ResInsight/Fwk/VizFwk/Tests/LibRender_UnitTests/cvfOverlayItem-Test.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

137 lines
5.3 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfOverlayItem.h"
#include "gtest/gtest.h"
using namespace cvf;
class MyItem : public OverlayItem
{
public:
MyItem() { m_size.set(0, 0); }
void setSize(Vec2ui size) { m_size = size; }
virtual Vec2ui sizeHint() { return m_size; }
virtual void render(OpenGLContext*, const Vec2i&, const Vec2ui&) { }
virtual void renderSoftware(OpenGLContext*, const Vec2i&, const Vec2ui&) { }
private:
Vec2ui m_size;
};
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(OverlayItem, BasicConstruction)
{
ref<MyItem> item = new MyItem;
EXPECT_EQ(Vec2ui(0, 0), item->sizeHint());
EXPECT_EQ(OverlayItem::HORIZONTAL, item->layoutScheme());
EXPECT_EQ(OverlayItem::BOTTOM_LEFT, item->anchorCorner());
EXPECT_EQ(Vec2i(0, 0), item->fixedPosition());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(OverlayItem, setLayout)
{
ref<MyItem> item = new MyItem;
item->setLayout(OverlayItem::VERTICAL, OverlayItem::TOP_RIGHT);
EXPECT_EQ(OverlayItem::VERTICAL, item->layoutScheme());
EXPECT_EQ(OverlayItem::TOP_RIGHT, item->anchorCorner());
EXPECT_EQ(Vec2i(0, 0), item->fixedPosition());
item->setLayout(OverlayItem::HORIZONTAL, OverlayItem::TOP_LEFT);
EXPECT_EQ(OverlayItem::HORIZONTAL, item->layoutScheme());
EXPECT_EQ(OverlayItem::TOP_LEFT, item->anchorCorner());
EXPECT_EQ(Vec2i(0, 0), item->fixedPosition());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(OverlayItem, setLayoutFixedPosition)
{
ref<MyItem> item = new MyItem;
item->setLayoutFixedPosition(Vec2i(1, 2));
EXPECT_EQ(OverlayItem::FIXED_POSITION, item->layoutScheme());
EXPECT_EQ(OverlayItem::BOTTOM_LEFT, item->anchorCorner());
EXPECT_EQ(Vec2i(1, 2), item->fixedPosition());
item->setLayout(OverlayItem::HORIZONTAL, OverlayItem::TOP_LEFT);
EXPECT_EQ(OverlayItem::HORIZONTAL, item->layoutScheme());
EXPECT_EQ(OverlayItem::TOP_LEFT, item->anchorCorner());
EXPECT_EQ(Vec2i(0, 0), item->fixedPosition());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(OverlayItem, pick)
{
ref<MyItem> item = new MyItem;
EXPECT_TRUE(item->pick(0, 0, Vec2i(0, 0), Vec2ui(1, 1)));
EXPECT_FALSE(item->pick(0, 0, Vec2i(0, 0), Vec2ui(0, 0)));
EXPECT_TRUE(item->pick(10, 10, Vec2i(10, 10), Vec2ui(2, 2)));
EXPECT_TRUE(item->pick(11, 12, Vec2i(10, 10), Vec2ui(2, 2)));
EXPECT_FALSE(item->pick( 9, 10, Vec2i(10, 10), Vec2ui(2, 2)));
EXPECT_FALSE(item->pick(11, 9, Vec2i(10, 10), Vec2ui(2, 2)));
EXPECT_FALSE(item->pick(13, 10, Vec2i(10, 10), Vec2ui(2, 2)));
EXPECT_FALSE(item->pick(10, 14, Vec2i(10, 10), Vec2ui(2, 2)));
EXPECT_TRUE(item->pick(10, 10, Vec2i(10, 10), Vec2ui(1, 1)));
EXPECT_FALSE(item->pick(10, 10, Vec2i(10, 10), Vec2ui(0, 0)));
EXPECT_FALSE(item->pick(10, 10, Vec2i(10, 10), Vec2ui(1, 0)));
EXPECT_FALSE(item->pick(10, 10, Vec2i(10, 10), Vec2ui(0, 1)));
}