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ResInsight/Fwk/VizFwk/Tests/LibRender_UnitTests/cvfScalarMapperUniformLevels-Test.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

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C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfScalarMapperUniformLevels.h"
#include "cvfTextureImage.h"
#include "gtest/gtest.h"
#include <cmath>
using namespace cvf;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ScalarMapperUniformLevelsTest, Constructor)
{
ScalarMapperUniformLevels m;
ASSERT_EQ(64, m.textureSize());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ScalarMapperUniformLevelsTest, MapToColorWithOneLevel)
{
Color3ubArray colors(1);
colors[0] = Color3::RED;
ScalarMapperUniformLevels m;
m.setColors(colors);
m.setRange(-1, 1);
EXPECT_TRUE(m.mapToColor(-2) == Color3::RED);
EXPECT_TRUE(m.mapToColor(-1) == Color3::RED);
EXPECT_TRUE(m.mapToColor( 0) == Color3::RED);
EXPECT_TRUE(m.mapToColor( 1) == Color3::RED);
EXPECT_TRUE(m.mapToColor( 2) == Color3::RED);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ScalarMapperUniformLevelsTest, MapToColor)
{
Color3ubArray colors(3);
colors[0] = Color3::BLUE;
colors[1] = Color3::GREEN;
colors[2] = Color3::RED;
ScalarMapperUniformLevels m;
m.setColors(colors);
m.setRange(0, 3);
EXPECT_TRUE(m.mapToColor(-1) == Color3::BLUE);
EXPECT_TRUE(m.mapToColor(0) == Color3::BLUE);
EXPECT_TRUE(m.mapToColor(0.99) == Color3::BLUE);
EXPECT_TRUE(m.mapToColor(1.01) == Color3::GREEN);
EXPECT_TRUE(m.mapToColor(1.99) == Color3::GREEN);
EXPECT_TRUE(m.mapToColor(2.01) == Color3::RED);
EXPECT_TRUE(m.mapToColor(2.99) == Color3::RED);
EXPECT_TRUE(m.mapToColor(3) == Color3::RED);
EXPECT_TRUE(m.mapToColor(4) == Color3::RED);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ScalarMapperUniformLevelsTest, MapToColorZeroRange)
{
const double dNaN = sqrt(-1.0);
Color3ubArray colors(3);
colors[0] = Color3::BLUE;
colors[1] = Color3::GREEN;
colors[2] = Color3::RED;
ScalarMapperUniformLevels m;
m.setColors(colors);
m.setRange(1, 1);
EXPECT_TRUE(m.mapToColor(1.0) == Color3::BLUE);
EXPECT_TRUE(m.mapToColor(0.0) == Color3::BLUE);
EXPECT_TRUE(m.mapToColor(2.0) == Color3::RED);
EXPECT_TRUE(m.mapToColor(dNaN) == Color3::BLACK);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ScalarMapperUniformLevelsTest, MapToColorTinyRange)
{
const double dNaN = sqrt(-1.0);
Color3ubArray colors(3);
colors[0] = Color3::BLUE;
colors[1] = Color3::GREEN;
colors[2] = Color3::RED;
ScalarMapperUniformLevels m;
m.setColors(colors);
m.setRange(1.0e-200, 2.0e-200);
EXPECT_TRUE(m.mapToColor(1.0e-200) == Color3::BLUE);
EXPECT_TRUE(m.mapToColor(1.5e-200) == Color3::GREEN);
EXPECT_TRUE(m.mapToColor(2.0e-200) == Color3::RED);
EXPECT_TRUE(m.mapToColor(0.0) == Color3::BLUE);
EXPECT_TRUE(m.mapToColor(1.0) == Color3::RED);
EXPECT_TRUE(m.mapToColor(dNaN) == Color3::BLACK);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ScalarMapperUniformLevelsTest, MapToColorInvalidRange)
{
Color3ubArray colors(3);
colors[0] = Color3::BLUE;
colors[1] = Color3::GREEN;
colors[2] = Color3::RED;
ScalarMapperUniformLevels m;
m.setColors(colors);
m.setRange(1, 0);
EXPECT_TRUE(m.mapToColor(-1.0) == Color3::BLUE);
EXPECT_TRUE(m.mapToColor( 1.0) == Color3::BLUE);
EXPECT_TRUE(m.mapToColor( 0.0) == Color3::BLUE);
EXPECT_TRUE(m.mapToColor( 2.0) == Color3::BLUE);
const double dNaN = sqrt(-1.0);
EXPECT_TRUE(m.mapToColor(dNaN) == Color3::BLUE);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ScalarMapperUniformLevelsTest, MapToTextureCoord)
{
Color3ubArray colors(3);
colors[0] = Color3::BLUE;
colors[1] = Color3::GREEN;
colors[2] = Color3::RED;
ScalarMapperUniformLevels m;
m.setColors(colors);
m.setRange(0, 3);
m.setTextureSize(15);
EXPECT_TRUE(Math::valueInRange( m.mapToTextureCoord( -1.00 ).x(), 0.0f, 0.0f));
EXPECT_TRUE(Math::valueInRange( m.mapToTextureCoord( 0.00 ).x(), 0.0f, 0.0f));
EXPECT_TRUE(Math::valueInRange( m.mapToTextureCoord( 0.99 ).x(), 0.32f, 0.3333f));
EXPECT_TRUE(Math::valueInRange( m.mapToTextureCoord( 1.01 ).x(), 0.3333f, 0.34f));
