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69ced2cdf0
Makes the example case work.
455 lines
18 KiB
C++
455 lines
18 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2015- Statoil ASA
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// Copyright (C) 2015- Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigFemPartGrid.h"
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#include "RigFemPart.h"
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#include <cmath>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigFemPartGrid::RigFemPartGrid(const RigFemPart* femPart)
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{
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m_femPart = femPart;
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generateStructGridData();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigFemPartGrid::~RigFemPartGrid()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigFemPartGrid::generateStructGridData()
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{
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//[X] 1. Calculate neighbors for each element
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//[X] record the ones with 3 or fewer neighbors as possible grid corners
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//[X] 2. Loop over the possible corner cells,
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//[X] find the one that corresponds to IJK = 000
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//[X] by finding the one closest to origo // Does not work
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//[X] by Determining what surfs correspond to NEG IJK surfaces in that element,
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// and that none of those faces have a neighbor
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//[X] 4. Assign IJK = 000 to that element
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//[X] Store IJK in elm idx array
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//[X] 5. Loop along POS I surfaces increment I for each element and assign IJK
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//[X] when at end, go to POS J neighbor, increment J, repeat above.
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//[X] etc for POS Z
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//[X] Find max IJK as you go,
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//[ ] also assert that there are no NEG I/NEG J/NEG Z neighbors when starting on a new row
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//[ ] (Need to find min, and offset IJK values if there exists such)
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//[ ] 6. If IJK to elm idx is needed, allocate "grid" with maxI,maxJ,maxZ values
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//[ ] Loop over elms, assign elmIdx to IJK address in grid
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int elmIdxForIJK_000 = findElmIdxForIJK000();
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CVF_ASSERT (elmIdxForIJK_000 != -1); // Debug. When we have run enough tests, remove
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if (elmIdxForIJK_000 == -1) return;
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// Find the IJK faces based on the corner cell
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cvf::Vec3i ijkMainFaceIndices = findMainIJKFaces(elmIdxForIJK_000);
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// assign ijk to cells
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{
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m_ijkPrElement.resize(m_femPart->elementCount(), cvf::Vec3i(-1,-1,-1));
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int posIFaceIdx = ijkMainFaceIndices[0];
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int posJFaceIdx = ijkMainFaceIndices[1];
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int posKFaceIdx = ijkMainFaceIndices[2];
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m_elmentIJKCounts = cvf::Vec3st(0, 0, 0);
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int elmIdxInK = elmIdxForIJK_000;
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cvf::Vec3f posKNormal = m_femPart->faceNormal(elmIdxInK, posKFaceIdx);
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int kCoord = 0;
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while (true)
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{
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int elmIdxInJ = elmIdxInK;
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cvf::Vec3f startElmInKNormalJ = m_femPart->faceNormal(elmIdxInJ, posJFaceIdx);
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cvf::Vec3f startElmInKNormalI = m_femPart->faceNormal(elmIdxInJ, posIFaceIdx);
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int jCoord = 0;
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while (true)
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{
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int elmIdxInI = elmIdxInJ;
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cvf::Vec3f startElmInJNormalI = m_femPart->faceNormal(elmIdxInI, posIFaceIdx);
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int iCoord = 0;
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while (true)
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{
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// Assign ijk coordinate
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m_ijkPrElement[elmIdxInI] = cvf::Vec3i(iCoord, jCoord, kCoord);
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++iCoord;
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// Find neighbor and exit if at end
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int neighborElmIdx = m_femPart->elementNeighbor(elmIdxInI, posIFaceIdx);
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if (neighborElmIdx == -1) break;
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// Find the continuing face in the neighbor element (opposite of the neighbor face)
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int neighborNegFaceIdx = m_femPart->neighborFace(elmIdxInI, posIFaceIdx);
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RigElementType eType = m_femPart->elementType(neighborElmIdx);
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posIFaceIdx = RigFemTypes::oppositeFace(eType, neighborNegFaceIdx);
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// Step to neighbor
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elmIdxInI = neighborElmIdx;
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}
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// Scoped to show that nothing bleeds further to K-loop
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{
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if (iCoord > static_cast<int>(m_elmentIJKCounts[0])) m_elmentIJKCounts[0] = iCoord;
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++jCoord;
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// Find neighbor and exit if at end
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int neighborElmIdx = m_femPart->elementNeighbor(elmIdxInJ, posJFaceIdx);
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if (neighborElmIdx == -1) break;
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// Find the continuing face in the neighbor element (opposite of the neighbor face)
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int neighborNegFaceIdx = m_femPart->neighborFace(elmIdxInJ, posJFaceIdx);
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RigElementType eType = m_femPart->elementType(neighborElmIdx);
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posJFaceIdx = RigFemTypes::oppositeFace(eType, neighborNegFaceIdx);
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// Now where is posIFace of the new J cell ?
