ResInsight/ApplicationLibCode/Application/Tools/RiaColorTools.cpp
Magne Sjaastad 76edb49e89 #9126 Improve plot and curve handling for ensembles
Add append plots and append curves to context menu of ensembles
Make sure we create an unique color when adding multiple ensembles
2022-07-08 17:54:37 +02:00

244 lines
9.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018- Equinor ASA
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RiaColorTools.h"
#include "RiuGuiTheme.h"
#include "cvfAssert.h"
#include <algorithm>
#include <cmath>
#include <QPalette>
//--------------------------------------------------------------------------------------------------
/// Uses W3.org relative luminance calculation taking into account the different luminance of the different colors
/// https://www.w3.org/TR/WCAG20-TECHS/G18.html
/// Luminance is between [0, 1] so anything above 0.5 is considered in the bright half of the spectrum.
/// However, subjectively the contrast looks better if the threshold is to 0.4 so black contrast is used a bit more
/// often.
//--------------------------------------------------------------------------------------------------
bool RiaColorTools::isBrightnessAboveThreshold( cvf::Color3f backgroundColor )
{
if ( relativeLuminance( backgroundColor ) > 0.4 )
{
return true;
}
return false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::computeOffsetColor( cvf::Color3f color, float offsetFactor )
{
float gridR = 0.0;
float gridG = 0.0;
float gridB = 0.0;
if ( isBrightnessAboveThreshold( color ) )
{
gridR = color.r() - ( color.r() * offsetFactor );
gridG = color.g() - ( color.g() * offsetFactor );
gridB = color.b() - ( color.b() * offsetFactor );
}
else
{
gridR = color.r() + ( 1.0f - color.r() ) * offsetFactor;
gridG = color.g() + ( 1.0f - color.g() ) * offsetFactor;
gridB = color.b() + ( 1.0f - color.b() ) * offsetFactor;
}
return cvf::Color3f( std::clamp( gridR, 0.0f, 1.0f ), std::clamp( gridG, 0.0f, 1.0f ), std::clamp( gridB, 0.0f, 1.0f ) );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::darkContrastColor()
{
return cvf::Color3f::fromByteColor( 10, 10, 10 );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::brightContrastColor()
{
return cvf::Color3f::WHITE;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::darkContrastColorSofter()
{
return cvf::Color3f::fromByteColor( 30, 30, 30 );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::brightContrastColorSofter()
{
return cvf::Color3f::fromByteColor( 200, 200, 200 );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::contrastColor( cvf::Color3f backgroundColor, bool softerContrast )
{
if ( isBrightnessAboveThreshold( backgroundColor ) )
{
if ( softerContrast ) return darkContrastColorSofter();
return darkContrastColor();
}
if ( softerContrast ) return brightContrastColorSofter();
return brightContrastColor();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QColor RiaColorTools::toQColor( cvf::Color3f color, float alpha )
{
QColor qcolor( color.rByte(), color.gByte(), color.bByte() );
qcolor.setAlphaF( alpha );
return qcolor;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QColor RiaColorTools::toQColor( cvf::Color4f color )
{
return toQColor( color.toColor3f(), color.a() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::fromQColorTo3f( QColor color )
{
return cvf::Color3f( color.redF(), color.greenF(), color.blueF() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QColor RiaColorTools::textColor()
{
return RiuGuiTheme::getColorByVariableName( "textColor" );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::textColor3f()
{
return fromQColorTo3f( textColor() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::blendCvfColors( const cvf::Color3f& color1,
const cvf::Color3f& color2,
int weight1 /*= 1*/,
int weight2 /*= 1*/ )
{
CVF_ASSERT( weight1 > 0 && weight2 > 0 );
int weightsum = weight1 + weight2;
return cvf::Color3f( ( color1.r() * weight1 + color2.r() * weight2 ) / weightsum,
( color1.g() * weight1 + color2.g() * weight2 ) / weightsum,
( color1.b() * weight1 + color2.b() * weight2 ) / weightsum );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QColor RiaColorTools::blendQColors( const QColor& color1, const QColor& color2, int weight1 /*= 1*/, int weight2 /*= 1*/ )
{
CVF_ASSERT( weight1 > 0 && weight2 > 0 );
int weightsum = weight1 + weight2;
return QColor( ( color1.red() * weight1 + color2.red() * weight2 ) / weightsum,
( color1.green() * weight1 + color2.green() * weight2 ) / weightsum,
( color1.blue() * weight1 + color2.blue() * weight2 ) / weightsum );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::makeLighter( const cvf::Color3f& color, float normalizedScalingFactor )
{
auto qColor = toQColor( color );
double h = 0.0;
double s = 0.0;
double l = 0.0;
qColor.getHslF( &h, &s, &l );
// A negative value will make the color darker
l = l + ( 1.0 - l ) * normalizedScalingFactor;
l = std::clamp( l, 0.0, 1.0 );
qColor.setHslF( h, s, l );
return fromQColorTo3f( qColor );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QColor RiaColorTools::modifySaturation( const QColor& color, double factor )
{
auto colorSaturation( color );
qreal h, s, v;
color.getHsvF( &h, &s, &v );
s = std::clamp( s * factor, 0.0, 1.0 );
colorSaturation.setHsvF( h, s, v );
return colorSaturation;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
float RiaColorTools::relativeLuminance( cvf::Color3f backgroundColor )
{
float R = calculateNonLinearColorValue( backgroundColor.r() );
float G = calculateNonLinearColorValue( backgroundColor.g() );
float B = calculateNonLinearColorValue( backgroundColor.b() );
double luminance = 0.2126 * R + 0.7152 * G + 0.0722 * B;
return luminance;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
float RiaColorTools::calculateNonLinearColorValue( float colorFraction )
{
return colorFraction <= 0.03928 ? colorFraction / 12.92 : std::pow( ( colorFraction + 0.055 ) / 1.055, 2.4 );
}