ResInsight/Fwk/VizFwk/LibViewing/cvfModelBasicTree.h

129 lines
5.1 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfModelBasicList.h"
namespace cvf {
//==================================================================================================
//
// A node in a ModelBasicTree model
//
//==================================================================================================
class ModelBasicTreeNode
{
public:
ModelBasicTreeNode();
virtual ~ModelBasicTreeNode();
void addPart(Part* part);
Part* part(uint index);
uint partCount() const;
void removePart(Part* part);
void addChild(ModelBasicTreeNode* child);
ModelBasicTreeNode* child(uint index);
const ModelBasicTreeNode* child(uint index) const;
uint childCount() const;
void removeChild(ModelBasicTreeNode* child);
void findVisibleParts(PartRenderHintCollection* visibleParts, const Camera& camera, const CullSettings& cullSettings, uint enableMask);
void allParts(Collection<Part>* partCollection);
virtual void mergeParts(double maxExtent, uint minimumPrimitiveCount);
void updateBoundingBoxesRecursive();
const BoundingBox& boundingBox() const;
bool rayIntersect(const RayIntersectSpec& rayIntersectSpec, HitItemCollection* hitItemCollection);
Part* findPartByID(int id);
Part* findPartByName(String name);
private:
size_t primitiveCount();
private:
ref<ModelBasicList> m_partList; // Reference to list of parts contained in this node. Null if no parts are present
std::vector<ModelBasicTreeNode*> m_children; // Array of child nodes
BoundingBox m_boundingBox; // This node's aggregated bounding box
};
//==================================================================================================
//
// A simple model implementation using a tree of parts.
//
//==================================================================================================
class ModelBasicTree : public Model
{
public:
ModelBasicTree();
~ModelBasicTree();
virtual String name() const;
void setName(const String& name);
void setRoot(ModelBasicTreeNode* root);
ModelBasicTreeNode* root();
const ModelBasicTreeNode* root() const;
void removePart(Part* part);
virtual void findVisibleParts(PartRenderHintCollection* visibleParts, const Camera& camera, const CullSettings& cullSettings, uint enableMask);
virtual void allParts(Collection<Part>* partCollection);
virtual void mergeParts(double maxExtent, uint minimumPrimitiveCount);
virtual void updateBoundingBoxesRecursive();
virtual BoundingBox boundingBox() const;
virtual bool rayIntersect(const RayIntersectSpec& rayIntersectSpec, HitItemCollection* hitItemCollection);
Part* findPartByID(int id);
Part* findPartByName(String name);
protected:
String m_modelName;
ModelBasicTreeNode* m_root;
BoundingBox m_boundingBox;
};
}