Files
ResInsight/VisualizationModules/LibRender/cvfOverlayTextBox.h
2012-05-18 09:45:23 +02:00

83 lines
2.8 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfOverlayItem.h"
#include "cvfMatrix4.h"
#include "cvfColor3.h"
#include "cvfString.h"
namespace cvf {
class Font;
class TextDrawer;
//==================================================================================================
//
// Overlay text box
//
//==================================================================================================
class OverlayTextBox : public OverlayItem
{
public:
OverlayTextBox(Font* font);
~OverlayTextBox();
virtual Vec2ui sizeHint();
virtual Vec2ui maximumSize();
virtual Vec2ui minimumSize();
virtual void render(OpenGLContext* oglContext, const Vec2ui& position, const Vec2ui& size);
virtual void renderSoftware(OpenGLContext* oglContext, const Vec2ui& position, const Vec2ui& size);
void setText(const String& text);
void setSize(const Vec2ui& size);
void setTextColor(const Color3f& color);
void setBackgroundColor(const Color3f& color);
void setBorderColor(const Color3f& color);
void setDrawBackground(bool drawBackground);
void setDrawBorder(bool drawBorder);
String text() const;
Color3f textColor() const;
Color3f backgroundColor() const;
Color3f borderColor() const;
bool drawBackground() const;
bool drawBorder() const;
private:
void render(OpenGLContext* oglContext, const Vec2ui& position, const Vec2ui& size, bool software);
void renderBackgroundAndBorder(OpenGLContext* oglContext, const Vec2ui& position, const Vec2ui& size, bool software);
private:
Vec2ui m_size;
String m_text;
ref<TextDrawer> m_textDrawer;
bool m_drawBackground;
bool m_drawBorder;
Color3f m_textColor;
Color3f m_backgroundColor;
Color3f m_borderColor;
};
}