipulatorSourceInfo* si = static_cast<BoxManipulatorSourceInfo*>(part->sourceInfo());
if (si->m_cubeFace == candidateSourceInfo->m_cubeFace &&
si->m_cubeHandle == candidateSourceInfo->m_cubeHandle)
{
m_initialPickPoint = intersectionPoint;
return i;
}
}
return cvf::UNDEFINED_SIZE_T;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::updateFromPartIndexAndRay(size_t partIndex, const cvf::Ray* ray)
{
BoxFace face = m_handleIds[partIndex].first;
cvf::Vec3d faceDir = normalFromFace(face);
cvf::Vec3d closestPoint1;
cvf::Vec3d closestPoint2;
BoxManipulatorPartManager::closestPointOfTwoLines(ray->origin(), ray->origin() + ray->direction(), m_initialPickPoint, m_initialPickPoint + faceDir, &closestPoint1, &closestPoint2);
cvf::Vec3d newOrigin = m_origin;
cvf::Vec3d newSize = m_size;
switch (face)
{
case caf::BoxManipulatorPartManager::BCF_X_POS:
newSize.x() = CVF_MAX(0.0, closestPoint2.x() - m_origin.x());
break;
case caf::BoxManipulatorPartManager::BCF_X_NEG:
if (m_size.x() - (closestPoint2.x() - m_origin.x()) > 0.0)
{
newOrigin.x() = closestPoint2.x();
newSize.x() = m_size.x() - (closestPoint2.x() - m_origin.x());
}
else
{
newOrigin.x() = m_origin.x() + m_size.x();
newSize.x() = 0.0;
}
break;
case caf::BoxManipulatorPartManager::BCF_Y_POS:
newSize.y() = CVF_MAX(0.0, closestPoint2.y() - m_origin.y());
break;
case caf::BoxManipulatorPartManager::BCF_Y_NEG:
if (m_size.y() - (closestPoint2.y() - m_origin.y()) > 0.0)
{
newOrigin.y() = closestPoint2.y();
newSize.y() = m_size.y() - (closestPoint2.y() - m_origin.y());
}
else
{
newOrigin.y() = m_origin.y() + m_size.y();
newSize.y() = 0.0;
}
break;
case caf::BoxManipulatorPartManager::BCF_Z_POS:
newSize.z() = CVF_MAX(0.0, closestPoint2.z() - m_origin.z());
break;
case caf::BoxManipulatorPartManager::BCF_Z_NEG:
if (m_size.z() - (closestPoint2.z() - m_origin.z()) > 0.0)
{
newOrigin.z() = closestPoint2.z();
newSize.z() = m_size.z() - (closestPoint2.z() - m_origin.z());
}
else
{
newOrigin.z() = m_origin.z() + m_size.z();
newSize.z() = 0.0;
}
break;
default:
break;
}
setOrigin(newOrigin);
setSize(newSize);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d BoxManipulatorPartManager::normalFromFace(BoxFace face)
{
switch (face)
{
case caf::BoxManipulatorPartManager::BCF_X_POS:
return cvf::Vec3d::X_AXIS;
break;
case caf::BoxManipulatorPartManager::BCF_X_NEG:
return -cvf::Vec3d::X_AXIS;
break;
case caf::BoxManipulatorPartManager::BCF_Y_POS:
return cvf::Vec3d::Y_AXIS;
break;
case caf::BoxManipulatorPartManager::BCF_Y_NEG:
return -cvf::Vec3d::Y_AXIS;
break;
case caf::BoxManipulatorPartManager::BCF_Z_POS:
return cvf::Vec3d::Z_AXIS;
break;
case caf::BoxManipulatorPartManager::BCF_Z_NEG:
return -cvf::Vec3d::Z_AXIS;
break;
default:
CVF_ASSERT(false);
break;
}
return cvf::Vec3d::UNDEFINED;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::createAllHandleParts()
{
Vec3f cp[8];
navCubeCornerPoints(cp);
createCubeFaceHandlePart(BCF_Y_NEG, cp[0], cp[1], cp[5], cp[4]);
createCubeFaceHandlePart(BCF_Y_POS, cp[2], cp[3], cp[7], cp[6]);
createCubeFaceHandlePart(BCF_Z_POS, cp[4], cp[5], cp[6], cp[7]);
createCubeFaceHandlePart(BCF_Z_NEG, cp[3], cp[2], cp[1], cp[0]);
createCubeFaceHandlePart(BCF_X_NEG, cp[3], cp[0], cp[4], cp[7]);
createCubeFaceHandlePart(BCF_X_POS, cp[1], cp[2], cp[6], cp[5]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::createCubeFaceHandlePart(BoxFace face, cvf::Vec3f p1, cvf::Vec3f p2, cvf::Vec3f p3, cvf::Vec3f p4)
{
float centerItemHeight = (p1 - p2).length();
if ((p2 - p3).length() < centerItemHeight)
{
centerItemHeight = (p2 - p3).length();
}
float centerItemFactor = 0.1f;
centerItemHeight *= centerItemFactor;
Vec3f center = (p1 + p3) / 2.0f;
Vec3f u = (p2 - p1).getNormalized() * centerItemHeight;
Vec3f v = (p4 - p1).getNormalized() * centerItemHeight;
Vec3f pi1 = center - u / 2.0 - v / 2.0;
Vec3f pi2 = pi1 + u;
Vec3f pi3 = pi2 + v;
Vec3f pi4 = pi1 + v;
ref<DrawableGeo> geo = createHandleGeo(pi1, pi2, pi3, pi4);
cvf::ref<cvf::Part> handlePart = new cvf::Part;
handlePart->setName("Box manipulator handle");
handlePart->setDrawable(geo.p());
