ResInsight/Fwk/VizFwk/LibViewing/cvfClipPlaneSet.h

74 lines
2.7 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfPlane.h"
#include "cvfUniform.h"
#include "cvfDynamicUniformSet.h"
#include <vector>
namespace cvf {
//==================================================================================================
//
// ClipPlaneSet
//
//==================================================================================================
class ClipPlaneSet : public DynamicUniformSet
{
public:
ClipPlaneSet();
~ClipPlaneSet();
size_t planeCount() const;
void addPlane(const Plane& plane);
void clear();
virtual void update(Rendering* rendering);
virtual UniformSet* uniformSet();
private:
std::vector<Plane> m_wcPlanes; // Planes in world coordinates
ref<UniformInt> m_planeCountUniform; // Uniform holding the plane count
ref<UniformFloat> m_ecPlanesUniformArray; // Uniform array holding one vec4 for each plane
ref<UniformSet> m_combinedUniformSet; // Uniform set containing the two uniforms
};
}