ResInsight/ApplicationLibCode/Application/Tools/RiaColorTools.cpp
Magne Sjaastad 084835ce66 #7333 Well Log Plot: Improve Stack Curve with Phase Colors
Improve curve colors when only one curve of a given phase is displayed
Make sure to call the base class directly above current inheritance level
Improve colors
2021-02-22 13:37:05 +01:00

222 lines
8.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018- Equinor ASA
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RiaColorTools.h"
#include "RiuGuiTheme.h"
#include "cvfAssert.h"
#include <algorithm>
#include <cmath>
#include <QPalette>
//--------------------------------------------------------------------------------------------------
/// Uses W3.org relative luminance calculation taking into account the different luminance of the different colors
/// https://www.w3.org/TR/WCAG20-TECHS/G18.html
/// Luminance is between [0, 1] so anything above 0.5 is considered in the bright half of the spectrum.
/// However, subjectively the contrast looks better if the threshold is to 0.4 so black contrast is used a bit more
/// often.
//--------------------------------------------------------------------------------------------------
bool RiaColorTools::isBrightnessAboveThreshold( cvf::Color3f backgroundColor )
{
if ( relativeLuminance( backgroundColor ) > 0.4 )
{
return true;
}
return false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::computeOffsetColor( cvf::Color3f color, float offsetFactor )
{
float gridR = 0.0;
float gridG = 0.0;
float gridB = 0.0;
if ( isBrightnessAboveThreshold( color ) )
{
gridR = color.r() - ( color.r() * offsetFactor );
gridG = color.g() - ( color.g() * offsetFactor );
gridB = color.b() - ( color.b() * offsetFactor );
}
else
{
gridR = color.r() + ( 1.0f - color.r() ) * offsetFactor;
gridG = color.g() + ( 1.0f - color.g() ) * offsetFactor;
gridB = color.b() + ( 1.0f - color.b() ) * offsetFactor;
}
return cvf::Color3f( std::clamp( gridR, 0.0f, 1.0f ), std::clamp( gridG, 0.0f, 1.0f ), std::clamp( gridB, 0.0f, 1.0f ) );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::darkContrastColor()
{
return cvf::Color3f::fromByteColor( 10, 10, 10 );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::brightContrastColor()
{
return cvf::Color3f::WHITE;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::darkContrastColorSofter()
{
return cvf::Color3f::fromByteColor( 30, 30, 30 );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::brightContrastColorSofter()
{
return cvf::Color3f::fromByteColor( 200, 200, 200 );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::contrastColor( cvf::Color3f backgroundColor, bool softerContrast )
{
if ( isBrightnessAboveThreshold( backgroundColor ) )
{
if ( softerContrast ) return darkContrastColorSofter();
return darkContrastColor();
}
if ( softerContrast ) return brightContrastColorSofter();
return brightContrastColor();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QColor RiaColorTools::toQColor( cvf::Color3f color, float alpha )
{
QColor qcolor( color.rByte(), color.gByte(), color.bByte() );
qcolor.setAlphaF( alpha );
return qcolor;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QColor RiaColorTools::toQColor( cvf::Color4f color )
{
return toQColor( color.toColor3f(), color.a() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::fromQColorTo3f( QColor color )
{
return cvf::Color3f( color.redF(), color.greenF(), color.blueF() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QColor RiaColorTools::textColor()
{
return RiuGuiTheme::getColorByVariableName( "textColor" );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::textColor3f()
{
return fromQColorTo3f( textColor() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RiaColorTools::blendCvfColors( const cvf::Color3f& color1,
const cvf::Color3f& color2,
int weight1 /*= 1*/,
int weight2 /*= 1*/ )
{
CVF_ASSERT( weight1 > 0 && weight2 > 0 );
int weightsum = weight1 + weight2;
return cvf::Color3f( ( color1.r() * weight1 + color2.r() * weight2 ) / weightsum,
( color1.g() * weight1 + color2.g() * weight2 ) / weightsum,
( color1.b() * weight1 + color2.b() * weight2 ) / weightsum );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QColor RiaColorTools::blendQColors( const QColor& color1, const QColor& color2, int weight1 /*= 1*/, int weight2 /*= 1*/ )
{
CVF_ASSERT( weight1 > 0 && weight2 > 0 );
int weightsum = weight1 + weight2;
return QColor( ( color1.red() * weight1 + color2.red() * weight2 ) / weightsum,
( color1.green() * weight1 + color2.green() * weight2 ) / weightsum,
( color1.blue() * weight1 + color2.blue() * weight2 ) / weightsum );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QColor RiaColorTools::modifySaturation( const QColor& color, double factor )
{
auto colorSaturation( color );
qreal h, s, v;
color.getHsvF( &h, &s, &v );
s = std::clamp( s * factor, 0.0, 1.0 );
colorSaturation.setHsvF( h, s, v );
return colorSaturation;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
float RiaColorTools::relativeLuminance( cvf::Color3f backgroundColor )
{
float R = calculateNonLinearColorValue( backgroundColor.r() );
float G = calculateNonLinearColorValue( backgroundColor.g() );
float B = calculateNonLinearColorValue( backgroundColor.b() );
double luminance = 0.2126 * R + 0.7152 * G + 0.0722 * B;
return luminance;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
float RiaColorTools::calculateNonLinearColorValue( float colorFraction )
{
return colorFraction <= 0.03928 ? colorFraction / 12.92 : std::pow( ( colorFraction + 0.055 ) / 1.055, 2.4 );
}