ResInsight/Fwk/VizFwk/LibViewing/cvfPerformanceInfo.cpp

155 lines
5.2 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfPerformanceInfo.h"
#include "cvfMath.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::PerformanceInfo
/// \ingroup Viewing
///
/// A class for storing performance info related to rendering of the contents of a view
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
/// Clear all data
//--------------------------------------------------------------------------------------------------
PerformanceInfo::PerformanceInfo()
{
clear();
}
//--------------------------------------------------------------------------------------------------
/// Clear all data
//--------------------------------------------------------------------------------------------------
void PerformanceInfo::clear()
{
resetCurrentTimers();
int i;
for (i = 0; i < NUM_PERFORMANCE_HISTORY_ITEMS; i++)
{
m_totalDrawTimeHistory[i] = UNDEFINED_DOUBLE;
}
m_nextHistoryItem = 0;
}
//--------------------------------------------------------------------------------------------------
/// Clear all data
//--------------------------------------------------------------------------------------------------
void PerformanceInfo::resetCurrentTimers()
{
totalDrawTime = 0.0;
computeVisiblePartsTime = 0.0;
buildRenderQueueTime = 0.0;
sortRenderQueueTime = 0.0;
renderEngineTime = 0.0;
visiblePartsCount = 0;
renderedPartsCount = 0;
vertexCount = 0;
triangleCount = 0;
openGLPrimitiveCount = 0;
applyRenderStateCount = 0;
shaderProgramChangesCount = 0;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void PerformanceInfo::update(const PerformanceInfo& perf)
{
totalDrawTime += perf.totalDrawTime;
computeVisiblePartsTime += perf.computeVisiblePartsTime;
buildRenderQueueTime += perf.buildRenderQueueTime;
sortRenderQueueTime += perf.sortRenderQueueTime;
renderEngineTime += perf.renderEngineTime;
visiblePartsCount += perf.visiblePartsCount;
renderedPartsCount += perf.renderedPartsCount;
vertexCount += perf.vertexCount;
triangleCount += perf.triangleCount;
openGLPrimitiveCount += perf.openGLPrimitiveCount;
applyRenderStateCount += perf.applyRenderStateCount;
shaderProgramChangesCount += perf.shaderProgramChangesCount;
CVF_ASSERT(m_nextHistoryItem >= 0 && m_nextHistoryItem < NUM_PERFORMANCE_HISTORY_ITEMS);
m_totalDrawTimeHistory[m_nextHistoryItem] = totalDrawTime;
m_nextHistoryItem++;
if (m_nextHistoryItem >= NUM_PERFORMANCE_HISTORY_ITEMS) m_nextHistoryItem = 0;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
double PerformanceInfo::averageTotalDrawTime() const
{
double sum = 0.0;
int count = 0;
int i;
for (i = 0; i < NUM_PERFORMANCE_HISTORY_ITEMS; i++)
{
if (m_totalDrawTimeHistory[i] != UNDEFINED_DOUBLE)
{
sum += m_totalDrawTimeHistory[i];
count++;
}
}
if (count < 1)
{
return 0.0;
}
return sum/count;
}
} // namespace cvf