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posIFaceIdx = perpendicularFaceInDirection(startElmInJNormalI, neighborNegFaceIdx, neighborElmIdx);
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// Step to neighbor
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elmIdxInJ = neighborElmIdx;
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}
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}
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{
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if (jCoord > static_cast<int>(m_elmentIJKCounts[1])) m_elmentIJKCounts[1] = jCoord;
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++kCoord;
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// Find neighbor and exit if at end
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int neighborElmIdx = m_femPart->elementNeighbor(elmIdxInK, posKFaceIdx);
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if (neighborElmIdx == -1) break;
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// Find the continuing face in the neighbor element (opposite of the neighbor face)
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int neighborNegFaceIdx = m_femPart->neighborFace(elmIdxInK, posKFaceIdx);
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RigElementType eType = m_femPart->elementType(neighborElmIdx);
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posKFaceIdx = RigFemTypes::oppositeFace(eType, neighborNegFaceIdx);
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// Now where is posJFace of the new K cell ?
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posJFaceIdx = perpendicularFaceInDirection(startElmInKNormalJ, neighborNegFaceIdx, neighborElmIdx);
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posIFaceIdx = perpendicularFaceInDirection(startElmInKNormalI, neighborNegFaceIdx, neighborElmIdx);
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// Step to neighbor
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elmIdxInK = neighborElmIdx;
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}
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}
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if (kCoord > static_cast<int>(m_elmentIJKCounts[2])) m_elmentIJKCounts[2] = kCoord;
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}
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m_elmIdxPrIJK.resize(m_elmentIJKCounts[0], m_elmentIJKCounts[1],m_elmentIJKCounts[2]);
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for (int elmIdx = 0; elmIdx < m_femPart->elementCount(); ++elmIdx)
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{
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cvf::Vec3i ijk = m_ijkPrElement[elmIdx];
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m_elmIdxPrIJK.at(ijk[0], ijk[1], ijk[2]) = elmIdx;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int RigFemPartGrid::findElmIdxForIJK000()
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{
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const std::vector<int>& possibleGridCorners = m_femPart->possibleGridCornerElements();
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size_t possibleCornerCount = possibleGridCorners.size();
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for (size_t pcIdx = 0; pcIdx < possibleCornerCount; ++pcIdx)
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{
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int elmIdx = possibleGridCorners[pcIdx];
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cvf::Vec3i ijkMainFaceIndices = findMainIJKFaces(elmIdx);
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if ( m_femPart->elementNeighbor(elmIdx, ijkMainFaceIndices[0]) != -1
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&& m_femPart->elementNeighbor(elmIdx, ijkMainFaceIndices[1]) != -1
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&& m_femPart->elementNeighbor(elmIdx, ijkMainFaceIndices[2]) != -1 )
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{
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return elmIdx;
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}
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}
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return -1;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3i RigFemPartGrid::findMainIJKFaces(int elementIndex) const
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{
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cvf::Vec3i ijkMainFaceIndices = cvf::Vec3i(-1, -1, -1);
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RigElementType eType = m_femPart->elementType(elementIndex);
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int faceCount = RigFemTypes::elmentFaceCount(eType);
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std::vector<cvf::Vec3f> normals(faceCount);
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for (int faceIdx = 0; faceIdx < faceCount; ++faceIdx)
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{
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normals[faceIdx] = m_femPart->faceNormal(elementIndex, faceIdx);
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}
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// Record three independent main direction vectors for the element, and what face they are created from
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cvf::Vec3f mainElmDirections[3];
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int mainElmDirOriginFaces[3];
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if (eType == HEX8 || eType == HEX8P)
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{
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mainElmDirections[0] = normals[0] - normals[1]; // To get a better "average" direction vector
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mainElmDirections[1] = normals[2] - normals[3];
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mainElmDirections[2] = normals[4] - normals[5];
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mainElmDirOriginFaces[0] = 0;
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mainElmDirOriginFaces[1] = 2;
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mainElmDirOriginFaces[2] = 4;
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}
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else
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{
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mainElmDirections[0] = cvf::Vec3f::ZERO;
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mainElmDirections[1] = cvf::Vec3f::ZERO;
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mainElmDirections[2] = cvf::Vec3f::ZERO;
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CVF_ASSERT(false);
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}
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mainElmDirections[0].normalize();
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mainElmDirections[1].normalize();
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mainElmDirections[2].normalize();
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// Match the element main directions with best XYZ match (IJK respectively)
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// Find the mainElmDirection with the largest component starting with Z
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// and use that for the corresponding IJK direction.
