ResInsight/ApplicationLibCode/ModelVisualization/Intersections/RivExtrudedCurveIntersectionGeometryGenerator.h
Magne Sjaastad 2fc65a3b62
#7892 Basic support for display of surface lines and bands on intersections
Guard divide by zero issues
2D Intersection View: Do not add parts with wrong coordinates
Add bounding box search tree
Add support display of intersection lines for selected surfaces
Show band between two first intersection lines
2021-08-26 08:13:03 +02:00

120 lines
5.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cafPdmPointer.h"
#include "RivHexGridIntersectionTools.h"
#include "cvfArray.h"
#include "cvfBoundingBox.h"
#include "cvfObject.h"
#include "cvfVector3.h"
#include <vector>
#include <QString>
class RigMainGrid;
class RigActiveCellInfo;
class RigResultAccessor;
class RimExtrudedCurveIntersection;
class RivIntersectionHexGridInterface;
class RivIntersectionVertexWeights;
class RimSurface;
namespace cvf
{
class ScalarMapper;
class DrawableGeo;
} // namespace cvf
class RivExtrudedCurveIntersectionGeometryGenerator : public cvf::Object, public RivIntersectionGeometryGeneratorIF
{
public:
RivExtrudedCurveIntersectionGeometryGenerator( RimExtrudedCurveIntersection* intersection,
std::vector<std::vector<cvf::Vec3d>>& polylines,
const cvf::Vec3d& extrusionDirection,
const RivIntersectionHexGridInterface* grid,
bool isFlattened,
const cvf::Vec3d& flattenedPolylineStartPoint );
~RivExtrudedCurveIntersectionGeometryGenerator() override;
// Generate geometry
cvf::ref<cvf::DrawableGeo> generateSurface();
cvf::ref<cvf::DrawableGeo> createMeshDrawable();
cvf::ref<cvf::DrawableGeo> createFaultMeshDrawable();
cvf::ref<cvf::DrawableGeo> createLineAlongPolylineDrawable();
cvf::ref<cvf::DrawableGeo> createLineAlongExtrusionLineDrawable( const std::vector<cvf::Vec3d>& extrusionLine );
cvf::ref<cvf::DrawableGeo> createPointsFromPolylineDrawable();
cvf::ref<cvf::DrawableGeo> createPointsFromExtrusionLineDrawable( const std::vector<cvf::Vec3d>& extrusionLine );
const std::vector<std::pair<QString, cvf::Vec3d>>& faultMeshLabelAndAnchorPositions();
cvf::Mat4d unflattenTransformMatrix( const cvf::Vec3d& intersectionPointFlat ) const;
// GeomGen Interface
bool isAnyGeometryPresent() const override;
std::map<RimSurface*, std::vector<cvf::Vec3d>> transformedSurfaceIntersectionPolylines() const;
const std::vector<size_t>& triangleToCellIndex() const override;
const std::vector<RivIntersectionVertexWeights>& triangleVxToCellCornerInterpolationWeights() const override;
const cvf::Vec3fArray* triangleVxes() const override;
private:
void calculateArrays();
void calculateLineSegementTransforms();
void calculateTransformedPolyline();
void calculateSurfaceIntersectionPoints();
RimExtrudedCurveIntersection* intersection() const;
const std::vector<std::vector<cvf::Vec3d>>& flattenedOrOffsettedPolyLines();
cvf::Vec3d transformPointByPolylineSegmentIndex( const cvf::Vec3d& domainCoord, size_t lineIndex, size_t segmentIndex );
static std::vector<std::pair<cvf::Vec3d, size_t>> computeResampledPolyline( const std::vector<cvf::Vec3d>& polyline,
double resamplingDistance );
private:
RimExtrudedCurveIntersection* m_intersection;
cvf::cref<RivIntersectionHexGridInterface> m_hexGrid;
const std::vector<std::vector<cvf::Vec3d>> m_polylines;
cvf::Vec3d m_extrusionDirection;
bool m_isFlattened;
cvf::Vec3d m_flattenedPolylineStartPoint;
// Output arrays
cvf::ref<cvf::Vec3fArray> m_triangleVxes;
cvf::ref<cvf::Vec3fArray> m_cellBorderLineVxes;
cvf::ref<cvf::Vec3fArray> m_faultCellBorderLineVxes;
std::vector<size_t> m_triangleToCellIdxMap;
std::vector<RivIntersectionVertexWeights> m_triVxToCellCornerWeights;
std::vector<std::vector<cvf::Vec3d>> m_transformedPolyLines;
std::vector<std::vector<cvf::Mat4d>> m_lineSegmentTransforms;
std::vector<std::pair<QString, cvf::Vec3d>> m_faultMeshLabelAndAnchorPositions;
std::map<RimSurface*, std::vector<cvf::Vec3d>> m_transformedSurfaceIntersectionPolylines;
};