ResInsight/Fwk/VizFwk/LibViewing/cvfPerformanceInfo.h

83 lines
3.4 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
namespace cvf {
//==================================================================================================
//
// PerformanceInfo
//
//==================================================================================================
class PerformanceInfo
{
public:
double totalDrawTime; ///< Total amount of time (in seconds) used to draw the last frame
double computeVisiblePartsTime; ///< Time (in seconds) used to create the visible part collection
double buildRenderQueueTime; ///< Time (in seconds) used to build the rendering queue
double sortRenderQueueTime; ///< Time (in seconds) used to sort the render queue
double renderEngineTime; ///< Time (in seconds) used to render the pre-processed rendering queue
size_t visiblePartsCount; ///< Number of visible parts
size_t renderedPartsCount; ///< Number of parts that was drawn
size_t vertexCount; ///< Number of vertices (nodes, points) used to draw.
size_t triangleCount; ///< Number of triangles (GL_TRIANGELS)
size_t openGLPrimitiveCount; ///< Total number of GL primitives drawn (lines, points, polygons, etc). For strips the number of resulting triangles.
size_t applyRenderStateCount; ///< Number of render state changes
size_t shaderProgramChangesCount; ///< Number of shader program changes
public:
PerformanceInfo();
double averageTotalDrawTime() const;
void clear();
void resetCurrentTimers();
void update(const PerformanceInfo& perf);
private:
static const int NUM_PERFORMANCE_HISTORY_ITEMS = 10;
double m_totalDrawTimeHistory[NUM_PERFORMANCE_HISTORY_ITEMS];
int m_nextHistoryItem;
};
}