ResInsight/ApplicationCode/ModelVisualization/RivWellFracturePartMgr.h

107 lines
4.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfBase.h"
#include "cvfMatrix4.h"
#include "cvfObject.h"
#include "cvfVector3.h"
#include "cafPdmPointer.h"
#include <vector>
namespace cvf
{
class ModelBasicList;
class DrawableGeo;
class Part;
}
namespace caf
{
class DisplayCoordTransform;
}
class RimFracture;
class RimStimPlanFractureTemplate;
class RimEclipseView;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
class RivWellFracturePartMgr : public cvf::Object
{
public:
RivWellFracturePartMgr(RimFracture* well);
~RivWellFracturePartMgr();
void appendGeometryPartsToModel(cvf::ModelBasicList* model,
const RimEclipseView* eclView);
void clearGeometryCache();
static std::vector<double> mirrorDataAtSingleDepth(std::vector<double> depthData);
private:
void generateSurfacePart(const caf::DisplayCoordTransform* displayCoordTransform);
void generateContainmentMaskPart(const RimEclipseView* activeView);
void applyFractureUniformColor(const RimEclipseView* activeView);
void applyResultTextureColor(const RimEclipseView* activeView);
void generateFractureOutlinePolygonPart(const caf::DisplayCoordTransform* displayCoordTransform);
void generateStimPlanMeshPart(const caf::DisplayCoordTransform* displayCoordTransform,
const RimEclipseView* activeView);
cvf::ref<cvf::DrawableGeo> createPolygonDrawable(const caf::DisplayCoordTransform* displayCoordTransform);
cvf::ref<cvf::DrawableGeo> createStimPlanMeshDrawable(RimStimPlanFractureTemplate* stimPlanFracTemplate,
const caf::DisplayCoordTransform* displayCoordTransform,
const RimEclipseView* activeView);
void getPolygonBB(float &polygonXmin,
float &polygonXmax,
float &polygonYmin,
float &polygonYmax);
std::vector<cvf::Vec3f> transfromToFractureDisplayCoords(const std::vector<cvf::Vec3f>& polygon,
cvf::Mat4d m,
const caf::DisplayCoordTransform* displayCoordTransform);
bool stimPlanCellTouchesPolygon(const std::vector<cvf::Vec3f>& polygon,
double xMin,
double xMax,
double yMin,
double yMax,
float polygonXmin,
float polygonXmax,
float polygonYmin,
float polygonYmax);
static cvf::ref<cvf::DrawableGeo> buildDrawableGeoFromTriangles(const std::vector<cvf::uint>& triangleIndices,
const std::vector<cvf::Vec3f>& nodeCoords);
private:
caf::PdmPointer<RimFracture> m_rimFracture;
cvf::ref<cvf::Part> m_surfacePart;
cvf::ref<cvf::Part> m_containmentMaskPart;
cvf::ref<cvf::Part> m_polygonPart;
cvf::ref<cvf::Part> m_stimPlanMeshPart;
};