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https://github.com/OPM/ResInsight.git
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251 lines
11 KiB
C++
251 lines
11 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigFemPartResultCalculatorCompaction.h"
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#include "RigFemPart.h"
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#include "RigFemPartCollection.h"
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#include "RigFemPartGrid.h"
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#include "RigFemPartResultsCollection.h"
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#include "RigFemResultAddress.h"
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#include "RigFemScalarResultFrames.h"
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#include "RigHexIntersectionTools.h"
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#include "cafProgressInfo.h"
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#include "cvfBoundingBox.h"
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#include <QString>
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//--------------------------------------------------------------------------------------------------
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/// Internal definitions
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//--------------------------------------------------------------------------------------------------
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class RefElement
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{
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public:
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size_t elementIdx;
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float intersectionPointToCurrentNodeDistance;
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cvf::Vec3f intersectionPoint;
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std::vector<size_t> elementFaceNodeIdxs;
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};
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static std::vector<cvf::Vec3d> coordsFromNodeIndices( const RigFemPart& part, const std::vector<size_t>& nodeIdxs );
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static std::vector<size_t> nodesForElement( const RigFemPart& part, size_t elementIdx );
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static float horizontalDistance( const cvf::Vec3f& p1, const cvf::Vec3f& p2 );
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static void findReferenceElementForNode( const RigFemPart& part, size_t nodeIdx, size_t kRefLayer, RefElement* refElement );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigFemPartResultCalculatorCompaction::RigFemPartResultCalculatorCompaction( RigFemPartResultsCollection& collection )
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: RigFemPartResultCalculator( collection )
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigFemPartResultCalculatorCompaction::~RigFemPartResultCalculatorCompaction()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigFemPartResultCalculatorCompaction::isMatching( const RigFemResultAddress& resVarAddr ) const
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{
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return ( resVarAddr.fieldName == RigFemPartResultsCollection::FIELD_NAME_COMPACTION );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigFemScalarResultFrames* RigFemPartResultCalculatorCompaction::calculate( int partIndex,
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const RigFemResultAddress& resVarAddr )
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{
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CVF_ASSERT( resVarAddr.fieldName == RigFemPartResultsCollection::FIELD_NAME_COMPACTION );
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caf::ProgressInfo frameCountProgress( m_resultCollection->frameCount() + 1, "" );
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frameCountProgress.setProgressDescription( "Calculating " + QString::fromStdString( resVarAddr.fieldName ) );
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RigFemScalarResultFrames* u3Frames =
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m_resultCollection->findOrLoadScalarResult( partIndex, RigFemResultAddress( resVarAddr.resultPosType, "U", "U3" ) );
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frameCountProgress.incrementProgress();
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RigFemScalarResultFrames* compactionFrames = m_resultCollection->createScalarResult( partIndex, resVarAddr );
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const RigFemPart* part = m_resultCollection->parts()->part( partIndex );
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part->ensureIntersectionSearchTreeIsBuilt();
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for ( int t = 0; t < u3Frames->frameCount(); t++ )
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{
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std::vector<float>& compactionFrame = compactionFrames->frameData( t );
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size_t nodeCount = part->nodes().nodeIds.size();
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frameCountProgress.incrementProgress();
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compactionFrame.resize( nodeCount );
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{
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// Make sure the AABB-tree is created before using OpenMP
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cvf::BoundingBox bb;
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std::vector<size_t> refElementCandidates;
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part->findIntersectingCells( bb, &refElementCandidates );
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// Also make sure the struct grid is created, as this is required before using OpenMP
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part->getOrCreateStructGrid();
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}
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#pragma omp parallel for
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for ( long n = 0; n < static_cast<long>( nodeCount ); n++ )
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{
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RefElement refElement;
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findReferenceElementForNode( *part, n, resVarAddr.refKLayerIndex, &refElement );
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if ( refElement.elementIdx != cvf::UNDEFINED_SIZE_T )
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{
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float shortestDist = std::numeric_limits<float>::infinity();
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size_t closestRefNodeIdx = cvf::UNDEFINED_SIZE_T;
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for ( size_t nodeIdx : refElement.elementFaceNodeIdxs )
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{
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float dist = horizontalDistance( refElement.intersectionPoint, part->nodes().coordinates[nodeIdx] );
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if ( dist < shortestDist )
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{
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shortestDist = dist;
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closestRefNodeIdx = nodeIdx;
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}
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}
