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342 lines
11 KiB
C++
342 lines
11 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfLocators.h"
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#include "cvfCamera.h"
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#include "cvfViewport.h"
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#include "cvfRay.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::LocatorTranslateOnPlane
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/// \ingroup Viewing
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///
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///
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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LocatorTranslateOnPlane::LocatorTranslateOnPlane(Camera* camera)
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: m_camera(camera),
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m_plane(0, 0, 1, 0),
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m_pos(0, 0, 0),
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m_lastPos(0, 0, 0)
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{
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CVF_ASSERT(camera);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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LocatorTranslateOnPlane::~LocatorTranslateOnPlane()
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{
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// Empty destructor to avoid errors with undefined types when cvf::ref's destructor gets called
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void LocatorTranslateOnPlane::setPosition(const Vec3d& position, const Vec3d& planeNormal)
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{
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m_pos = position;
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m_plane.setFromPointAndNormal(position, planeNormal);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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Vec3d LocatorTranslateOnPlane::position() const
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{
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return m_pos;
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}
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//--------------------------------------------------------------------------------------------------
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/// The window coordinates are in OpenGL style coordinates, which means a right handed
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/// coordinate system with the origin in the lower left corner of the window.
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//--------------------------------------------------------------------------------------------------
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void LocatorTranslateOnPlane::start(int x, int y)
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{
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CVF_ASSERT(m_camera.notNull());
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ref<Ray> ray = m_camera->rayFromWindowCoordinates(x, y);
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Vec3d isect(0, 0, 0);
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ray->planeIntersect(m_plane, &isect);
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m_lastPos = isect;
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}
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//--------------------------------------------------------------------------------------------------
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/// The window coordinates are in OpenGL style coordinates, which means a right handed
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/// coordinate system with the origin in the lower left corner of the window.
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//--------------------------------------------------------------------------------------------------
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bool LocatorTranslateOnPlane::update(int x, int y)
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{
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CVF_ASSERT(m_camera.notNull());
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Vec3d oldPos = m_pos;
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ref<Ray> ray = m_camera->rayFromWindowCoordinates(x, y);
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Vec3d isect(0, 0, 0);
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if (ray->planeIntersect(m_plane, &isect))
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{
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Vec3d delta = (isect - m_lastPos);
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m_plane.projectVector(delta, &delta);
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m_pos += delta;
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m_lastPos = isect;
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}
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if (m_pos == oldPos)
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{
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return false;
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}
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else
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{
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return true;
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}
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}
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//==================================================================================================
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///
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/// \class cvf::LocatorPanWalkRotate
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/// \ingroup Viewing
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///
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/// Currently, rotate is not supported
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///
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//==================================================================================================
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LocatorPanWalkRotate::LocatorPanWalkRotate(Camera* camera)
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: m_camera(camera),
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m_operation(PAN),
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m_pos(0, 0, 0),
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m_lastPosX(0),
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m_lastPosY(0)
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{
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CVF_ASSERT(camera);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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LocatorPanWalkRotate::~LocatorPanWalkRotate()
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{
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// Empty destructor to avoid errors with undefined types when cvf::ref's destructor gets called
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void LocatorPanWalkRotate::setOperation(Operation op)
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{
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m_operation = op;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void LocatorPanWalkRotate::setPosition(const Vec3d& position)
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{
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m_pos = position;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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Vec3d LocatorPanWalkRotate::position() const
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{
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return m_pos;
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}
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//--------------------------------------------------------------------------------------------------
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/// The window coordinates are in OpenGL style coordinates, which means a right handed
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/// coordinate system with the origin in the lower left corner of the window.
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//--------------------------------------------------------------------------------------------------
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void LocatorPanWalkRotate::start(int x, int y)
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{
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m_lastPosX = x;
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m_lastPosY = y;
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}
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//--------------------------------------------------------------------------------------------------
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/// The window coordinates are in OpenGL style coordinates, which means a right handed
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/// coordinate system with the origin in the lower left corner of the window.
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//--------------------------------------------------------------------------------------------------
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bool LocatorPanWalkRotate::update(int x, int y)
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{
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CVF_ASSERT(m_camera.notNull());
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if (x == m_lastPosX && y == m_lastPosY) return false;
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const double vpPixSizeX = m_camera->viewport()->width();
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const double vpPixSizeY = m_camera->viewport()->height();
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if (vpPixSizeX <= 0 || vpPixSizeY <= 0) return false;
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// Normalized movement in screen plane
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const double tx = (x - m_lastPosX)/vpPixSizeX;
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const double ty = (y - m_lastPosY)/vpPixSizeY;
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Vec3d oldPos = m_pos;
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if (m_operation == PAN)
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{
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updatePan(tx, ty);
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}
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else if (m_operation == WALK)
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{
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updateWalk(ty);
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}
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m_lastPosX = x;
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m_lastPosY = y;
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if (m_pos == oldPos)
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{
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return false;
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}
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else
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{
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return true;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void LocatorPanWalkRotate::updatePan(double tx, double ty)
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{
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CVF_ASSERT(m_camera.notNull());
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// Viewport size in world coordinates
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const double aspect = m_camera->aspectRatio();
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const double vpWorldSizeY = m_camera->frontPlaneFrustumHeight();
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const double vpWorldSizeX = vpWorldSizeY*aspect;
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const Vec3d camUp = m_camera->up();
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const Vec3d camRight = m_camera->right();
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Camera::ProjectionType projType = m_camera->projection();
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if (projType == Camera::PERSPECTIVE)
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{
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// Compute distance from camera to point projected onto camera forward direction
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const Vec3d camPos = m_camera->position();
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const Vec3d camDir = m_camera->direction();
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const Vec3d vDiff = m_pos - camPos;
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const double camPointDist = Math::abs(camDir*vDiff);
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const double nearPlane = m_camera->nearPlane();
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Vec3d vX = camRight*((tx*vpWorldSizeX)/nearPlane)*camPointDist;
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Vec3d vY = camUp*((ty*vpWorldSizeY)/nearPlane)*camPointDist;
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Vec3d translation = vX + vY;
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m_pos += translation;
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}
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else if (projType == Camera::ORTHO)
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{
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Vec3d vX = camRight*tx*vpWorldSizeX;
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Vec3d vY = camUp*ty*vpWorldSizeY;
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Vec3d translation = vX + vY;
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m_pos += translation;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void LocatorPanWalkRotate::updateWalk(double ty)
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{
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CVF_ASSERT(m_camera.notNull());
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const double vpWorldSizeY = m_camera->frontPlaneFrustumHeight();
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const Vec3d camDir = m_camera->direction();
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Camera::ProjectionType projType = m_camera->projection();
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// This is the distance that we will move the point in response to a full (whole viewport) movement of the mouse
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// Might need to revisit this to determine target distance
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// In that case it might be an idea to look at the trackball manipulator
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double targetDist = 0;
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if (projType == Camera::PERSPECTIVE)
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{
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// Compute distance from camera to point projected onto camera forward direction
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const Vec3d camPos = m_camera->position();
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const Vec3d vDiff = m_pos - camPos;
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const double camPointDist = Math::abs(camDir*vDiff);
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targetDist = camPointDist;
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}
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else if (projType == Camera::ORTHO)
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{
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targetDist = vpWorldSizeY;
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}
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double moveDist = ty*targetDist;
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Vec3d translation = camDir*moveDist;
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m_pos += translation;
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}
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} // namespace cvf
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