EXPECT_TRUE(Math::valueInRange( m.mapToTextureCoord( 1.99 ).x(), 0.65f, 0.6666f));
EXPECT_TRUE(Math::valueInRange( m.mapToTextureCoord( 2.01 ).x(), 0.6666f, 0.67f));
EXPECT_TRUE(Math::valueInRange( m.mapToTextureCoord( 2.99 ).x(), 0.99f, 1.0f));
EXPECT_TRUE(Math::valueInRange( m.mapToTextureCoord( 3.00 ).x(), 1.0f, 1.0f));
EXPECT_TRUE(Math::valueInRange( m.mapToTextureCoord( 4.00 ).x(), 1.0f, 1.0f));
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ScalarMapperUniformLevelsTest, MapToTextureCoordZeroRange)
{
const double dNaN = sqrt(-1.0);
Color3ubArray colors(3);
colors[0] = Color3::BLUE;
colors[1] = Color3::GREEN;
colors[2] = Color3::RED;
ScalarMapperUniformLevels m;
m.setColors(colors);
m.setTextureSize(15);
m.setRange(1, 1);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( 1.00 ).x(), 0.0f);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( 0.00 ).x(), 0.0f);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( 2.00 ).x(), 1.0f);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( dNaN ).x(), 0.0f);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ScalarMapperUniformLevelsTest, MapToTextureCoordTinyRange)
{
const double dNaN = sqrt(-1.0);
Color3ubArray colors(3);
colors[0] = Color3::BLUE;
colors[1] = Color3::GREEN;
colors[2] = Color3::RED;
ScalarMapperUniformLevels m;
m.setColors(colors);
m.setTextureSize(15);
m.setRange(1.0e-200, 2.0e-200);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( 1.0e-200 ).x(), 0.0f);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( 1.5e-200 ).x(), 0.5f);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( 2.0e-200 ).x(), 1.0f);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( 0.0 ).x(), 0.0f);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( 1.0 ).x(), 1.0f);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( dNaN ).x(), 0.0f);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ScalarMapperUniformLevelsTest, MapToTextureCoordInvalidRange)
{
const double dNaN = sqrt(-1.0);
Color3ubArray colors(3);
colors[0] = Color3::BLUE;
colors[1] = Color3::GREEN;
colors[2] = Color3::RED;
ScalarMapperUniformLevels m;
m.setColors(colors);
m.setTextureSize(15);
m.setRange(1, 0);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( -1.00 ).x(), 0.0f);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( 1.00 ).x(), 0.0f);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( 0.00 ).x(), 0.0f);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( 2.00 ).x(), 0.0f);
EXPECT_FLOAT_EQ(m.mapToTextureCoord( dNaN ).x(), 0.0f);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
#if CVF_ENABLE_ASSERTS == 1
TEST(ScalarMapperUniformLevelsDeathTest, MapWithUninitializedObject)
{
ScalarMapperUniformLevels m;
EXPECT_DEATH(m.mapToColor(1.2), "Assertion");
}
#endif
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ScalarMapperUniformLevelsTest, ImageDimensions)
{
const Color3ubArray dummyColorArr(1);
ScalarMapperUniformLevels m;
m.setColors(dummyColorArr);
TextureImage img;
m.setTextureSize(16);
EXPECT_TRUE(m.updateTexture(&img));
EXPECT_EQ(16, img.width());
EXPECT_EQ(1, img.height());
m.setTextureSize(2);
EXPECT_TRUE(m.updateTexture(&img));
EXPECT_EQ(2, img.width());
EXPECT_EQ(1, img.height());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ScalarMapperUniformLevelsTest, ImageWithThreeColors)
{
Color3ubArray colors(3);
colors[0] = Color3::BLUE;
colors[1] = Color3::GREEN;
colors[2] = Color3::RED;
ScalarMapperUniformLevels m;
m.setColors(colors);
m.setTextureSize(8);
m.setRange(0, 3);
TextureImage img;
EXPECT_TRUE(m.updateTexture(&img));
EXPECT_EQ(8, img.width());
EXPECT_EQ(1, img.height());
EXPECT_TRUE(Color4ub(Color3::BLUE) == img.pixel(0, 0));
EXPECT_TRUE(Color4ub(Color3::BLUE) == img.pixel(1, 0));
EXPECT_TRUE(Color4ub(Color3::GREEN) == img.pixel(2, 0));
EXPECT_TRUE(Color4ub(Color3::GREEN) == img.pixel(3, 0));
EXPECT_TRUE(Color4ub(Color3::RED) == img.pixel(4, 0));
EXPECT_TRUE(Color4ub(Color3::RED) == img.pixel(5, 0));
// Repeat of top color
EXPECT_TRUE(Color4ub(Color3::RED) == img.pixel(6, 0));
// Color for 'unused' area of texture
EXPECT_TRUE(Color4ub(Color3::WHITE) == img.pixel(7, 0));
}