ResInsight/Fwk/VizFwk/Tests/LibGeometry_UnitTests/cvfPatchGenerator-Test.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

93 lines
3.1 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfPatchGenerator.h"
#include "gtest/gtest.h"
using namespace cvf;
#include "utestGeometryBuilders.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PatchGeneratorTest, Generate)
{
PatchGenerator gen;
gen.setOrigin(Vec3d(1, 2, 3));
gen.setExtent(10, 20);
gen.setSubdivisions(3, 4);
{
BuilderTrisQuads builder;
gen.generate(&builder);
BoundingBox bb = builder.vertexBoundingBox();
EXPECT_DOUBLE_EQ(1, bb.min().x());
EXPECT_DOUBLE_EQ(2, bb.min().y());
EXPECT_DOUBLE_EQ(3, bb.min().z());
EXPECT_DOUBLE_EQ(11, bb.max().x());
EXPECT_DOUBLE_EQ(22, bb.max().y());
EXPECT_DOUBLE_EQ(3, bb.max().z());
EXPECT_EQ(0, builder.triCount());
EXPECT_EQ(12, builder.quadCount());
}
gen.setQuads(false);
{
BuilderTrisQuads builder;
gen.generate(&builder);
BoundingBox bb = builder.vertexBoundingBox();
EXPECT_DOUBLE_EQ(1, bb.min().x());
EXPECT_DOUBLE_EQ(2, bb.min().y());
EXPECT_DOUBLE_EQ(3, bb.min().z());
EXPECT_DOUBLE_EQ(11, bb.max().x());
EXPECT_DOUBLE_EQ(22, bb.max().y());
EXPECT_DOUBLE_EQ(3, bb.max().z());
EXPECT_EQ(24, builder.triCount());
EXPECT_EQ(0, builder.quadCount());
}
}