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https://github.com/OPM/ResInsight.git
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60df95843c
Show undefined in regions with no results Always use time step zero for static results Allow texture coordinate creation without using RigPipeInCellEvaluator
72 lines
2.9 KiB
C++
72 lines
2.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "RigTernaryResultAccessor2d.h"
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#include "RivTernaryResultToTextureMapper.h"
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#include "cvfBase.h"
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#include "cvfObject.h"
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#include "cvfArray.h"
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class RimEclipseCellColors;
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class RimTernaryLegendConfig;
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namespace cvf
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{
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class StructGridQuadToCellFaceMapper;
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}
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//==================================================================================================
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///
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//==================================================================================================
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class RivTernaryTextureCoordsCreator
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{
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public:
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RivTernaryTextureCoordsCreator( RimEclipseCellColors* cellResultColors,
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RimTernaryLegendConfig* ternaryLegendConfig,
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size_t timeStepIndex,
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size_t gridIndex,
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const cvf::StructGridQuadToCellFaceMapper* quadMapper);
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RivTernaryTextureCoordsCreator( RimEclipseCellColors* cellResultColors,
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RimTernaryLegendConfig* ternaryLegendConfig,
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size_t timeStepIndex);
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void createTextureCoords(cvf::Vec2fArray* quadTextureCoords);
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void createTextureCoords(cvf::Vec2fArray* triTextureCoords, const std::vector<size_t>& triangleToCellIdx);
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private:
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static void createTextureCoords(cvf::Vec2fArray* quadTextureCoords,
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const cvf::StructGridQuadToCellFaceMapper* quadMapper,
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const RigTernaryResultAccessor* resultAccessor,
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const RivTernaryResultToTextureMapper* texMapper);
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static void createTextureCoords(cvf::Vec2fArray* triTextureCoords,
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const std::vector<size_t>& triangleToCellIdx,
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const RigTernaryResultAccessor* resultAccessor,
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const RivTernaryResultToTextureMapper* texMapper);
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private:
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cvf::cref<cvf::StructGridQuadToCellFaceMapper> m_quadMapper;
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cvf::ref<RigTernaryResultAccessor> m_resultAccessor;
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cvf::ref<RivTernaryResultToTextureMapper> m_texMapper;
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};
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