ResInsight/Fwk/VizFwk/LibRegGrid2D/cvfRegGrid2DGeometry.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

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C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfRegGrid2DGeometry.h"
#include "cvfRegGrid2D.h"
#include "cvfGeometryUtils.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfGeometryBuilderDrawableGeo.h"
namespace cvf {
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RegGrid2DGeometry::RegGrid2DGeometry(const RegGrid2D* regGrid2D)
{
CVF_ASSERT(regGrid2D);
m_regGrid2D = const_cast<RegGrid2D*>(regGrid2D);
m_translation = Vec3d::ZERO;
m_elevationScaleFactor = 1.0;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RegGrid2DGeometry::~RegGrid2DGeometry()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RegGrid2DGeometry::setTranslation(const Vec3d& translation)
{
m_translation = translation;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RegGrid2DGeometry::setElevationScaleFactor(double scaleFactor)
{
m_elevationScaleFactor = scaleFactor;
}
//--------------------------------------------------------------------------------------------------
/// It is allowed to create a surface when elevations are undefined. Should this be allowed?
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> RegGrid2DGeometry::generateSurface() const
{
CVF_ASSERT(m_regGrid2D->gridPointCountI() >= 0);
CVF_ASSERT(m_regGrid2D->gridPointCountJ() >= 0);
uint numPointsI = static_cast<uint>(m_regGrid2D->gridPointCountI());
uint numPointsJ = static_cast<uint>(m_regGrid2D->gridPointCountJ());
if (numPointsI < 2 || numPointsJ < 2)
{
CVF_FAIL_MSG("Must have at least two grid points in each direction");
return NULL;
}
ref<UIntArray> indices = new UIntArray;
GeometryUtils::tesselatePatchAsTriangles(numPointsI, numPointsJ, 0, true, indices.p());
ref<PrimitiveSetIndexedUInt> primSet = new PrimitiveSetIndexedUInt(PT_TRIANGLES);
primSet->setIndices(indices.p());
ref<Vec3fArray> vertices = createSurfaceVertexArray();
ref<DrawableGeo> geo = new DrawableGeo;
geo->setVertexArray(vertices.p());
geo->addPrimitiveSet(primSet.p());
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> RegGrid2DGeometry::generateClosedVolume(double minimumZ) const
{
int numPointsI = m_regGrid2D->gridPointCountI();
int numPointsJ = m_regGrid2D->gridPointCountJ();
if (numPointsI < 2 || numPointsJ < 2)
{
return NULL;
}
double minElevation, maxElevation;
if (!m_regGrid2D->minMaxElevation(&minElevation, &maxElevation))
{
return NULL;
}
// Not possible to create a valid closed volume if requested minimum Z is larger than minElevation
if (minimumZ > minElevation)
{
return NULL;
}
ref<DrawableGeo> surface = generateSurface();
CVF_ASSERT(surface.notNull());
ref<DrawableGeo> sideMinimumX = generateSideMinimumX(minimumZ);
CVF_ASSERT(sideMinimumX.notNull());
ref<DrawableGeo> sideMaximumX = generateSideMaximumX(minimumZ);
CVF_ASSERT(sideMaximumX.notNull());
ref<DrawableGeo> sideMinimumY = generateSideMinimumY(minimumZ);
CVF_ASSERT(sideMinimumY.notNull());
ref<DrawableGeo> sideMaximumY = generateSideMaximumY(minimumZ);
CVF_ASSERT(sideMaximumY.notNull());
ref<DrawableGeo> sideMinimumZ = generateSideMinimumZ(minimumZ);
CVF_ASSERT(sideMinimumZ.notNull());
Collection<DrawableGeo> geoCollection;
geoCollection.push_back(surface.p());
geoCollection.push_back(sideMinimumX.p());
geoCollection.push_back(sideMaximumX.p());
geoCollection.push_back(sideMinimumY.p());
geoCollection.push_back(sideMaximumY.p());
geoCollection.push_back(sideMinimumZ.p());
ref<DrawableGeo> closedVolume = new DrawableGeo;
closedVolume->mergeInto(geoCollection);
