ResInsight/Fwk/VizFwk/LibViewing/cvfRenderSequence.h

87 lines
3.2 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfCollection.h"
#include "cvfBoundingBox.h"
#include "cvfPerformanceInfo.h"
namespace cvf {
class Rendering;
class OpenGLContext;
//==================================================================================================
//
// RenderSequence
//
//==================================================================================================
class RenderSequence : public Object
{
public:
RenderSequence();
uint renderingCount() const;
void addRendering(Rendering* rendering);
void insertRendering(const Rendering* beforeRendering, Rendering* rendering);
Rendering* firstRendering();
const Rendering* firstRendering() const;
Rendering* rendering(uint index);
const Rendering* rendering(uint index) const;
void removeAllRenderings();
void removeRendering(const Rendering* rendering);
BoundingBox boundingBox() const;
void render(OpenGLContext* oglContext);
const PerformanceInfo& performanceInfo() const;
void deleteOrReleaseOpenGLResources(OpenGLContext* oglContext);
private:
static void preRenderApplyExpectedOpenGLState(OpenGLContext* oglContext);
private:
Collection<Rendering> m_renderings; // One rendering per render pass
PerformanceInfo m_performanceInfo; // Performance summary for this view
};
}