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88 lines
3.4 KiB
C++
88 lines
3.4 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfModel.h"
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namespace cvf {
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class Frustum;
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//==================================================================================================
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//
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// A simple model implementation using a list of parts.
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//
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//==================================================================================================
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class ModelBasicList : public Model
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{
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public:
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virtual String name() const;
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void setName(const String& name);
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void addPart(Part* part);
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Part* part(size_t index);
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size_t partCount() const;
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void removePart(Part* part);
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void removeAllParts();
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virtual void findVisibleParts(PartRenderHintCollection* visibleParts, const Camera& camera, const CullSettings& cullSettings, uint enableMask);
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virtual void allParts(Collection<Part>* partCollection);
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virtual void mergeParts(double maxExtent, uint minimumPrimitiveCount);
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virtual void updateBoundingBoxesRecursive();
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virtual BoundingBox boundingBox() const;
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virtual bool rayIntersect(const RayIntersectSpec& rayIntersectSpec, HitItemCollection* hitItemCollection);
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Part* findPartByID(int64 id);
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Part* findPartByName(String name);
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private:
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ref<Part> mergeAndAddPart(Collection<Part>& partCollection) const;
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bool partVisible(cvf::Part* part, const Camera* camera, const CullSettings* cullSettings, uint enableMask, double* projectedAreaPixels);
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protected:
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String m_modelName;
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Collection<Part> m_parts;
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BoundingBox m_boundingBox;
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};
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}
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