Files
ResInsight/Fwk/VizFwk/Tests/LibRender_UnitTests/cvfPrimitiveSetDirect-Test.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

99 lines
3.4 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfPrimitiveSetDirect.h"
#include "gtest/gtest.h"
#include "cvfOpenGL.h"
using namespace cvf;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PrimitiveSetDirect, BasicConstructionAndEmptyObject)
{
ref<PrimitiveSetDirect> myPrim = new PrimitiveSetDirect(PT_POINTS);
EXPECT_EQ(GL_POINTS, static_cast<int>(myPrim->primitiveTypeOpenGL()));
EXPECT_EQ(0u, myPrim->indexCount());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
#if CVF_ENABLE_TIGHT_ASSERTS == 1
TEST(PrimitiveSetDirectDeathTest, AccessOutOfBounds)
{
ref<PrimitiveSetDirect> myPrim = new PrimitiveSetDirect(PT_POINTS);
EXPECT_EQ(0u, myPrim->indexCount());
EXPECT_DEATH(myPrim->index(0), "Assertion");
myPrim->setIndexCount(5);
ASSERT_EQ(5, myPrim->indexCount());
EXPECT_DEATH(myPrim->index(5), "Assertion");
}
#endif
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PrimitiveSetDirect, SettingAndGettingIndices)
{
ref<PrimitiveSetDirect> myPrim = new PrimitiveSetDirect(PT_POINTS);
EXPECT_EQ(0, myPrim->indexCount());
myPrim->setIndexCount(5);
ASSERT_EQ(5, myPrim->indexCount());
EXPECT_EQ(0, myPrim->index(0));
EXPECT_EQ(4, myPrim->index(4));
myPrim->setStartIndex(10);
ASSERT_EQ(5, myPrim->indexCount());
EXPECT_EQ(10, myPrim->index(0));
EXPECT_EQ(14, myPrim->index(4));
}