ResInsight/Fwk/VizFwk/Tests/LibRender_UnitTests/cvfShader-Test.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

87 lines
3.3 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfShader.h"
#include "gtest/gtest.h"
using namespace cvf;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ShaderTest, BasicConstruction)
{
ref<Shader> vs = new Shader(Shader::VERTEX_SHADER, "VertexShader");
ref<Shader> fs = new Shader(Shader::FRAGMENT_SHADER, "FragmentShader");
ref<Shader> gs = new Shader(Shader::GEOMETRY_SHADER, "GeometryShader");
EXPECT_EQ(1, vs->refCount());
EXPECT_EQ(1, fs->refCount());
EXPECT_EQ(1, gs->refCount());
EXPECT_EQ(Shader::VERTEX_SHADER, vs->shaderType());
EXPECT_EQ(Shader::FRAGMENT_SHADER, fs->shaderType());
EXPECT_EQ(Shader::GEOMETRY_SHADER, gs->shaderType());
EXPECT_TRUE(vs->shaderName() == "VertexShader");
EXPECT_TRUE(fs->shaderName() == "FragmentShader");
EXPECT_TRUE(gs->shaderName() == "GeometryShader");
EXPECT_EQ(0u, vs->shaderOglId());
EXPECT_EQ(0u, fs->shaderOglId());
EXPECT_EQ(0u, gs->shaderOglId());
EXPECT_EQ(-1, vs->compiledVersionTick());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ShaderTest, ConstructionWithSourceCode)
{
const String dummySrc("Some source code");
ref<Shader> shad = new Shader(Shader::VERTEX_SHADER, "VertexShader", dummySrc);
EXPECT_EQ(Shader::VERTEX_SHADER, shad->shaderType());
EXPECT_TRUE(shad->shaderName() == "VertexShader");
EXPECT_EQ(-1, shad->compiledVersionTick());
}