mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-20 11:48:35 -06:00
142 lines
4.5 KiB
C++
142 lines
4.5 KiB
C++
//##################################################################################################
|
|
//
|
|
// Custom Visualization Core library
|
|
// Copyright (C) 2011-2013 Ceetron AS
|
|
//
|
|
// This library may be used under the terms of either the GNU General Public License or
|
|
// the GNU Lesser General Public License as follows:
|
|
//
|
|
// GNU General Public License Usage
|
|
// This library is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
|
// for more details.
|
|
//
|
|
// GNU Lesser General Public License Usage
|
|
// This library is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
|
|
// for more details.
|
|
//
|
|
//##################################################################################################
|
|
|
|
|
|
#include "cvfBase.h"
|
|
#include "cvfUniform.h"
|
|
#include "cvfUniformSet.h"
|
|
#include "cvfTransform.h"
|
|
#include "cvfCamera.h"
|
|
#include "cvfRendering.h"
|
|
|
|
#include "cvfuPointLight.h"
|
|
|
|
namespace cvfu {
|
|
|
|
using cvf::ref;
|
|
using cvf::Vec3d;
|
|
using cvf::Vec3f;
|
|
using cvf::Mat4d;
|
|
|
|
|
|
//==================================================================================================
|
|
///
|
|
/// \class cvfu::PointLight
|
|
/// \ingroup Utilities
|
|
///
|
|
///
|
|
///
|
|
//==================================================================================================
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
PointLight::PointLight()
|
|
: m_position(0, 0, 0),
|
|
m_uniformSet(new cvf::UniformSet),
|
|
m_markerTransform(new cvf::Transform)
|
|
{
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
PointLight::~PointLight()
|
|
{
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void PointLight::setPosition(Vec3d position)
|
|
{
|
|
m_position = position;
|
|
|
|
Mat4d m;
|
|
m.setTranslation(m_position);
|
|
m_markerTransform->setLocalTransform(m);
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
Vec3d PointLight::position() const
|
|
{
|
|
return m_position;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void PointLight::update(cvf::Rendering* rendering)
|
|
{
|
|
m_uniformSet->setUniform(new cvf::UniformFloat("u_wcLightPosition", Vec3f(m_position)));
|
|
|
|
cvf::Camera* cam = rendering->camera();
|
|
const Mat4d& vm = cam->viewMatrix();
|
|
Vec3f ecPos = Vec3f(m_position.getTransformedPoint(vm));
|
|
m_uniformSet->setUniform(new cvf::UniformFloat("u_ecLightPosition", ecPos));
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
cvf::UniformSet* PointLight::uniformSet()
|
|
{
|
|
return m_uniformSet.p();
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
cvf::Transform* PointLight::markerTransform()
|
|
{
|
|
return m_markerTransform.p();
|
|
}
|
|
|
|
|
|
} // namespace cvfu
|
|
|
|
|
|
|
|
|