mirror of
https://github.com/OPM/ResInsight.git
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2fc65a3b62
Guard divide by zero issues 2D Intersection View: Do not add parts with wrong coordinates Add bounding box search tree Add support display of intersection lines for selected surfaces Show band between two first intersection lines
120 lines
5.0 KiB
C++
120 lines
5.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cafPdmPointer.h"
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#include "RivHexGridIntersectionTools.h"
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#include "cvfArray.h"
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#include "cvfBoundingBox.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include <vector>
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#include <QString>
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class RigMainGrid;
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class RigActiveCellInfo;
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class RigResultAccessor;
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class RimExtrudedCurveIntersection;
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class RivIntersectionHexGridInterface;
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class RivIntersectionVertexWeights;
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class RimSurface;
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namespace cvf
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{
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class ScalarMapper;
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class DrawableGeo;
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} // namespace cvf
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class RivExtrudedCurveIntersectionGeometryGenerator : public cvf::Object, public RivIntersectionGeometryGeneratorIF
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{
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public:
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RivExtrudedCurveIntersectionGeometryGenerator( RimExtrudedCurveIntersection* intersection,
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std::vector<std::vector<cvf::Vec3d>>& polylines,
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const cvf::Vec3d& extrusionDirection,
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const RivIntersectionHexGridInterface* grid,
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bool isFlattened,
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const cvf::Vec3d& flattenedPolylineStartPoint );
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~RivExtrudedCurveIntersectionGeometryGenerator() override;
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// Generate geometry
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cvf::ref<cvf::DrawableGeo> generateSurface();
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cvf::ref<cvf::DrawableGeo> createMeshDrawable();
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cvf::ref<cvf::DrawableGeo> createFaultMeshDrawable();
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cvf::ref<cvf::DrawableGeo> createLineAlongPolylineDrawable();
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cvf::ref<cvf::DrawableGeo> createLineAlongExtrusionLineDrawable( const std::vector<cvf::Vec3d>& extrusionLine );
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cvf::ref<cvf::DrawableGeo> createPointsFromPolylineDrawable();
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cvf::ref<cvf::DrawableGeo> createPointsFromExtrusionLineDrawable( const std::vector<cvf::Vec3d>& extrusionLine );
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const std::vector<std::pair<QString, cvf::Vec3d>>& faultMeshLabelAndAnchorPositions();
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cvf::Mat4d unflattenTransformMatrix( const cvf::Vec3d& intersectionPointFlat ) const;
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// GeomGen Interface
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bool isAnyGeometryPresent() const override;
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std::map<RimSurface*, std::vector<cvf::Vec3d>> transformedSurfaceIntersectionPolylines() const;
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const std::vector<size_t>& triangleToCellIndex() const override;
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const std::vector<RivIntersectionVertexWeights>& triangleVxToCellCornerInterpolationWeights() const override;
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const cvf::Vec3fArray* triangleVxes() const override;
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private:
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void calculateArrays();
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void calculateLineSegementTransforms();
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void calculateTransformedPolyline();
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void calculateSurfaceIntersectionPoints();
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RimExtrudedCurveIntersection* intersection() const;
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const std::vector<std::vector<cvf::Vec3d>>& flattenedOrOffsettedPolyLines();
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cvf::Vec3d transformPointByPolylineSegmentIndex( const cvf::Vec3d& domainCoord, size_t lineIndex, size_t segmentIndex );
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static std::vector<std::pair<cvf::Vec3d, size_t>> computeResampledPolyline( const std::vector<cvf::Vec3d>& polyline,
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double resamplingDistance );
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private:
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RimExtrudedCurveIntersection* m_intersection;
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cvf::cref<RivIntersectionHexGridInterface> m_hexGrid;
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const std::vector<std::vector<cvf::Vec3d>> m_polylines;
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cvf::Vec3d m_extrusionDirection;
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bool m_isFlattened;
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cvf::Vec3d m_flattenedPolylineStartPoint;
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// Output arrays
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cvf::ref<cvf::Vec3fArray> m_triangleVxes;
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cvf::ref<cvf::Vec3fArray> m_cellBorderLineVxes;
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cvf::ref<cvf::Vec3fArray> m_faultCellBorderLineVxes;
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std::vector<size_t> m_triangleToCellIdxMap;
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std::vector<RivIntersectionVertexWeights> m_triVxToCellCornerWeights;
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std::vector<std::vector<cvf::Vec3d>> m_transformedPolyLines;
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std::vector<std::vector<cvf::Mat4d>> m_lineSegmentTransforms;
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std::vector<std::pair<QString, cvf::Vec3d>> m_faultMeshLabelAndAnchorPositions;
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std::map<RimSurface*, std::vector<cvf::Vec3d>> m_transformedSurfaceIntersectionPolylines;
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};
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