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cvf::Vec3f currentNodeCoord = part->nodes().coordinates[n];
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if ( currentNodeCoord.z() >= refElement.intersectionPoint.z() )
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compactionFrame[n] = -( u3Frames->frameData( t )[n] - u3Frames->frameData( t )[closestRefNodeIdx] );
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else
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compactionFrame[n] = -( u3Frames->frameData( t )[closestRefNodeIdx] - u3Frames->frameData( t )[n] );
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}
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else
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{
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compactionFrame[n] = HUGE_VAL;
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}
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}
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}
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RigFemScalarResultFrames* requestedPrincipal = m_resultCollection->findOrLoadScalarResult( partIndex, resVarAddr );
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return requestedPrincipal;
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}
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//--------------------------------------------------------------------------------------------------
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/// Internal functions
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void findReferenceElementForNode( const RigFemPart& part, size_t nodeIdx, size_t kRefLayer, RefElement* refElement )
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{
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static const double zMin = -1e6, zMax = 1e6;
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cvf::BoundingBox bb;
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cvf::Vec3f currentNodeCoord = part.nodes().coordinates[nodeIdx];
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cvf::Vec3f p1 = cvf::Vec3f( currentNodeCoord.x(), currentNodeCoord.y(), zMin );
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cvf::Vec3f p2 = cvf::Vec3f( currentNodeCoord.x(), currentNodeCoord.y(), zMax );
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bb.add( p1 );
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bb.add( p2 );
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std::vector<size_t> refElementCandidates;
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part.findIntersectingCells( bb, &refElementCandidates );
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const RigFemPartGrid* grid = part.getOrCreateStructGrid();
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refElement->elementIdx = cvf::UNDEFINED_SIZE_T;
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refElement->intersectionPointToCurrentNodeDistance = std::numeric_limits<float>::infinity();
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size_t i, j, k;
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for ( const size_t elemIdx : refElementCandidates )
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{
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bool validIndex = grid->ijkFromCellIndex( elemIdx, &i, &j, &k );
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if ( validIndex && k == kRefLayer )
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{
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const std::vector<size_t> nodeIndices = nodesForElement( part, elemIdx );
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CVF_ASSERT( nodeIndices.size() == 8 );
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std::vector<HexIntersectionInfo> intersections;
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RigHexIntersectionTools::lineHexCellIntersection( cvf::Vec3d( p1 ),
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cvf::Vec3d( p2 ),
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coordsFromNodeIndices( part, nodeIndices ).data(),
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elemIdx,
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&intersections );
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for ( const auto& intersection : intersections )
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{
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cvf::Vec3f intersectionPoint = cvf::Vec3f( intersection.m_intersectionPoint );
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float nodeToIntersectionDistance = currentNodeCoord.pointDistance( intersectionPoint );
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if ( nodeToIntersectionDistance < refElement->intersectionPointToCurrentNodeDistance )
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{
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cvf::ubyte faceNodes[4];
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grid->cellFaceVertexIndices( intersection.m_face, faceNodes );
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std::vector<size_t> topFaceCoords( { nodeIndices[faceNodes[0]],
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nodeIndices[faceNodes[1]],
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nodeIndices[faceNodes[2]],
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nodeIndices[faceNodes[3]] } );
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refElement->elementIdx = elemIdx;
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refElement->intersectionPointToCurrentNodeDistance = nodeToIntersectionDistance;
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refElement->intersectionPoint = intersectionPoint;
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refElement->elementFaceNodeIdxs = topFaceCoords;
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}
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}
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Vec3d> coordsFromNodeIndices( const RigFemPart& part, const std::vector<size_t>& nodeIdxs )
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{
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std::vector<cvf::Vec3d> out;
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for ( const auto& nodeIdx : nodeIdxs )
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out.push_back( cvf::Vec3d( part.nodes().coordinates[nodeIdx] ) );
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return out;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<size_t> nodesForElement( const RigFemPart& part, size_t elementIdx )
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{
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std::vector<size_t> nodeIdxs;
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const int* nodeConn = part.connectivities( elementIdx );
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for ( int n = 0; n < 8; n++ )
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nodeIdxs.push_back( nodeConn[n] );
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return nodeIdxs;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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float horizontalDistance( const cvf::Vec3f& p1, const cvf::Vec3f& p2 )
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{
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cvf::Vec3f p1_ = p1;
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cvf::Vec3f p2_ = p2;
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p1_.z() = p2_.z() = 0;
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return p1_.pointDistance( p2_ );
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}
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