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83 lines
3.4 KiB
C++
83 lines
3.4 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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namespace cvf {
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//==================================================================================================
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//
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// PerformanceInfo
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//
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//==================================================================================================
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class PerformanceInfo
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{
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public:
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double totalDrawTime; ///< Total amount of time (in seconds) used to draw the last frame
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double computeVisiblePartsTime; ///< Time (in seconds) used to create the visible part collection
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double buildRenderQueueTime; ///< Time (in seconds) used to build the rendering queue
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double sortRenderQueueTime; ///< Time (in seconds) used to sort the render queue
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double renderEngineTime; ///< Time (in seconds) used to render the pre-processed rendering queue
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size_t visiblePartsCount; ///< Number of visible parts
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size_t renderedPartsCount; ///< Number of parts that was drawn
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size_t vertexCount; ///< Number of vertices (nodes, points) used to draw.
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size_t triangleCount; ///< Number of triangles (GL_TRIANGELS)
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size_t openGLPrimitiveCount; ///< Total number of GL primitives drawn (lines, points, polygons, etc). For strips the number of resulting triangles.
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size_t applyRenderStateCount; ///< Number of render state changes
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size_t shaderProgramChangesCount; ///< Number of shader program changes
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public:
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PerformanceInfo();
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double averageTotalDrawTime() const;
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void clear();
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void resetCurrentTimers();
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void update(const PerformanceInfo& perf);
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private:
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static const int NUM_PERFORMANCE_HISTORY_ITEMS = 10;
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double m_totalDrawTimeHistory[NUM_PERFORMANCE_HISTORY_ITEMS];
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int m_nextHistoryItem;
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};
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}
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