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https://github.com/OPM/ResInsight.git
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134 lines
4.5 KiB
C++
134 lines
4.5 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfRayIntersectSpec.h"
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#include "cvfRay.h"
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#include "cvfRendering.h"
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#include "cvfCamera.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::RayIntersectSpec
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/// \ingroup Viewing
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///
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/// Class is used for picking on Model and Rendering. If contains the Ray to use for picking and
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/// any other filtering settings (eg. Camera or enableMask)
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RayIntersectSpec::RayIntersectSpec(const Ray* ray, const Rendering* rendering)
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: m_ray(ray)
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{
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if (rendering)
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{
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m_camera = rendering->camera();
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m_cullSettings = rendering->cullSettings();
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m_enableMask = rendering->enableMask();
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}
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else
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{
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m_enableMask = 0xffffffff;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RayIntersectSpec::RayIntersectSpec(const Ray* ray, const Camera* camera, const CullSettings* cullSettings, uint enableMask)
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: m_ray(ray),
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m_camera(camera),
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m_cullSettings(cullSettings),
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m_enableMask(enableMask)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RayIntersectSpec::~RayIntersectSpec()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const Ray* RayIntersectSpec::ray() const
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{
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return m_ray.p();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const Camera* RayIntersectSpec::camera() const
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{
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return m_camera.p();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const CullSettings* RayIntersectSpec::cullSettings() const
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{
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return m_cullSettings.p();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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uint RayIntersectSpec::enableMask() const
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{
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return m_enableMask;
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}
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} // namespace cvf
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