ResInsight/Fwk/VizFwk/LibViewing/cvfRayIntersectSpec.cpp

134 lines
4.5 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfRayIntersectSpec.h"
#include "cvfRay.h"
#include "cvfRendering.h"
#include "cvfCamera.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::RayIntersectSpec
/// \ingroup Viewing
///
/// Class is used for picking on Model and Rendering. If contains the Ray to use for picking and
/// any other filtering settings (eg. Camera or enableMask)
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RayIntersectSpec::RayIntersectSpec(const Ray* ray, const Rendering* rendering)
: m_ray(ray)
{
if (rendering)
{
m_camera = rendering->camera();
m_cullSettings = rendering->cullSettings();
m_enableMask = rendering->enableMask();
}
else
{
m_enableMask = 0xffffffff;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RayIntersectSpec::RayIntersectSpec(const Ray* ray, const Camera* camera, const CullSettings* cullSettings, uint enableMask)
: m_ray(ray),
m_camera(camera),
m_cullSettings(cullSettings),
m_enableMask(enableMask)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RayIntersectSpec::~RayIntersectSpec()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const Ray* RayIntersectSpec::ray() const
{
return m_ray.p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const Camera* RayIntersectSpec::camera() const
{
return m_camera.p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const CullSettings* RayIntersectSpec::cullSettings() const
{
return m_cullSettings.p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
uint RayIntersectSpec::enableMask() const
{
return m_enableMask;
}
} // namespace cvf