ResInsight/ApplicationLibCode/ModelVisualization/Intersections/RivHexGridIntersectionTools.cpp
2021-01-11 15:27:45 +01:00

196 lines
8.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivHexGridIntersectionTools.h"
#include "RigActiveCellInfo.h"
#include "RigFemPart.h"
#include "RigMainGrid.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivEclipseIntersectionGrid::RivEclipseIntersectionGrid( const RigMainGrid* mainGrid,
const RigActiveCellInfo* activeCellInfo,
bool showInactiveCells )
: m_mainGrid( mainGrid )
, m_activeCellInfo( activeCellInfo )
, m_showInactiveCells( showInactiveCells )
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivEclipseIntersectionGrid::displayOffset() const
{
return m_mainGrid->displayModelOffset();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::BoundingBox RivEclipseIntersectionGrid::boundingBox() const
{
return m_mainGrid->boundingBox();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseIntersectionGrid::findIntersectingCells( const cvf::BoundingBox& intersectingBB,
std::vector<size_t>* intersectedCells ) const
{
m_mainGrid->findIntersectingCells( intersectingBB, intersectedCells );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivEclipseIntersectionGrid::useCell( size_t cellIndex ) const
{
const RigCell& cell = m_mainGrid->globalCellArray()[cellIndex];
if ( m_showInactiveCells )
return !( cell.isInvalid() || ( cell.subGrid() != nullptr ) );
else
return m_activeCellInfo->isActive( cellIndex ) && ( cell.subGrid() == nullptr );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseIntersectionGrid::cellCornerVertices( size_t cellIndex, cvf::Vec3d cellCorners[8] ) const
{
m_mainGrid->cellCornerVertices( cellIndex, cellCorners );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseIntersectionGrid::cellCornerIndices( size_t cellIndex, size_t cornerIndices[8] ) const
{
const std::array<size_t, 8>& cornerIndicesSource = m_mainGrid->globalCellArray()[cellIndex].cornerIndices();
for ( size_t i = 0; i < 8; i++ )
{
cornerIndices[i] = cornerIndicesSource[i];
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const RigFault* RivEclipseIntersectionGrid::findFaultFromCellIndexAndCellFace( size_t reservoirCellIndex,
cvf::StructGridInterface::FaceType face ) const
{
return m_mainGrid->findFaultFromCellIndexAndCellFace( reservoirCellIndex, face );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFemIntersectionGrid::RivFemIntersectionGrid( const RigFemPart* femPart )
: m_femPart( femPart )
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivFemIntersectionGrid::displayOffset() const
{
return m_femPart->boundingBox().min();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::BoundingBox RivFemIntersectionGrid::boundingBox() const
{
return m_femPart->boundingBox();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemIntersectionGrid::findIntersectingCells( const cvf::BoundingBox& intersectingBB,
std::vector<size_t>* intersectedCells ) const
{
m_femPart->findIntersectingCells( intersectingBB, intersectedCells );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivFemIntersectionGrid::useCell( size_t cellIndex ) const
{
RigElementType elmType = m_femPart->elementType( cellIndex );
if ( !( elmType == HEX8 || elmType == HEX8P ) ) return false;
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemIntersectionGrid::cellCornerVertices( size_t cellIndex, cvf::Vec3d cellCorners[8] ) const
{
RigElementType elmType = m_femPart->elementType( cellIndex );
if ( !( elmType == HEX8 || elmType == HEX8P ) ) return;
const std::vector<cvf::Vec3f>& nodeCoords = m_femPart->nodes().coordinates;
const int* cornerIndices = m_femPart->connectivities( cellIndex );
cellCorners[0] = cvf::Vec3d( nodeCoords[cornerIndices[0]] );
cellCorners[1] = cvf::Vec3d( nodeCoords[cornerIndices[1]] );
cellCorners[2] = cvf::Vec3d( nodeCoords[cornerIndices[2]] );
cellCorners[3] = cvf::Vec3d( nodeCoords[cornerIndices[3]] );
cellCorners[4] = cvf::Vec3d( nodeCoords[cornerIndices[4]] );
cellCorners[5] = cvf::Vec3d( nodeCoords[cornerIndices[5]] );
cellCorners[6] = cvf::Vec3d( nodeCoords[cornerIndices[6]] );
cellCorners[7] = cvf::Vec3d( nodeCoords[cornerIndices[7]] );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemIntersectionGrid::cellCornerIndices( size_t cellIndex, size_t cornerIndices[8] ) const
{
RigElementType elmType = m_femPart->elementType( cellIndex );
if ( !( elmType == HEX8 || elmType == HEX8P ) ) return;
int elmIdx = static_cast<int>( cellIndex );
cornerIndices[0] = m_femPart->elementNodeResultIdx( elmIdx, 0 );
cornerIndices[1] = m_femPart->elementNodeResultIdx( elmIdx, 1 );
cornerIndices[2] = m_femPart->elementNodeResultIdx( elmIdx, 2 );
cornerIndices[3] = m_femPart->elementNodeResultIdx( elmIdx, 3 );
cornerIndices[4] = m_femPart->elementNodeResultIdx( elmIdx, 4 );
cornerIndices[5] = m_femPart->elementNodeResultIdx( elmIdx, 5 );
cornerIndices[6] = m_femPart->elementNodeResultIdx( elmIdx, 6 );
cornerIndices[7] = m_femPart->elementNodeResultIdx( elmIdx, 7 );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const RigFault* RivFemIntersectionGrid::findFaultFromCellIndexAndCellFace( size_t reservoirCellIndex,
cvf::StructGridInterface::FaceType face ) const
{
return nullptr;
}