return closedVolume;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> RegGrid2DGeometry::generateSideMinimumX(double minimumZ) const
{
int numPointsY = m_regGrid2D->gridPointCountJ();
ref<GeometryBuilderDrawableGeo> geoBuilder = new GeometryBuilderDrawableGeo;
Vec3f a, b, c, d;
for (int iy = 0; iy < numPointsY - 1; iy++)
{
{
b = transformedGridPointCoordinate(0, static_cast<uint>(iy));
a = transformedGridPointCoordinateFixedElevation(0, static_cast<uint>(iy), minimumZ);
}
{
c = transformedGridPointCoordinate(0, static_cast<uint>(iy + 1));
d = transformedGridPointCoordinateFixedElevation(0, static_cast<uint>(iy + 1), minimumZ);
}
geoBuilder->addTriangleByVertices(a, b, c);
geoBuilder->addTriangleByVertices(a, c, d);
}
return geoBuilder->drawableGeo();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> RegGrid2DGeometry::generateSideMaximumX(double minimumZ) const
{
int numPointsX = m_regGrid2D->gridPointCountI();
int numPointsY = m_regGrid2D->gridPointCountJ();
ref<GeometryBuilderDrawableGeo> geoBuilder = new GeometryBuilderDrawableGeo;
Vec3f a, b, c, d;
for (int iy = 0; iy < numPointsY - 1; iy++)
{
{
b = transformedGridPointCoordinate( static_cast<uint>(numPointsX - 1), static_cast<uint>(iy));
a = transformedGridPointCoordinateFixedElevation( static_cast<uint>(numPointsX - 1), static_cast<uint>(iy), minimumZ);
}
{
c = transformedGridPointCoordinate( static_cast<uint>(numPointsX - 1), static_cast<uint>(iy));
d = transformedGridPointCoordinateFixedElevation( static_cast<uint>(numPointsX - 1), static_cast<uint>(iy), minimumZ);
}
geoBuilder->addTriangleByVertices(b, a, c);
geoBuilder->addTriangleByVertices(a, d, c);
}
return geoBuilder->drawableGeo();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> RegGrid2DGeometry::generateSideMinimumY(double minimumZ) const
{
int numPointsX = m_regGrid2D->gridPointCountI();
ref<GeometryBuilderDrawableGeo> geoBuilder = new GeometryBuilderDrawableGeo;
Vec3f a, b, c, d;
for (int ix = 0; ix < numPointsX - 1; ix++)
{
{
b = transformedGridPointCoordinate( static_cast<uint>(ix), 0);
a = transformedGridPointCoordinateFixedElevation( static_cast<uint>(ix), 0, minimumZ);
}
{
c = transformedGridPointCoordinate( static_cast<uint>(ix + 1), 0);
d = transformedGridPointCoordinateFixedElevation( static_cast<uint>(ix + 1), 0, minimumZ);
}
geoBuilder->addTriangleByVertices(b, a, c);
geoBuilder->addTriangleByVertices(a, d, c);
}
return geoBuilder->drawableGeo();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> RegGrid2DGeometry::generateSideMaximumY(double minimumZ) const
{
int numPointsX = m_regGrid2D->gridPointCountI();
int numPointsY = m_regGrid2D->gridPointCountJ();
ref<GeometryBuilderDrawableGeo> geoBuilder = new GeometryBuilderDrawableGeo;
Vec3f a, b, c, d;
for (int ix = 0; ix < numPointsX - 1; ix++)
{
{
b = transformedGridPointCoordinate( static_cast<uint>(ix), static_cast<uint>(numPointsY - 1));
a = transformedGridPointCoordinateFixedElevation( static_cast<uint>(ix), static_cast<uint>(numPointsY - 1), minimumZ);
}
{
c = transformedGridPointCoordinate( static_cast<uint>(ix + 1), static_cast<uint>(numPointsY - 1));
d = transformedGridPointCoordinateFixedElevation( static_cast<uint>(ix + 1), static_cast<uint>(numPointsY - 1), minimumZ);
}
geoBuilder->addTriangleByVertices(a, b, c);
geoBuilder->addTriangleByVertices(d, a, c);
}
return geoBuilder->drawableGeo();
}
//--------------------------------------------------------------------------------------------------
/// NOTE: To avoid bad edges in exported STL geometry, the bottom geometry is fully tessellated.
