ResInsight/ApplicationLibCode/Application/Tools/RiaOffshoreSphericalCoords.h
2021-01-11 15:27:45 +01:00

83 lines
2.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfVector3.h"
#include <array>
#include <cmath>
// Y - North, X - East, Z - up but depth is negative Z
// azi is measured from the Northing (Y) Axis in Clockwise direction looking down
// inc is measured from the negative Z (depth) axis
const double singularityEpsilon = 1.0e-5;
class RiaOffshoreSphericalCoords
{
public:
explicit RiaOffshoreSphericalCoords( const cvf::Vec3f& vec )
{
// Azimuth:
if ( fabs( vec[0] ) < singularityEpsilon && fabs( vec[1] ) < singularityEpsilon )
incAziR[1] = 0.0f;
else
incAziR[1] = atan2( vec[0], vec[1] ); // atan2(Y, X)
// R
incAziR[2] = vec.length();
// Inclination from vertical down
if ( fabs( incAziR[2] ) < singularityEpsilon )
incAziR[0] = 0.0f;
else
incAziR[0] = acos( -vec[2] / incAziR[2] );
}
explicit RiaOffshoreSphericalCoords( const cvf::Vec3d& vec )
{
// Azimuth:
if ( fabs( vec[0] ) < singularityEpsilon && fabs( vec[1] ) < singularityEpsilon )
incAziR[1] = 0.0;
else
incAziR[1] = atan2( vec[0], vec[1] ); // atan2(Y, X)
// R
incAziR[2] = vec.length();
// Inclination from vertical down
if ( fabs( incAziR[2] ) < singularityEpsilon )
incAziR[0] = 0.0;
else
incAziR[0] = acos( -vec[2] / incAziR[2] );
}
double inc() const { return incAziR[0]; }
double azi() const { return incAziR[1]; }
double r() const { return incAziR[2]; }
// Note that this is a double function, while the rest of the class is float.
// Todo: Convert class to a template to enable float and double versions of everything
static cvf::Vec3d unitVectorFromAziInc( double azimuth, double inclination )
{
return cvf::Vec3d( sin( azimuth ) * sin( inclination ), cos( azimuth ) * sin( inclination ), -cos( inclination ) );
}
private:
std::array<double, 3> incAziR;
};