ResInsight/ApplicationLibCode/ModelVisualization/RivTensorResultPartMgr.h
2021-01-11 15:27:45 +01:00

115 lines
4.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfArray.h"
#include "cvfColor3.h"
#include "cvfObject.h"
#include "cvfVector3.h"
#include "cafPdmPointer.h"
#include "cafTensor3.h"
#include "RimTensorResults.h"
#include <array>
#include <vector>
namespace cvf
{
class ModelBasicList;
class Part;
class ScalarMapper;
class ScalarMapperDiscreteLinear;
} // namespace cvf
class RigFemResultAddress;
class RimGeoMechView;
class RigFemPartNodes;
class RigFemPart;
class RivTensorResultPartMgr : public cvf::Object
{
public:
RivTensorResultPartMgr( RimGeoMechView* reservoirView );
~RivTensorResultPartMgr() override;
void appendDynamicGeometryPartsToModel( cvf::ModelBasicList* model, size_t frameIndex ) const;
private:
struct TensorVisualization
{
TensorVisualization( cvf::Vec3f vertex,
cvf::Vec3f result,
cvf::Vec3f faceNormal,
bool isPressure,
int princial,
float principalValue )
: vertex( vertex )
, result( result )
, faceNormal( faceNormal )
, isPressure( isPressure )
, principalNumber( princial )
, principalValue( principalValue ){};
cvf::Vec3f vertex;
cvf::Vec3f result;
cvf::Vec3f faceNormal;
bool isPressure;
int principalNumber;
float principalValue;
};
private:
static void calculateElementTensors( const RigFemPart& part,
const std::vector<caf::Ten3f>& vertexTensors,
std::vector<caf::Ten3f>* elmTensors );
static void calculatePrincipalsAndDirections( const std::vector<caf::Ten3f>& tensors,
std::array<std::vector<float>, 3>* principals,
std::vector<std::array<cvf::Vec3f, 3>>* principalDirections );
static cvf::Vec3f calculateFaceNormal( const RigFemPartNodes& nodes,
const std::vector<size_t>& quadVerticesToNodeIdxMapping,
int quadVertex );
cvf::ref<cvf::Part> createPart( const std::vector<TensorVisualization>& tensorVisualizations ) const;
static void createOneColorPerPrincipalScalarMapper( const RimTensorResults::TensorColors& colorSet,
cvf::ScalarMapperDiscreteLinear* scalarMapper );
static void createOneColorPerPrincipalTextureCoords( cvf::Vec2fArray* textureCoords,
const std::vector<TensorVisualization>& tensorVisualizations,
const cvf::ScalarMapper* mapper );
static void createResultColorTextureCoords( cvf::Vec2fArray* textureCoords,
const std::vector<TensorVisualization>& tensorVisualizations,
const cvf::ScalarMapper* mapper );
static bool isTensorAddress( RigFemResultAddress address );
static bool isValid( cvf::Vec3f resultVector );
static bool isPressure( float principalValue );
bool isDrawable( cvf::Vec3f resultVector, bool showPrincipal ) const;
std::array<cvf::Vec3f, 5> createArrowVertices( const TensorVisualization& tensorVisualization ) const;
std::array<uint, 8> createArrowIndices( uint startIndex ) const;
private:
caf::PdmPointer<RimGeoMechView> m_rimReservoirView;
};