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https://github.com/OPM/ResInsight.git
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137 lines
5.3 KiB
C++
137 lines
5.3 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfOverlayItem.h"
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#include "gtest/gtest.h"
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using namespace cvf;
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class MyItem : public OverlayItem
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{
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public:
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MyItem() { m_size.set(0, 0); }
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void setSize(Vec2ui size) { m_size = size; }
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virtual Vec2ui sizeHint() { return m_size; }
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virtual void render(OpenGLContext*, const Vec2i&, const Vec2ui&) { }
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virtual void renderSoftware(OpenGLContext*, const Vec2i&, const Vec2ui&) { }
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private:
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Vec2ui m_size;
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};
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(OverlayItem, BasicConstruction)
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{
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ref<MyItem> item = new MyItem;
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EXPECT_EQ(Vec2ui(0, 0), item->sizeHint());
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EXPECT_EQ(OverlayItem::HORIZONTAL, item->layoutScheme());
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EXPECT_EQ(OverlayItem::BOTTOM_LEFT, item->anchorCorner());
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EXPECT_EQ(Vec2i(0, 0), item->fixedPosition());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(OverlayItem, setLayout)
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{
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ref<MyItem> item = new MyItem;
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item->setLayout(OverlayItem::VERTICAL, OverlayItem::TOP_RIGHT);
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EXPECT_EQ(OverlayItem::VERTICAL, item->layoutScheme());
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EXPECT_EQ(OverlayItem::TOP_RIGHT, item->anchorCorner());
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EXPECT_EQ(Vec2i(0, 0), item->fixedPosition());
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item->setLayout(OverlayItem::HORIZONTAL, OverlayItem::TOP_LEFT);
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EXPECT_EQ(OverlayItem::HORIZONTAL, item->layoutScheme());
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EXPECT_EQ(OverlayItem::TOP_LEFT, item->anchorCorner());
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EXPECT_EQ(Vec2i(0, 0), item->fixedPosition());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(OverlayItem, setLayoutFixedPosition)
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{
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ref<MyItem> item = new MyItem;
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item->setLayoutFixedPosition(Vec2i(1, 2));
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EXPECT_EQ(OverlayItem::FIXED_POSITION, item->layoutScheme());
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EXPECT_EQ(OverlayItem::BOTTOM_LEFT, item->anchorCorner());
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EXPECT_EQ(Vec2i(1, 2), item->fixedPosition());
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item->setLayout(OverlayItem::HORIZONTAL, OverlayItem::TOP_LEFT);
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EXPECT_EQ(OverlayItem::HORIZONTAL, item->layoutScheme());
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EXPECT_EQ(OverlayItem::TOP_LEFT, item->anchorCorner());
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EXPECT_EQ(Vec2i(0, 0), item->fixedPosition());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(OverlayItem, pick)
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{
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ref<MyItem> item = new MyItem;
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EXPECT_TRUE(item->pick(0, 0, Vec2i(0, 0), Vec2ui(1, 1)));
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EXPECT_FALSE(item->pick(0, 0, Vec2i(0, 0), Vec2ui(0, 0)));
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EXPECT_TRUE(item->pick(10, 10, Vec2i(10, 10), Vec2ui(2, 2)));
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EXPECT_TRUE(item->pick(11, 12, Vec2i(10, 10), Vec2ui(2, 2)));
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EXPECT_FALSE(item->pick( 9, 10, Vec2i(10, 10), Vec2ui(2, 2)));
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EXPECT_FALSE(item->pick(11, 9, Vec2i(10, 10), Vec2ui(2, 2)));
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EXPECT_FALSE(item->pick(13, 10, Vec2i(10, 10), Vec2ui(2, 2)));
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EXPECT_FALSE(item->pick(10, 14, Vec2i(10, 10), Vec2ui(2, 2)));
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EXPECT_TRUE(item->pick(10, 10, Vec2i(10, 10), Vec2ui(1, 1)));
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EXPECT_FALSE(item->pick(10, 10, Vec2i(10, 10), Vec2ui(0, 0)));
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EXPECT_FALSE(item->pick(10, 10, Vec2i(10, 10), Vec2ui(1, 0)));
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EXPECT_FALSE(item->pick(10, 10, Vec2i(10, 10), Vec2ui(0, 1)));
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}
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