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82 lines
3.0 KiB
C++
82 lines
3.0 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfMatrix4.h"
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#include "cvfCollection.h"
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#include "cvfCamera.h"
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namespace cvf {
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//==================================================================================================
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//
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// Transformation for use in a Part
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//
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//==================================================================================================
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class Transform : public Object
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{
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public:
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Transform();
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virtual ~Transform();
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virtual void updateWorldTransform(const cvf::Camera* camera); // camera optional, not used in base
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void addChild(Transform* transform);
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void removeAllChildren();
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size_t childCount() const;
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Transform* child(size_t index);
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const Transform* child(size_t index) const;
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void setLocalTransform(const Mat4d& transform); // setter world og local
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const Mat4d& localTransform() const;
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const Mat4d& worldTransform() const;
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void setEyeLiftFactor(double eyeLiftFactor);
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double eyeLiftFactor() const;
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protected:
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Transform* m_parent;
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Collection<Transform> m_children;
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Mat4d m_localMatrix;
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Mat4d m_worldMatrix;
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double m_eyeLiftFactor; // Lift the part towards the eye. A factor of 0 does no lifting.
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};
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}
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