ResInsight/Fwk/VizFwk/LibViewing/cvfClipPlaneSet.cpp

158 lines
5.8 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfClipPlaneSet.h"
#include "cvfUniformSet.h"
#include "cvfCamera.h"
#include "cvfRendering.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::ClipPlaneSet
/// \ingroup Viewing
///
/// A dynamic uniform set used to control model clipping.
///
/// The class is a DynamicUniformSet capable of controlling up to 6 clipping planes. The purpose
/// of the class is provide two uniforms:
/// * u_clipPlaneCount : the number of active clipping planes
/// * u_ecClipPlanes : The clip planes in eye coordinates
///
/// A dynamic uniform is required as the clipping planes needs to be specified in eye coordinates,
/// and thus needs to be updated before each rendering.
//==================================================================================================
//--------------------------------------------------------------------------------------------------
/// Constructor
//--------------------------------------------------------------------------------------------------
ClipPlaneSet::ClipPlaneSet()
{
m_planeCountUniform = new UniformInt("u_clipPlaneCount", 0);
m_ecPlanesUniformArray = new UniformFloat("u_ecClipPlanes", Vec4f::ZERO);
m_combinedUniformSet = new UniformSet;
m_combinedUniformSet->setUniform(m_planeCountUniform.p());
m_combinedUniformSet->setUniform(m_ecPlanesUniformArray.p());
}
//--------------------------------------------------------------------------------------------------
/// Destructor
//--------------------------------------------------------------------------------------------------
ClipPlaneSet::~ClipPlaneSet()
{
}
//--------------------------------------------------------------------------------------------------
/// Returns the number of planes currently specified
//--------------------------------------------------------------------------------------------------
size_t ClipPlaneSet::planeCount() const
{
return m_wcPlanes.size();
}
//--------------------------------------------------------------------------------------------------
/// Add a clipping plane. Note that max 6 planes are supported
//--------------------------------------------------------------------------------------------------
void ClipPlaneSet::addPlane(const Plane& plane)
{
CVF_ASSERT(planeCount() < 6);
m_wcPlanes.push_back(plane);
}
//--------------------------------------------------------------------------------------------------
/// Remove all specified clipping planes
//--------------------------------------------------------------------------------------------------
void ClipPlaneSet::clear()
{
m_wcPlanes.clear();
}
//--------------------------------------------------------------------------------------------------
/// Pre-render update to transform the clipping planes into the correct eye coordinates.
//--------------------------------------------------------------------------------------------------
void ClipPlaneSet::update(Rendering* rendering)
{
const cvf::Camera* cam = rendering->camera();
CVF_ASSERT(cam);
const Mat4d& vm = cam->viewMatrix();
size_t planeCount = m_wcPlanes.size();
Vec4fArray planeArray;
if (planeCount > 0)
{
planeArray.resize(planeCount);
size_t i;
for (i = 0; i < planeCount; i++)
{
Plane ecPlane(m_wcPlanes[i]);
ecPlane.transform(vm);
Vec4d planeVec(ecPlane.A(), ecPlane.B(), ecPlane.C(), ecPlane.D());
planeArray[i] = Vec4f(planeVec);
}
}
else
{
// Insert a dummy
planeArray.resize(1);
planeArray[0] = Vec4f::ZERO;
}
m_planeCountUniform->set(static_cast<int>(planeCount));
m_ecPlanesUniformArray->setArray(planeArray);
}
//--------------------------------------------------------------------------------------------------
/// Get the combined uniform set consisting of the two uniforms u_clipPlaneCount and u_ecClipPlanes
//--------------------------------------------------------------------------------------------------
UniformSet* ClipPlaneSet::uniformSet()
{
return m_combinedUniformSet.p();
}
} // namespace cvf