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ResInsight/Fwk/VizFwk/Tests/LibRender_UnitTests/cvfPrimitiveSetIndexedUInt-Test.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

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C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "gtest/gtest.h"
#include "cvfOpenGL.h"
using namespace cvf;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PrimitiveSetIndexedUInt, CheckPrimitiveTypeMapping)
{
// This is really a test of functionality in the base!
PrimitiveSetIndexedUInt p1(PT_POINTS);
PrimitiveSetIndexedUInt p2(PT_LINES);
PrimitiveSetIndexedUInt p3(PT_LINE_LOOP);
PrimitiveSetIndexedUInt p4(PT_LINE_STRIP);
PrimitiveSetIndexedUInt p5(PT_TRIANGLES);
PrimitiveSetIndexedUInt p6(PT_TRIANGLE_STRIP);
PrimitiveSetIndexedUInt p7(PT_TRIANGLE_FAN);
EXPECT_EQ(GL_POINTS, static_cast<int>(p1.primitiveTypeOpenGL()));
EXPECT_EQ(GL_LINES, static_cast<int>(p2.primitiveTypeOpenGL()));
EXPECT_EQ(GL_LINE_LOOP, static_cast<int>(p3.primitiveTypeOpenGL()));
EXPECT_EQ(GL_LINE_STRIP, static_cast<int>(p4.primitiveTypeOpenGL()));
EXPECT_EQ(GL_TRIANGLES, static_cast<int>(p5.primitiveTypeOpenGL()));
EXPECT_EQ(GL_TRIANGLE_STRIP, static_cast<int>(p6.primitiveTypeOpenGL()));
EXPECT_EQ(GL_TRIANGLE_FAN, static_cast<int>(p7.primitiveTypeOpenGL()));
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PrimitiveSetIndexedUInt, BasicConstructionAndEmptyObject)
{
ref<PrimitiveSetIndexedUInt> myPrim = new PrimitiveSetIndexedUInt(PT_POINTS);
EXPECT_EQ(0u, myPrim->indexCount());
myPrim->setIndices(NULL);
EXPECT_EQ(0u, myPrim->indexCount());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
#ifdef _DEBUG
TEST(PrimitiveSetIndexedUIntDeathTest, AccessOutOfBounds)
{
ref<PrimitiveSetIndexedUInt> myPrim = new PrimitiveSetIndexedUInt(PT_POINTS);
EXPECT_EQ(0u, myPrim->indexCount());
EXPECT_DEATH(myPrim->index(0), "Assertion");
ref<UIntArray> myIndices = new UIntArray;
myIndices->reserve(2);
myIndices->add(10);
myIndices->add(11);
myPrim->setIndices(myIndices.p());
ASSERT_EQ(2u, myPrim->indexCount());
EXPECT_EQ(10, myPrim->index(0));
EXPECT_EQ(11, myPrim->index(1));
EXPECT_DEATH(myPrim->index(2), "Assertion");
}
#endif
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PrimitiveSetIndexedUInt, SettingAndGettingIndices)
{
ref<UIntArray> myIndices = new UIntArray;
EXPECT_EQ(1, myIndices->refCount());
myIndices->reserve(3);
myIndices->add(10);
myIndices->add(11);
myIndices->add(12);
ref<PrimitiveSetIndexedUInt> myPrim = new PrimitiveSetIndexedUInt(PT_POINTS);
EXPECT_EQ(0u, myPrim->indexCount());
myPrim->setIndices(myIndices.p());
EXPECT_EQ(2, myIndices->refCount());
ASSERT_EQ(3u, myPrim->indexCount());
EXPECT_EQ(10u, myPrim->index(0));
EXPECT_EQ(11u, myPrim->index(1));
EXPECT_EQ(12u, myPrim->index(2));
EXPECT_EQ(10u, myPrim->minIndex());
EXPECT_EQ(12u, myPrim->maxIndex());
const UIntArray* indices = myPrim->indices();
ASSERT_TRUE(indices != NULL);
ASSERT_EQ(3u, indices->size());
EXPECT_EQ(10u, indices->get(0));
