Files
ResInsight/Fwk/VizFwk/Tests/LibRender_UnitTests/cvfVertexAttribute-Test.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

90 lines
3.1 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfVertexAttribute.h"
#include "gtest/gtest.h"
using namespace cvf;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(VertexAttributeTest, VerifyStaticAspects)
{
{
FloatVertexAttribute a("attrName", new FloatArray);
EXPECT_EQ(VertexAttribute::FLOAT, a.componentType());
EXPECT_EQ(1, a.componentCount());
}
{
Vec3fVertexAttribute a("attrName", new Vec3fArray);
EXPECT_EQ(VertexAttribute::FLOAT, a.componentType());
EXPECT_EQ(3, a.componentCount());
}
{
IntVertexAttributePure a("attrName", new IntArray);
EXPECT_EQ(VertexAttribute::INT, a.componentType());
EXPECT_EQ(1, a.componentCount());
}
{
Color3ubVertexAttribute a("attrName", new Color3ubArray);
EXPECT_EQ(VertexAttribute::UBYTE, a.componentType());
EXPECT_EQ(3, a.componentCount());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(VertexAttributeTest, Name)
{
FloatVertexAttribute a("floatAttr", new FloatArray);
EXPECT_STREQ("floatAttr", a.name());
VertexAttribute* p = &a;
EXPECT_STREQ("floatAttr", p->name());
}