mirror of
https://github.com/OPM/ResInsight.git
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119 lines
4.2 KiB
C++
119 lines
4.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2015- Statoil ASA
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// Copyright (C) 2015- Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfBase.h"
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#include "cvfObject.h"
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#include "cvfArray.h"
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#include "RigFemPart.h"
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#include "cvfStructGrid.h"
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namespace cvf
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{
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class DrawableGeo;
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class ScalarMapper;
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}
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class RigFemPartScalarDataAccess;
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class RivFemPartTriangleToElmMapper : public cvf::Object
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{
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public:
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size_t triangleCount() const { return m_trianglesToElementIndex.size();}
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int elementIndex(size_t triangleIdx) const { return m_trianglesToElementIndex[triangleIdx]; }
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char elementFace(size_t triangleIdx) const { return m_trianglesToElmFace[triangleIdx]; }
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// Interface for building the mappings
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std::vector<int>& triangleToElmIndexMap() { return m_trianglesToElementIndex; }
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std::vector<char>& triangleToElmFaceMap() { return m_trianglesToElmFace; }
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private:
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std::vector<int> m_trianglesToElementIndex;
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std::vector<char> m_trianglesToElmFace;
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};
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class RivFemPartGeometryGenerator : public cvf::Object
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{
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public:
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explicit RivFemPartGeometryGenerator(const RigFemPart* part);
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~RivFemPartGeometryGenerator();
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// Setup methods
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void setElementVisibility(const cvf::UByteArray* cellVisibility);
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// Access, valid after generation is done
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const RigFemPart* activePart() { return m_part.p(); }
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// Generated geometry
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cvf::ref<cvf::DrawableGeo> generateSurface();
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cvf::ref<cvf::DrawableGeo> createMeshDrawable();
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cvf::ref<cvf::DrawableGeo> createOutlineMeshDrawable(double creaseAngle);
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const std::vector<size_t>& quadVerticesToNodeIdxMapping() const { return m_quadVerticesToNodeIdx;}
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const std::vector<size_t>& quadVerticesToGlobalElmNodeIdx() const { return m_quadVerticesToGlobalElmNodeIdx;}
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const std::vector<size_t>& quadVerticesToGlobalElmFaceNodeIdx() const { return m_quadVerticesToGlobalElmFaceNodeIdx; }
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const std::vector<size_t>& quadVerticesToGlobalElmIdx() const { return m_quadVerticesToGlobalElmIdx; }
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RivFemPartTriangleToElmMapper* triangleToElementMapper() { return m_triangleMapper.p();}
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static cvf::ref<cvf::DrawableGeo> createMeshDrawableFromSingleElement(const RigFemPart* grid, size_t elementIndex);
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private:
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static cvf::ref<cvf::UIntArray>
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lineIndicesFromQuadVertexArray(const cvf::Vec3fArray* vertexArray);
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void computeArrays();
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private:
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// Input
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cvf::cref<RigFemPart> m_part; // The part being processed
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cvf::cref<cvf::UByteArray> m_elmVisibility;
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// Created arrays
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cvf::ref<cvf::Vec3fArray> m_quadVertices;
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//cvf::ref<cvf::Vec3fArray> m_triangleVertices; // If needed, we will do it like this, I think
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std::vector<size_t> m_quadVerticesToNodeIdx;
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std::vector<size_t> m_quadVerticesToGlobalElmNodeIdx;
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std::vector<size_t> m_quadVerticesToGlobalElmFaceNodeIdx;
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std::vector<size_t> m_quadVerticesToGlobalElmIdx;
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// Mappings
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cvf::ref<RivFemPartTriangleToElmMapper> m_triangleMapper;
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};
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