ResInsight/Fwk/VizFwk/Tests/SnippetsBasis/snipTexturing.h
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

73 lines
2.9 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfuTestSnippet.h"
namespace snip {
using namespace cvf;
using namespace cvfu;
//==================================================================================================
//
//
//
//==================================================================================================
class Texturing : public TestSnippet
{
CVFU_DECLARE_SNIPPET("Texturing");
public:
virtual bool onInitialize();
private:
static ref<Part> createMultiTexturedSpherePart();
static ref<Part> createSingleTexturedQuadPart(const Vec3f& llCornerPos, float width, float height);
static ref<TextureImage> create4x4ColoredImage();
static ref<TextureImage> create32x32CheckersBoardImage();
static ref<Part> createQuadPartWithTexture(const Vec3f& llCornerPos, float width, float height, TextureImage* textureImg);
static ref<Part> createQuadPartWithTextureFixedFunction(const Vec3f& llCornerPos, float width, float height, TextureImage* textureImg, RenderStateTextureMapping_FF::TextureFunction texFunc);
static ref<DrawableGeo> createXYPlaneQuadGeoWithTexCoords(const Vec3f& llCornerPos, float width, float height);
static ref<TextureImage> createImageWithConstantAlpha(const TextureImage& sourceImage, ubyte newAlphaValue);
};
}