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73 lines
2.9 KiB
C++
73 lines
2.9 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfuTestSnippet.h"
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namespace snip {
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using namespace cvf;
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using namespace cvfu;
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class Texturing : public TestSnippet
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{
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CVFU_DECLARE_SNIPPET("Texturing");
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public:
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virtual bool onInitialize();
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private:
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static ref<Part> createMultiTexturedSpherePart();
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static ref<Part> createSingleTexturedQuadPart(const Vec3f& llCornerPos, float width, float height);
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static ref<TextureImage> create4x4ColoredImage();
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static ref<TextureImage> create32x32CheckersBoardImage();
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static ref<Part> createQuadPartWithTexture(const Vec3f& llCornerPos, float width, float height, TextureImage* textureImg);
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static ref<Part> createQuadPartWithTextureFixedFunction(const Vec3f& llCornerPos, float width, float height, TextureImage* textureImg, RenderStateTextureMapping_FF::TextureFunction texFunc);
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static ref<DrawableGeo> createXYPlaneQuadGeoWithTexCoords(const Vec3f& llCornerPos, float width, float height);
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static ref<TextureImage> createImageWithConstantAlpha(const TextureImage& sourceImage, ubyte newAlphaValue);
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};
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}
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