mirror of
https://github.com/OPM/ResInsight.git
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129 lines
5.1 KiB
C++
129 lines
5.1 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfModelBasicList.h"
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namespace cvf {
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//==================================================================================================
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//
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// A node in a ModelBasicTree model
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//
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//==================================================================================================
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class ModelBasicTreeNode
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{
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public:
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ModelBasicTreeNode();
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virtual ~ModelBasicTreeNode();
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void addPart(Part* part);
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Part* part(uint index);
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uint partCount() const;
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void removePart(Part* part);
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void addChild(ModelBasicTreeNode* child);
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ModelBasicTreeNode* child(uint index);
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const ModelBasicTreeNode* child(uint index) const;
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uint childCount() const;
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void removeChild(ModelBasicTreeNode* child);
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void findVisibleParts(PartRenderHintCollection* visibleParts, const Camera& camera, const CullSettings& cullSettings, uint enableMask);
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void allParts(Collection<Part>* partCollection);
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virtual void mergeParts(double maxExtent, uint minimumPrimitiveCount);
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void updateBoundingBoxesRecursive();
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const BoundingBox& boundingBox() const;
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bool rayIntersect(const RayIntersectSpec& rayIntersectSpec, HitItemCollection* hitItemCollection);
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Part* findPartByID(int id);
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Part* findPartByName(String name);
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private:
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size_t primitiveCount();
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private:
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ref<ModelBasicList> m_partList; // Reference to list of parts contained in this node. Null if no parts are present
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std::vector<ModelBasicTreeNode*> m_children; // Array of child nodes
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BoundingBox m_boundingBox; // This node's aggregated bounding box
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};
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//==================================================================================================
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//
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// A simple model implementation using a tree of parts.
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//
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//==================================================================================================
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class ModelBasicTree : public Model
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{
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public:
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ModelBasicTree();
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~ModelBasicTree();
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virtual String name() const;
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void setName(const String& name);
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void setRoot(ModelBasicTreeNode* root);
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ModelBasicTreeNode* root();
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const ModelBasicTreeNode* root() const;
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void removePart(Part* part);
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virtual void findVisibleParts(PartRenderHintCollection* visibleParts, const Camera& camera, const CullSettings& cullSettings, uint enableMask);
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virtual void allParts(Collection<Part>* partCollection);
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virtual void mergeParts(double maxExtent, uint minimumPrimitiveCount);
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virtual void updateBoundingBoxesRecursive();
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virtual BoundingBox boundingBox() const;
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virtual bool rayIntersect(const RayIntersectSpec& rayIntersectSpec, HitItemCollection* hitItemCollection);
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Part* findPartByID(int id);
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Part* findPartByName(String name);
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protected:
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String m_modelName;
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ModelBasicTreeNode* m_root;
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BoundingBox m_boundingBox;
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};
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}
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