Files
ResInsight/VisualizationModules/LibRender/cvfScalarMapperUniformLevels.h
2012-05-18 09:45:23 +02:00

78 lines
2.6 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfLegendScalarMapper.h"
namespace cvf {
class OverlayColorLegend;
//==================================================================================================
//
// Maps scalar values to texture coordinates/colors
//
//==================================================================================================
class ScalarMapperUniformLevels : public LegendScalarMapper
{
public:
ScalarMapperUniformLevels();
void setRange(double min, double max);
double rangeMin() const;
double rangeMax() const;
void setColors(const Color3ubArray& colorArray);
void setColors(ColorTable colorTable, uint levelCount);
void setTextureSize(uint textureSize);
uint textureSize() const;
// Scalarmapper interface
virtual Vec2f mapToTextureCoord(double scalarValue) const;
virtual Color3ub mapToColor(double scalarValue) const;
virtual bool updateTexture(TextureImage* image) const;
// LegendScalarmapper interface
virtual void majorLevels(std::vector<double>* domainValues ) const;
virtual double normalizedLevelPosition( double domainValue ) const;
virtual double domainValue( double normalizedPosition ) const;
private:
void recomputeMaxTexCoord();
private:
double m_rangeMin;
double m_rangeMax;
Color3ubArray m_colors;
uint m_textureSize; // The size of texture that updateTexture() is will produce.
double m_maxTexCoord; // The largest allowable s texture coordinate, scalar values >= m_rangeMax will get mapped to this coordinate
};
}