EXPECT_EQ(11u, indices->get(1));
EXPECT_EQ(12u, indices->get(2));
myPrim->setIndices(NULL);
EXPECT_EQ(1, myIndices->refCount());
EXPECT_EQ(-1, myPrim->minIndex());
EXPECT_EQ(-1, myPrim->maxIndex());
EXPECT_EQ(UNDEFINED_UINT, myPrim->minIndex());
EXPECT_EQ(UNDEFINED_UINT, myPrim->maxIndex());
ASSERT_EQ(0u, myPrim->indexCount());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PrimitiveSetIndexedUInt, GetOpenGLPrimitive_FromPoints)
{
ref<UIntArray> indices = new UIntArray;
indices->reserve(3);
indices->add(0);
indices->add(1);
indices->add(2);
ref<PrimitiveSetIndexedUInt> myPrim = new PrimitiveSetIndexedUInt(PT_POINTS);
myPrim->setIndices(indices.p());
ASSERT_EQ(3u, myPrim->faceCount());
UIntArray conn;
myPrim->getFaceIndices(0, &conn);
ASSERT_EQ(1u, conn.size());
EXPECT_EQ(0u, conn.get(0));
myPrim->getFaceIndices(1, &conn);
ASSERT_EQ(1u, conn.size());
EXPECT_EQ(1u, conn.get(0));
myPrim->getFaceIndices(2, &conn);
ASSERT_EQ(1u, conn.size());
EXPECT_EQ(2u, conn.get(0));
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PrimitiveSetIndexedUInt, GetOpenGLPrimitive_FromLines)
{
ref<UIntArray> indices = new UIntArray;
indices->reserve(4);
indices->add(0);
indices->add(1);
indices->add(2);
indices->add(3);
ref<PrimitiveSetIndexedUInt> myPrim = new PrimitiveSetIndexedUInt(PT_LINES);
myPrim->setIndices(indices.p());
ASSERT_EQ(2u, myPrim->faceCount());
UIntArray conn;
myPrim->getFaceIndices(0, &conn);
ASSERT_EQ(2u, conn.size());
EXPECT_EQ(0u, conn.get(0));
EXPECT_EQ(1u, conn.get(1));
myPrim->getFaceIndices(1, &conn);
ASSERT_EQ(2u, conn.size());
EXPECT_EQ(2u, conn.get(0));
EXPECT_EQ(3u, conn.get(1));
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PrimitiveSetIndexedUInt, GetOpenGLPrimitive_FromLineLoop)
{
ref<UIntArray> indices = new UIntArray;
indices->reserve(4);
indices->add(0);
indices->add(1);
indices->add(2);
indices->add(3);
ref<PrimitiveSetIndexedUInt> myPrim = new PrimitiveSetIndexedUInt(PT_LINE_LOOP);
myPrim->setIndices(indices.p());
ASSERT_EQ(4u, myPrim->faceCount());
UIntArray conn;
myPrim->getFaceIndices(0, &conn);
ASSERT_EQ(2u, conn.size());
EXPECT_EQ(0u, conn.get(0));
EXPECT_EQ(1u, conn.get(1));
myPrim->getFaceIndices(1, &conn);
ASSERT_EQ(2u, conn.size());
EXPECT_EQ(1u, conn.get(0));
EXPECT_EQ(2u, conn.get(1));
myPrim->getFaceIndices(2, &conn);
ASSERT_EQ(2u, conn.size());
EXPECT_EQ(2u, conn.get(0));
EXPECT_EQ(3u, conn.get(1));
myPrim->getFaceIndices(3, &conn);
ASSERT_EQ(2u, conn.size());
EXPECT_EQ(3u, conn.get(0));
EXPECT_EQ(0u, conn.get(1));
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PrimitiveSetIndexedUInt, GetOpenGLPrimitive_FromLineStrip)
{
ref<UIntArray> indices = new UIntArray;
indices->reserve(4);
indices->add(0);
indices->add(1);
indices->add(2);
indices->add(3);
ref<PrimitiveSetIndexedUInt> myPrim = new PrimitiveSetIndexedUInt(PT_LINE_STRIP);
myPrim->setIndices(indices.p());
ASSERT_EQ(3u, myPrim->faceCount());
UIntArray conn;
myPrim->getFaceIndices(0, &conn);
ASSERT_EQ(2u, conn.size());
EXPECT_EQ(0u, conn.get(0));