handlePart->updateBoundingBox();
caf::SurfaceEffectGenerator surfaceGen(cvf::Color3::GREEN, caf::PO_1);
cvf::ref<cvf::Effect> eff = surfaceGen.generateCachedEffect();
handlePart->setEffect(eff.p());
handlePart->setSourceInfo(new BoxManipulatorSourceInfo(face, BCFI_CENTER));
m_handleParts.push_back(handlePart.p());
m_handleIds.push_back(std::make_pair(face, BCFI_CENTER));
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> BoxManipulatorPartManager::createHandleGeo(const cvf::Vec3f& v1, const cvf::Vec3f& v2, const cvf::Vec3f& v3, const cvf::Vec3f& v4)
{
ref<DrawableGeo> geo = new DrawableGeo;
ref<Vec3fArray> vertexArray = new Vec3fArray(4);
vertexArray->set(0, v1);
vertexArray->set(1, v2);
vertexArray->set(2, v3);
vertexArray->set(3, v4);
geo->setVertexArray(vertexArray.p());
ref<cvf::UShortArray> indices = new cvf::UShortArray(6);
indices->set(0, 0);
indices->set(1, 1);
indices->set(2, 2);
indices->set(3, 0);
indices->set(4, 2);
indices->set(5, 3);
ref<cvf::PrimitiveSetIndexedUShort> primSet = new cvf::PrimitiveSetIndexedUShort(cvf::PT_TRIANGLES);
primSet->setIndices(indices.p());
geo->addPrimitiveSet(primSet.p());
geo->computeNormals();
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::navCubeCornerPoints(cvf::Vec3f points[8])
{
Vec3f offset(1.0, 1.0, 1.0);
Vec3f min(m_origin);
min -= offset;
Vec3f max(m_origin + m_size);
max += offset;
points[0].set(min.x(), min.y(), min.z());
points[1].set(max.x(), min.y(), min.z());
points[2].set(max.x(), max.y(), min.z());
points[3].set(min.x(), max.y(), min.z());
points[4].set(min.x(), min.y(), max.z());
points[5].set(max.x(), min.y(), max.z());
points[6].set(max.x(), max.y(), max.z());
points[7].set(min.x(), max.y(), max.z());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::clearAllGeometryAndParts()
{
m_boundingBoxPart = nullptr;
m_handleIds.clear();
m_handleParts.clear();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::recreateAllGeometryAndParts()
{
createBoundingBoxPart();
createAllHandleParts();
createAllHandleParts();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::createBoundingBoxPart()
{
m_boundingBoxPart = nullptr;
cvf::ref<caf::BoxManipulatorGeometryGenerator> geometryGenerator = new caf::BoxManipulatorGeometryGenerator;
geometryGenerator->setOrigin(m_origin);
geometryGenerator->setSize(m_size);
cvf::ref<cvf::DrawableGeo> geoMesh = geometryGenerator->createBoundingBoxMeshDrawable();
if (geoMesh.notNull())
{
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Box Manipulator Mesh");
part->setDrawable(geoMesh.p());
part->updateBoundingBox();
// part->setEnableMask(meshFaultBit);
// part->setPriority(priMesh);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator effectGenerator(cvf::Color3::WHITE);
eff = effectGenerator.generateCachedEffect();
part->setEffect(eff.p());
m_boundingBoxPart = part;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool BoxManipulatorPartManager::closestPointOfTwoLines(const cvf::Vec3d& p1, const cvf::Vec3d& q1, const cvf::Vec3d& p2, const cvf::Vec3d& q2, cvf::Vec3d* closestPoint1, cvf::Vec3d* closestPoint2)
{
// qDebug() << p1 << " " << q1 << " " << p2 << " " << q2;
// Taken from Real-Time Collistion Detection, Christer Ericson, 2005, p146-147
// L1(s) = P1 + sd1
// L2(t) = P2 + td2
// d1 = Q1-P1
// d2 = Q2-P2
// r = P1-P2
// a = d1*d1
// b = d1*d2
// c = d1*r
// e = d2*d2;
// d = ae-b^2
// f = d2*r
// s = (bf-ce)/d
// t = (af-bc)/d
cvf::Vec3d d1 = q1 - p1;
cvf::Vec3d d2 = q2 - p2;
double a = d1.dot(d1);
double b = d1.dot(d2);
double e = d2.dot(d2);
double d = a*e - b*b;
if (d < std::numeric_limits<double>::epsilon())
{
// Parallel lines
if (closestPoint1) *closestPoint1 = p1;
if (closestPoint2) *closestPoint2 = p2;
return false;
}
cvf::Vec3d r = p1 - p2;
double c = d1.dot(r);
double f = d2.dot(r);
double s = (b*f - c*e) / d;
double t = (a*f - b*c) / d;
if (closestPoint1) *closestPoint1 = p1 + s*d1;
if (closestPoint2) *closestPoint2 = p2 + t*d2;
if (s >= 0 && s <= 1 && t >= 0 && t <= 1)
{
return true;
}
else
{
return false;
}
}
} // namespace cvf