mirror of
https://github.com/OPM/ResInsight.git
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155 lines
5.2 KiB
C++
155 lines
5.2 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfPerformanceInfo.h"
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#include "cvfMath.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::PerformanceInfo
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/// \ingroup Viewing
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///
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/// A class for storing performance info related to rendering of the contents of a view
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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/// Clear all data
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//--------------------------------------------------------------------------------------------------
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PerformanceInfo::PerformanceInfo()
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{
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clear();
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}
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//--------------------------------------------------------------------------------------------------
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/// Clear all data
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//--------------------------------------------------------------------------------------------------
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void PerformanceInfo::clear()
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{
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resetCurrentTimers();
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int i;
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for (i = 0; i < NUM_PERFORMANCE_HISTORY_ITEMS; i++)
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{
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m_totalDrawTimeHistory[i] = UNDEFINED_DOUBLE;
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}
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m_nextHistoryItem = 0;
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}
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//--------------------------------------------------------------------------------------------------
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/// Clear all data
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//--------------------------------------------------------------------------------------------------
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void PerformanceInfo::resetCurrentTimers()
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{
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totalDrawTime = 0.0;
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computeVisiblePartsTime = 0.0;
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buildRenderQueueTime = 0.0;
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sortRenderQueueTime = 0.0;
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renderEngineTime = 0.0;
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visiblePartsCount = 0;
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renderedPartsCount = 0;
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vertexCount = 0;
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triangleCount = 0;
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openGLPrimitiveCount = 0;
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applyRenderStateCount = 0;
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shaderProgramChangesCount = 0;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void PerformanceInfo::update(const PerformanceInfo& perf)
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{
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totalDrawTime += perf.totalDrawTime;
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computeVisiblePartsTime += perf.computeVisiblePartsTime;
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buildRenderQueueTime += perf.buildRenderQueueTime;
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sortRenderQueueTime += perf.sortRenderQueueTime;
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renderEngineTime += perf.renderEngineTime;
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visiblePartsCount += perf.visiblePartsCount;
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renderedPartsCount += perf.renderedPartsCount;
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vertexCount += perf.vertexCount;
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triangleCount += perf.triangleCount;
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openGLPrimitiveCount += perf.openGLPrimitiveCount;
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applyRenderStateCount += perf.applyRenderStateCount;
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shaderProgramChangesCount += perf.shaderProgramChangesCount;
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CVF_ASSERT(m_nextHistoryItem >= 0 && m_nextHistoryItem < NUM_PERFORMANCE_HISTORY_ITEMS);
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m_totalDrawTimeHistory[m_nextHistoryItem] = totalDrawTime;
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m_nextHistoryItem++;
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if (m_nextHistoryItem >= NUM_PERFORMANCE_HISTORY_ITEMS) m_nextHistoryItem = 0;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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double PerformanceInfo::averageTotalDrawTime() const
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{
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double sum = 0.0;
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int count = 0;
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int i;
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for (i = 0; i < NUM_PERFORMANCE_HISTORY_ITEMS; i++)
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{
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if (m_totalDrawTimeHistory[i] != UNDEFINED_DOUBLE)
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{
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sum += m_totalDrawTimeHistory[i];
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count++;
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}
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}
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if (count < 1)
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{
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return 0.0;
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}
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return sum/count;
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}
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} // namespace cvf
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