EXPECT_EQ(1u, conn.get(1));
myPrim->getFaceIndices(1, &conn);
ASSERT_EQ(2u, conn.size());
EXPECT_EQ(1u, conn.get(0));
EXPECT_EQ(2u, conn.get(1));
myPrim->getFaceIndices(2, &conn);
ASSERT_EQ(2u, conn.size());
EXPECT_EQ(2u, conn.get(0));
EXPECT_EQ(3u, conn.get(1));
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PrimitiveSetIndexedUInt, GetOpenGLPrimitive_FromTriangles)
{
ref<UIntArray> indices = new UIntArray;
indices->reserve(6);
indices->add(0);
indices->add(1);
indices->add(2);
indices->add(3);
indices->add(4);
indices->add(5);
ref<PrimitiveSetIndexedUInt> myPrim = new PrimitiveSetIndexedUInt(PT_TRIANGLES);
myPrim->setIndices(indices.p());
ASSERT_EQ(2u, myPrim->faceCount());
UIntArray conn;
myPrim->getFaceIndices(0, &conn);
ASSERT_EQ(3u, conn.size());
EXPECT_EQ(0u, conn.get(0));
EXPECT_EQ(1u, conn.get(1));
EXPECT_EQ(2u, conn.get(2));
myPrim->getFaceIndices(1, &conn);
ASSERT_EQ(3u, conn.size());
EXPECT_EQ(3u, conn.get(0));
EXPECT_EQ(4u, conn.get(1));
EXPECT_EQ(5u, conn.get(2));
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PrimitiveSetIndexedUInt, GetOpenGLPrimitive_FromTriFan)
{
// See TEST(GeometryBuilderTest, AddTriangleFan)
ref<UIntArray> indices = new UIntArray;
indices->reserve(5);
indices->add(0);
indices->add(1);
indices->add(2);
indices->add(3);
indices->add(4);
ref<PrimitiveSetIndexedUInt> myPrim = new PrimitiveSetIndexedUInt(PT_TRIANGLE_FAN);
myPrim->setIndices(indices.p());
ASSERT_EQ(3u, myPrim->faceCount());
UIntArray conn;
myPrim->getFaceIndices(0, &conn);
ASSERT_EQ(3u, conn.size());
EXPECT_EQ(0u, conn.get(0));
EXPECT_EQ(1u, conn.get(1));
EXPECT_EQ(2u, conn.get(2));
myPrim->getFaceIndices(1, &conn);
ASSERT_EQ(3u, conn.size());
EXPECT_EQ(0u, conn.get(0));
EXPECT_EQ(2u, conn.get(1));
EXPECT_EQ(3u, conn.get(2));
myPrim->getFaceIndices(2, &conn);
ASSERT_EQ(3u, conn.size());
EXPECT_EQ(0u, conn.get(0));
EXPECT_EQ(3u, conn.get(1));
EXPECT_EQ(4u, conn.get(2));
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(PrimitiveSetIndexedUInt, GetOpenGLPrimitive_FromTriStrip)
{
// See TEST(GeometryBuilderTest, AddTriangleStrip)
ref<UIntArray> indices = new UIntArray;
indices->reserve(6);
indices->add(0);
indices->add(1);
indices->add(2);
indices->add(3);
indices->add(4);
indices->add(5);
ref<PrimitiveSetIndexedUInt> myPrim = new PrimitiveSetIndexedUInt(PT_TRIANGLE_STRIP);
myPrim->setIndices(indices.p());
ASSERT_EQ(4u, myPrim->faceCount());
UIntArray conn;
myPrim->getFaceIndices(0, &conn);
ASSERT_EQ(3u, conn.size());
EXPECT_EQ(0u, conn.get(0));
EXPECT_EQ(1u, conn.get(1));
EXPECT_EQ(2u, conn.get(2));
myPrim->getFaceIndices(1, &conn);
ASSERT_EQ(3u, conn.size());
EXPECT_EQ(2u, conn.get(0));
EXPECT_EQ(1u, conn.get(1));
EXPECT_EQ(3u, conn.get(2));
myPrim->getFaceIndices(2, &conn);
ASSERT_EQ(3u, conn.size());
EXPECT_EQ(2u, conn.get(0));
EXPECT_EQ(3u, conn.get(1));
EXPECT_EQ(4u, conn.get(2));
myPrim->getFaceIndices(3, &conn);
ASSERT_EQ(3u, conn.size());
EXPECT_EQ(4u, conn.get(0));
EXPECT_EQ(3u, conn.get(1));
EXPECT_EQ(5u, conn.get(2));
}