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// Find the Z (for K) first. Then select among the other two the Y (for J),
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// and select the remaining for I
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int mainElmDirectionIdxForIJK[3] ={ -1, -1, -1 };
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for (int cIdx = 2; cIdx >= 0 ; --cIdx) // Check Z first as it is more important
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{
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double maxAbsComp = -1.0;
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int usedDir1 = -1;
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int usedDir2 = -1;
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for (int dIdx = 0; dIdx < 3 ; ++dIdx)
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{
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if (dIdx == usedDir1 || dIdx == usedDir2) continue;
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float absComp = fabs(mainElmDirections[dIdx][cIdx]);
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if (absComp > maxAbsComp)
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{
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maxAbsComp = absComp;
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mainElmDirectionIdxForIJK[cIdx] = dIdx;
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}
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}
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if (usedDir1 == -1) usedDir1 = mainElmDirectionIdxForIJK[cIdx];
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else usedDir2 = mainElmDirectionIdxForIJK[cIdx];
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}
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// Assign the correct face based on the main direction
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ijkMainFaceIndices[0] = (mainElmDirections[mainElmDirectionIdxForIJK[0]] * cvf::Vec3f::X_AXIS > 0) ? mainElmDirOriginFaces[mainElmDirectionIdxForIJK[0]]: RigFemTypes::oppositeFace(eType, mainElmDirOriginFaces[mainElmDirectionIdxForIJK[0]]);
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ijkMainFaceIndices[1] = (mainElmDirections[mainElmDirectionIdxForIJK[1]] * cvf::Vec3f::Y_AXIS > 0) ? mainElmDirOriginFaces[mainElmDirectionIdxForIJK[1]]: RigFemTypes::oppositeFace(eType, mainElmDirOriginFaces[mainElmDirectionIdxForIJK[1]]);
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ijkMainFaceIndices[2] = (mainElmDirections[mainElmDirectionIdxForIJK[2]] * -cvf::Vec3f::Z_AXIS > 0) ? mainElmDirOriginFaces[mainElmDirectionIdxForIJK[2]]: RigFemTypes::oppositeFace(eType, mainElmDirOriginFaces[mainElmDirectionIdxForIJK[2]]);
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return ijkMainFaceIndices;
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}
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//--------------------------------------------------------------------------------------------------
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/// Find the face that is not perpFaceIdx or its opposite, and has normal closest to direction
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//--------------------------------------------------------------------------------------------------
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int RigFemPartGrid::perpendicularFaceInDirection(cvf::Vec3f direction, int perpFaceIdx, int elmIdx)
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{
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RigElementType eType = m_femPart->elementType(elmIdx);
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int faceCount = RigFemTypes::elmentFaceCount(eType);
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int oppFace = RigFemTypes::oppositeFace(eType, perpFaceIdx);
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double minDiffSqLength = HUGE_VAL;
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cvf::Vec3f faceNormal;
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direction.normalize();
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int bestFace = -1;
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for (int faceIdx = 0; faceIdx < faceCount; ++faceIdx)
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{
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if (faceIdx == perpFaceIdx || faceIdx == oppFace) continue;
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faceNormal = m_femPart->faceNormal(elmIdx, faceIdx);
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faceNormal.normalize();
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float diffSqLength = (direction - faceNormal).lengthSquared();
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if (diffSqLength < minDiffSqLength)
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{
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bestFace = faceIdx;
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minDiffSqLength = diffSqLength;
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}
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}
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return bestFace;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t RigFemPartGrid::gridPointCountI() const
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{
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return m_elmentIJKCounts[0] + 1;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t RigFemPartGrid::gridPointCountJ() const
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{
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return m_elmentIJKCounts[1] + 1;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t RigFemPartGrid::gridPointCountK() const
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{
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return m_elmentIJKCounts[2] + 1;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigFemPartGrid::isCellValid(size_t i, size_t j, size_t k) const
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{
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CVF_ASSERT(false);
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return false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d RigFemPartGrid::minCoordinate() const
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{
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CVF_ASSERT(false);
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return cvf::Vec3d::ZERO;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d RigFemPartGrid::maxCoordinate() const
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{
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CVF_ASSERT(false);
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return cvf::Vec3d::ZERO;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigFemPartGrid::cellIJKNeighbor(size_t i, size_t j, size_t k, FaceType face, size_t* neighborCellIndex) const
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{
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CVF_ASSERT(false);
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return false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t RigFemPartGrid::cellIndexFromIJK(size_t i, size_t j, size_t k) const
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{
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return m_elmIdxPrIJK.at(i,j,k);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigFemPartGrid::ijkFromCellIndex(size_t cellIndex, size_t* i, size_t* j, size_t* k) const
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{
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*i = m_ijkPrElement[cellIndex][0];
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*j = m_ijkPrElement[cellIndex][1];
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*k = m_ijkPrElement[cellIndex][2];
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return true;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigFemPartGrid::cellIJKFromCoordinate(const cvf::Vec3d& coord, size_t* i, size_t* j, size_t* k) const
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{
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CVF_ASSERT(false);
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return false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigFemPartGrid::cellCornerVertices(size_t cellIndex, cvf::Vec3d vertices[8]) const
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{
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CVF_ASSERT(false);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d RigFemPartGrid::cellCentroid(size_t cellIndex) const
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{
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CVF_ASSERT(false);
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return cvf::Vec3d::ZERO;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigFemPartGrid::cellMinMaxCordinates(size_t cellIndex, cvf::Vec3d* minCoordinate, cvf::Vec3d* maxCoordinate) const
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{
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CVF_ASSERT(false);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t RigFemPartGrid::gridPointIndexFromIJK(size_t i, size_t j, size_t k) const
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{
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CVF_ASSERT(false);
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return cvf::UNDEFINED_SIZE_T;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d RigFemPartGrid::gridPointCoordinate(size_t i, size_t j, size_t k) const
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{
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CVF_ASSERT(false);
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return cvf::Vec3d::ZERO;
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}
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