Files
ResInsight/VisualizationModules/LibRender/cvfScalarMapper.h
2012-05-18 09:45:23 +02:00

67 lines
2.0 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfArray.h"
namespace cvf {
class TextureImage;
//==================================================================================================
//
// Abstract base class for mapping scalar values to texture coordinates/colors
//
//==================================================================================================
class ScalarMapper : public Object
{
public:
enum ColorTable
{
NORMAL,
BLACK_WHITE,
BLUE_RED,
BLUE_GREEN,
YELLOW_RED,
GREEN_YELLOW_RED,
RED_YELLOW,
THERMAL_1,
THERMAL_2,
THERMAL_3,
METAL_CASTING
};
public:
virtual Vec2f mapToTextureCoord(double scalarValue) const = 0;
virtual Color3ub mapToColor(double scalarValue) const = 0;
virtual bool updateTexture(TextureImage* image) const = 0;
protected:
static ref<Color3ubArray> colorTableArray(ColorTable colorTable);
static ref<Color3ubArray> normalColorTableArray(uint colorCount);
static ref<Color3ubArray> interpolateColorArray(const Color3ubArray& colorArray, uint targetColorCount);
};
}