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https://github.com/OPM/ResInsight.git
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158 lines
5.8 KiB
C++
158 lines
5.8 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfClipPlaneSet.h"
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#include "cvfUniformSet.h"
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#include "cvfCamera.h"
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#include "cvfRendering.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::ClipPlaneSet
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/// \ingroup Viewing
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///
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/// A dynamic uniform set used to control model clipping.
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///
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/// The class is a DynamicUniformSet capable of controlling up to 6 clipping planes. The purpose
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/// of the class is provide two uniforms:
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/// * u_clipPlaneCount : the number of active clipping planes
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/// * u_ecClipPlanes : The clip planes in eye coordinates
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///
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/// A dynamic uniform is required as the clipping planes needs to be specified in eye coordinates,
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/// and thus needs to be updated before each rendering.
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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/// Constructor
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//--------------------------------------------------------------------------------------------------
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ClipPlaneSet::ClipPlaneSet()
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{
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m_planeCountUniform = new UniformInt("u_clipPlaneCount", 0);
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m_ecPlanesUniformArray = new UniformFloat("u_ecClipPlanes", Vec4f::ZERO);
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m_combinedUniformSet = new UniformSet;
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m_combinedUniformSet->setUniform(m_planeCountUniform.p());
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m_combinedUniformSet->setUniform(m_ecPlanesUniformArray.p());
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}
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//--------------------------------------------------------------------------------------------------
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/// Destructor
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//--------------------------------------------------------------------------------------------------
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ClipPlaneSet::~ClipPlaneSet()
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{
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}
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//--------------------------------------------------------------------------------------------------
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/// Returns the number of planes currently specified
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//--------------------------------------------------------------------------------------------------
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size_t ClipPlaneSet::planeCount() const
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{
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return m_wcPlanes.size();
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}
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//--------------------------------------------------------------------------------------------------
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/// Add a clipping plane. Note that max 6 planes are supported
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//--------------------------------------------------------------------------------------------------
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void ClipPlaneSet::addPlane(const Plane& plane)
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{
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CVF_ASSERT(planeCount() < 6);
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m_wcPlanes.push_back(plane);
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}
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//--------------------------------------------------------------------------------------------------
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/// Remove all specified clipping planes
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//--------------------------------------------------------------------------------------------------
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void ClipPlaneSet::clear()
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{
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m_wcPlanes.clear();
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}
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//--------------------------------------------------------------------------------------------------
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/// Pre-render update to transform the clipping planes into the correct eye coordinates.
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//--------------------------------------------------------------------------------------------------
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void ClipPlaneSet::update(Rendering* rendering)
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{
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const cvf::Camera* cam = rendering->camera();
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CVF_ASSERT(cam);
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const Mat4d& vm = cam->viewMatrix();
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size_t planeCount = m_wcPlanes.size();
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Vec4fArray planeArray;
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if (planeCount > 0)
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{
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planeArray.resize(planeCount);
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size_t i;
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for (i = 0; i < planeCount; i++)
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{
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Plane ecPlane(m_wcPlanes[i]);
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ecPlane.transform(vm);
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Vec4d planeVec(ecPlane.A(), ecPlane.B(), ecPlane.C(), ecPlane.D());
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planeArray[i] = Vec4f(planeVec);
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}
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}
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else
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{
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// Insert a dummy
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planeArray.resize(1);
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planeArray[0] = Vec4f::ZERO;
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}
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m_planeCountUniform->set(static_cast<int>(planeCount));
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m_ecPlanesUniformArray->setArray(planeArray);
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}
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//--------------------------------------------------------------------------------------------------
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/// Get the combined uniform set consisting of the two uniforms u_clipPlaneCount and u_ecClipPlanes
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//--------------------------------------------------------------------------------------------------
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UniformSet* ClipPlaneSet::uniformSet()
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{
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return m_combinedUniformSet.p();
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}
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} // namespace cvf
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