mirror of
https://github.com/OPM/ResInsight.git
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Added the complete VizFwk from the ResInsight branch in Perforce as of changelist 190.
279 lines
8.4 KiB
C++
279 lines
8.4 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfPart.h"
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#include "cvfArray.h"
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#include "cvfDrawableGeo.h"
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#include "cvfEffect.h"
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#include "gtest/gtest.h"
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using namespace cvf;
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(PartTest, BasicConstruction)
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{
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Part part;
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ASSERT_EQ(0, part.refCount());
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ref<Part> part2 = new Part;
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ASSERT_EQ(1, part2->refCount());
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// Check defaults
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EXPECT_STREQ("", part2->name().toAscii().ptr());
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EXPECT_EQ(-1, part2->id());
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EXPECT_EQ(0xffffffff, part2->enableMask());
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Part p2(123, "test");
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EXPECT_STREQ("test", p2.name().toAscii().ptr());
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EXPECT_EQ(123, p2.id());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(PartTest, SetGetId)
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{
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ref<Part> myPart1 = new Part;
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EXPECT_EQ(1, myPart1->refCount());
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EXPECT_EQ(-1, myPart1->id());
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myPart1->setId(1);
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EXPECT_EQ(1, myPart1->id());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(PartTest, SetGetName)
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{
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ref<Part> myPart1 = new Part;
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EXPECT_EQ(1, myPart1->refCount());
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EXPECT_STREQ("", myPart1->name().toAscii().ptr());
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myPart1->setName("Part1");
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EXPECT_STREQ("Part1", myPart1->name().toAscii().ptr());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(PartTest, EnableMask)
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{
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const cvf::uint visibleBit = 0x00000001;
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const cvf::uint selectedBit = 0x00000002;
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ref<Part> myPart = new Part;
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EXPECT_EQ(0xffffffff, myPart->enableMask());
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EXPECT_NE(0u, myPart->enableMask() & visibleBit);
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EXPECT_NE(0u, myPart->enableMask() & selectedBit);
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myPart->setEnableMask(0x00000000);
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EXPECT_EQ(0u, myPart->enableMask() & visibleBit);
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EXPECT_EQ(0u, myPart->enableMask() & selectedBit);
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myPart->setEnableMask(visibleBit);
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EXPECT_NE(0u, myPart->enableMask() & visibleBit);
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EXPECT_EQ(0u, myPart->enableMask() & selectedBit);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(PartTest, Priority)
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{
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Part myPart;
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EXPECT_EQ(0, myPart.priority());
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myPart.setPriority(5);
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EXPECT_EQ(5, myPart.priority());
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myPart.setPriority(-2);
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EXPECT_EQ(-2, myPart.priority());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(PartTest, TwoPartsSharingGeometry)
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{
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ref<Vec3fArray> verts = new Vec3fArray;
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verts->reserve(3);
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verts->add(Vec3f(0, 0, 0));
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verts->add(Vec3f(1, 0, 0));
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verts->add(Vec3f(1, 1, 0));
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ref<Vec3fArray> norms = new Vec3fArray;
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norms->resize(3);
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norms->set(0, Vec3f::Z_AXIS);
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norms->set(1, Vec3f::Z_AXIS);
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norms->set(2, Vec3f::Z_AXIS);
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ASSERT_EQ(1, verts->refCount());
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ASSERT_EQ(1, norms->refCount());
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ref<DrawableGeo> myGeo = new DrawableGeo;
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ASSERT_EQ(1, myGeo->refCount());
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myGeo->setFromTriangleVertexArray(verts.p());
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myGeo->setNormalArray(norms.p());
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ASSERT_EQ(2, verts->refCount());
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ASSERT_EQ(2, norms->refCount());
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{
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Part part1;
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part1.setDrawable(myGeo.p());
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ASSERT_EQ(2, myGeo->refCount());
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Part part2;
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part2.setDrawable(myGeo.p());
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ASSERT_EQ(3, myGeo->refCount());
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}
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ASSERT_EQ(1, myGeo->refCount());
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myGeo = NULL;
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ASSERT_EQ(1, verts->refCount());
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ASSERT_EQ(1, norms->refCount());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(PartTest, SetGetDrawable)
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{
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ref<Drawable> drawable1 = new DrawableGeo;
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ref<Drawable> drawable2 = new DrawableGeo;
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ref<Part> myPart = new Part;
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myPart->setDrawable(drawable1.p());
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ASSERT_EQ(drawable1.p(), myPart->drawable());
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ASSERT_EQ(2, drawable1->refCount());
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myPart->setDrawable(drawable2.p());
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ASSERT_EQ(1, drawable1->refCount());
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ASSERT_EQ(2, drawable2->refCount());
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ASSERT_EQ(drawable2.p(), myPart->drawable());
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myPart->setDrawable(NULL);
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ASSERT_EQ(1, drawable1->refCount());
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ASSERT_EQ(1, drawable2->refCount());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(PartTest, VerifyEmptyEffectsForAllLods)
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{
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ref<Part> myPart = new Part;
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int i;
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for (i = 0; i < Part::MAX_NUM_LOD_LEVELS; i++)
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{
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EXPECT_EQ(NULL, myPart->effect(i));
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(PartTest, SetGetEffectLod0Only)
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{
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ref<Part> myPart = new Part;
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EXPECT_EQ(NULL, myPart->effect());
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EXPECT_EQ(NULL, myPart->effect(0));
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ref<Effect> e1 = new Effect;
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EXPECT_EQ(1, e1->refCount());
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myPart->setEffect(e1.p());
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EXPECT_EQ(2, e1->refCount());
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EXPECT_EQ(e1.p(), myPart->effect());
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EXPECT_EQ(e1.p(), myPart->effect(0));
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ref<Effect> e2 = new Effect;
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myPart->setEffect(e2.p());
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EXPECT_EQ(1, e1->refCount());
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EXPECT_EQ(2, e2->refCount());
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EXPECT_EQ(e2.p(), myPart->effect());
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EXPECT_EQ(e2.p(), myPart->effect(0));
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myPart->setEffect(NULL);
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EXPECT_EQ(1, e1->refCount());
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EXPECT_EQ(1, e2->refCount());
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EXPECT_EQ(NULL, myPart->effect());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(PartTest, SetGetEffectLods)
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{
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ref<Effect> e0 = new Effect;
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ref<Effect> e1 = new Effect;
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ref<Part> myPart = new Part;
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myPart->setEffect(0, e0.p());
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myPart->setEffect(1, e1.p());
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EXPECT_EQ(2, e0->refCount());
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EXPECT_EQ(2, e1->refCount());
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EXPECT_EQ(e0.p(), myPart->effect(0));
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EXPECT_EQ(e0.p(), myPart->effect());
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EXPECT_EQ(e1, myPart->effect(1));
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}
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