ResInsight/Fwk/VizFwk/LibViewing/cvfLibViewing.h

70 lines
2.5 KiB
C

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
// Doxygen module definition
/// \ingroup VizFramework
/// @{
/// \defgroup Viewing Viewing module
/// @}
#include "cvfClipPlaneSet.h"
#include "cvfConstantFrameRate.h"
#include "cvfDynamicUniformSet.h"
#include "cvfEffect.h"
#include "cvfGaussianBlur.h"
#include "cvfHitItem.h"
#include "cvfHitItemCollection.h"
#include "cvfLocators.h"
#include "cvfManipulatorTrackball.h"
#include "cvfModel.h"
#include "cvfModelBasicList.h"
#include "cvfModelBasicTree.h"
#include "cvfPart.h"
#include "cvfPartHighlighter.h"
#include "cvfPartRenderHintCollection.h"
#include "cvfPerformanceInfo.h"
#include "cvfRayIntersectSpec.h"
#include "cvfRenderEngine.h"
#include "cvfRendering.h"
#include "cvfRenderQueue.h"
#include "cvfRenderQueueSorter.h"
#include "cvfScene.h"
#include "cvfSingleQuadRenderingGenerator.h"
#include "cvfTransform.h"
#include "cvfRenderSequence.h"