Files
ResInsight/Fwk/VizFwk/Tests/LibViewing_UnitTests/cvfRenderSequence-Test.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

229 lines
7.5 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfRenderSequence.h"
#include "cvfRendering.h"
#include "cvfModelBasicList.h"
#include "cvfDrawableGeo.h"
#include "cvfCamera.h"
#include "cvfPartRenderHintCollection.h"
#include "gtest/gtest.h"
using namespace cvf;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(RenderSequenceTest, BasicConstruction)
{
RenderSequence seq;
ASSERT_EQ(0, seq.refCount());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(RenderSequenceTest, TestSimpleLifeCycle)
{
ref<RenderSequence> mySeq = new RenderSequence;
ASSERT_EQ(0, mySeq->renderingCount());
ref<Rendering> r1 = new Rendering;
ref<Rendering> r2 = new Rendering;
ref<Rendering> r3 = new Rendering;
mySeq->addRendering(r1.p());
mySeq->addRendering(r2.p());
mySeq->addRendering(r3.p());
ASSERT_EQ(3, mySeq->renderingCount());
EXPECT_EQ(2, r1->refCount());
EXPECT_EQ(2, r2->refCount());
EXPECT_EQ(2, r3->refCount());
EXPECT_EQ(r1.p(), mySeq->rendering(0));
EXPECT_EQ(r2.p(), mySeq->rendering(1));
EXPECT_EQ(r3.p(), mySeq->rendering(2));
mySeq->removeRendering(r2.p());
EXPECT_EQ(2, mySeq->renderingCount());
EXPECT_EQ(2, r1->refCount());
EXPECT_EQ(1, r2->refCount());
EXPECT_EQ(2, r3->refCount());
mySeq->removeAllRenderings();
EXPECT_EQ(0, mySeq->renderingCount());
EXPECT_EQ(1, r1->refCount());
EXPECT_EQ(1, r2->refCount());
EXPECT_EQ(1, r3->refCount());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(RenderSequenceTest, GetFirstRendering)
{
ref<RenderSequence> mySeq = new RenderSequence;
EXPECT_EQ(0, mySeq->renderingCount());
EXPECT_EQ(NULL, mySeq->firstRendering());
ref<Rendering> r1 = new Rendering;
mySeq->addRendering(r1.p());
EXPECT_EQ(r1.p(), mySeq->rendering(0));
EXPECT_EQ(r1.p(), mySeq->firstRendering());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(RenderSequenceTest, InsertRendering)
{
ref<RenderSequence> mySeq = new RenderSequence;
// Insert in empty sequence
{
ref<Rendering> r = new Rendering;
mySeq->insertRendering(NULL, r.p());
ASSERT_EQ(1, mySeq->renderingCount());
EXPECT_EQ(r.p(), mySeq->rendering(0));
mySeq->removeRendering(r.p());
}
ref<Rendering> r1 = new Rendering;
mySeq->addRendering(r1.p());
ref<Rendering> r2 = new Rendering;
mySeq->addRendering(r2.p());
ASSERT_EQ(2, mySeq->renderingCount());
EXPECT_EQ(r1.p(), mySeq->rendering(0));
EXPECT_EQ(r2.p(), mySeq->rendering(1));
// Insert with NULL ptr - should end up last
{
ref<Rendering> r = new Rendering;
mySeq->insertRendering(NULL, r.p());
ASSERT_EQ(3, mySeq->renderingCount());
EXPECT_EQ(r1.p(), mySeq->rendering(0));
EXPECT_EQ(r2.p(), mySeq->rendering(1));
EXPECT_EQ(r.p(), mySeq->rendering(2));
mySeq->removeRendering(r.p());
}
// Insert before a rendering that is not in sequence - should end up last
{
ref<Rendering> renderingNotInSeq = new Rendering;
ref<Rendering> r = new Rendering;
mySeq->insertRendering(renderingNotInSeq.p(), r.p());
ASSERT_EQ(3, mySeq->renderingCount());
EXPECT_EQ(r1.p(), mySeq->rendering(0));
EXPECT_EQ(r2.p(), mySeq->rendering(1));
EXPECT_EQ(r.p(), mySeq->rendering(2));
mySeq->removeRendering(r.p());
}
{
ref<Rendering> r = new Rendering;
mySeq->insertRendering(r1.p(), r.p());
ASSERT_EQ(3, mySeq->renderingCount());
EXPECT_EQ(r.p(), mySeq->rendering(0));
EXPECT_EQ(r1.p(), mySeq->rendering(1));
EXPECT_EQ(r2.p(), mySeq->rendering(2));
mySeq->removeRendering(r.p());
}
{
ref<Rendering> r = new Rendering;
mySeq->insertRendering(r2.p(), r.p());
ASSERT_EQ(3, mySeq->renderingCount());
EXPECT_EQ(r1.p(), mySeq->rendering(0));
EXPECT_EQ(r.p(), mySeq->rendering(1));
EXPECT_EQ(r2.p(), mySeq->rendering(2));
mySeq->removeRendering(r.p());
}
}
//------------------------------------------------------------------------------------------------
///
//------------------------------------------------------------------------------------------------
#ifdef _DEBUG
TEST(RenderSequenceDeathTest, IllegalRenderingIndex)
{
ref<RenderSequence> mySeq = new RenderSequence;
EXPECT_DEATH(mySeq->rendering(0), "Assertion");
ref<Rendering> r = new Rendering;
mySeq->addRendering(r.p());
EXPECT_DEATH(mySeq->rendering(1), "Assertion");
}
#endif
//------------------------------------------------------------------------------------------------
///
//------------------------------------------------------------------------------------------------
#ifdef _DEBUG
TEST(RenderSequenceDeathTest, IllegalAdd)
{
ref<RenderSequence> mySeq = new RenderSequence;
EXPECT_DEATH(mySeq->addRendering(NULL), "Assertion");
}
#endif
//------------------------------------------------------------------------------------------------
///
//------------------------------------------------------------------------------------------------
#ifdef _DEBUG
TEST(RenderSequenceDeathTest, IllegalRemoveRendering)
{
ref<RenderSequence> mySeq = new RenderSequence;
EXPECT_DEATH(mySeq->removeRendering(NULL), "Assertion");
}
#endif