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> RegGrid2DGeometry::generateSideMinimumZ(double minimumZ) const
{
CVF_ASSERT(m_regGrid2D->gridPointCountI() >= 0);
CVF_ASSERT(m_regGrid2D->gridPointCountJ() >= 0);
uint numPointsI = static_cast<uint>(m_regGrid2D->gridPointCountI());
uint numPointsJ = static_cast<uint>(m_regGrid2D->gridPointCountJ());
if (numPointsI < 2 || numPointsJ < 2)
{
CVF_FAIL_MSG("Must have at least two grid points in each direction");
return NULL;
}
ref<UIntArray> indices = new UIntArray;
// Use opposite winding type compared to generateSurface() to make the surface normal point out of the closed volume
GeometryUtils::tesselatePatchAsTriangles(numPointsI, numPointsJ, 0, false, indices.p());
ref<PrimitiveSetIndexedUInt> primSet = new PrimitiveSetIndexedUInt(PT_TRIANGLES);
primSet->setIndices(indices.p());
uint numPoints = numPointsI * numPointsJ;
ref<Vec3fArray> vertices = new Vec3fArray;
vertices->reserve(numPoints);
uint j;
for (j = 0; j < numPointsJ; j++)
{
uint i;
for (i = 0; i < numPointsI; i++)
{
Vec3f coord = transformedGridPointCoordinateFixedElevation(i, j, minimumZ);
vertices->add(coord);
}
}
ref<DrawableGeo> geo = new DrawableGeo;
geo->setVertexArray(vertices.p());
geo->addPrimitiveSet(primSet.p());
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<Vec3fArray> RegGrid2DGeometry::createSurfaceVertexArray() const
{
CVF_ASSERT(m_regGrid2D->gridPointCountI() >= 0);
CVF_ASSERT(m_regGrid2D->gridPointCountJ() >= 0);
uint gridPointCountI = static_cast<uint>(m_regGrid2D->gridPointCountI());
uint gridPointCountJ = static_cast<uint>(m_regGrid2D->gridPointCountJ());
uint numPoints = gridPointCountI * gridPointCountJ;
ref<Vec3fArray> vertices = new Vec3fArray;
vertices->reserve(numPoints);
uint j;
for (j = 0; j < gridPointCountJ; j++)
{
uint i;
for (i = 0; i < gridPointCountI; i++)
{
Vec3f coord = transformedGridPointCoordinate(i, j);
vertices->add(coord);
}
}
return vertices;
}
//--------------------------------------------------------------------------------------------------
/// Scale elevation using elevation scale factor and add translation
//--------------------------------------------------------------------------------------------------
cvf::Vec3f RegGrid2DGeometry::transformedGridPointCoordinate(uint i, uint j) const
{
double elevation = m_regGrid2D->elevation(static_cast<int>(i), static_cast<int>(j));
elevation *= m_elevationScaleFactor;
Vec2d coord2D = m_regGrid2D->gridPointCoordinate(static_cast<int>(i), static_cast<int>(j));
Vec3d gridPointCoord(coord2D, elevation);
gridPointCoord += m_translation;
return Vec3f(gridPointCoord);
}
//--------------------------------------------------------------------------------------------------
/// Create 3D point from XY coords based on grid point IJ and Z based on given elevation. Add 3D translation to this vector.
/// Note: Elevation scaling is not applied
//--------------------------------------------------------------------------------------------------
Vec3f RegGrid2DGeometry::transformedGridPointCoordinateFixedElevation(uint i, uint j, double elevation) const
{
Vec2d coord2D = m_regGrid2D->gridPointCoordinate(static_cast<int>(i), static_cast<int>(j));
Vec3d gridPointCoord(coord2D, elevation);
gridPointCoord += m_translation;
return Vec3f(gridPointCoord);
}
} // namespace cvf